The auto-orbit has been redone to have better guidance programs, while also keeping all of the crew dialoge.
GENERAL INFO
- Predecessor: Neptune Auto-Orbit [For @Deepfriedfrenchtoast to test]
- Created On: Windows
- Game Version: 1.3.116.0
- Price: $60,721k
- Number of Parts: 254
- Dimensions: 117 m x 13 m x 13 m
PERFORMANCE
- Total Delta V: 50.2km/s
- Total Thrust: 70.4MN
- Engines: 105
- Wet Mass: 2.52E+6kg
- Dry Mass: 1.3E+5kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 66 | 47.2km/s | 54.4MN | 2.7m | 2.52E+6kg |
2 | 12 | 1.5km/s | 10.2MN | 5.1m | 2.52E+6kg |
3 | 7 | 1.5km/s | 5.7MN | 8.7m | 2.52E+6kg |
7 Comments
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907 Skye93
@deepfriedfrenchtoast oh, cool! Thanks, I was worried I was being needy and asking for too much. Social anxiety makes me think people will hate me whenever I say anything cause it gets misinterpreted of something lol
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907 Skye93
Amazing work! I feel super bad asking, but do you reckon you could optimise this for RSS? I don’t just mean the usual that comes with RSS, but also stuff like the booster not throttling back up after throttling down before stage sep, and if you could make it so the second stage doesn’t cut off its engines and wait until apoapsis to go to a complete orbit, and instead continuously burns until it’s in an orbit, that’d be great. (An ideal script would involve the second stage separating from the booster at full thrust, then slowly lowering its thrust over the course of, like 30 seconds, until the acceleration is more comfortable, having the sea level engines cut off when the second stage reaches about 6.5 km/s velocity, and then the Vac engines cut off once it reaches orbit). You don’t have to do this if you don’t want to, I’m really sorry for asking for so much effort, and I don’t want to come across as being needy. If you want to, though, you can. <3
@deepfriedfrenchtoast it works great, and you did all the things I asked… except it’s still make for Juno scale orbital speed (2200m/s) :)