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    @DragoranosSR2 the posts says "a few months"

    1.6 years ago
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    What about the control surfaces? Which developer would you have stop working on clouds, which discord voted over campaign mode, to work on your idea

    2.0 years ago
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    @DrexxVolv I postponed this project 6 months ago due to work. I'll work on it one day.

    2.2 years ago
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    @MasterOfNone There is. The mobile base/vehicle at the top.

    2.4 years ago
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    As a work around, you can XML scale the X and Z value to be bigger, like 2, then downsize the inlet. The front section will be !thicker

    2.6 years ago
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    Out of curiosity, what are you using this for?
    I remember doing the maths on something like this but more complicated, and it turned out horribly because Lat,Long are angles.

    2.6 years ago
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    Small note: You can XML edit the inlet to be hollow like the fuselage. I can't remember how from the top of my head, but I'll update this comment once I remember.

    2.6 years ago
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    @RamenNoodlesXVII Press C if you are on PC. On mobile, I'm not sure.

    2.7 years ago
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    It seems you need to connect the shell as well, which you can find in the connection menu.

    2.7 years ago
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    Very comprehensive. I didn't think about low COMs creating roll instability.

    2.7 years ago
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    I tried plugging in my joystick and that didn't have support, nor are there options to customise it in game, so presumably a yoke setup wouldn't work either.

    2.7 years ago
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    How do you use the fuel Utilisation feature? It's defaulted to -1, and if I set it to 1, it doubles the fuel. Nothing else (other than 0) works.

    2.7 years ago
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    @DrexxVolv Oop, I've reuploaded the link.
    Regarding progress, I haven't been playing SR2 much recently. It might take a few months to finish.

    2.7 years ago
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    @Passion I see. That's a good idea. I should later try working on something like that.

    2.8 years ago
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    @Passion Apologies for the late reply; I didn't see your notification, it may have been buried in all the others.

    There appears to be a way to take keyboard input via a special input field that passes that as user input directly to the vizzy

    May I know what block/command you are taking about?

    Given by the complexity of the vizzy program required to establish minimal communication and that I did not find a way to back that script up I won’t be perusing this way any longer.

    That's a shame. I just wrote a tesseract script that tracks Discord activity, and I can see your problems; sometimes tesseract doesn't recognise the characters properly, but I used checks (a bit like yours) to make it more accurate.

    2.8 years ago
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    @DrexxVolv I'll add it to the list. I need to redo the place names since the new Droo came out.

    2.8 years ago
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    Alrgiht, just wait a few months and you can flick all the switches to your heart's desire.

    2.8 years ago
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    @NebulaX That's usually how it works. Most of the things I do with Vizzy I don't know already. SR2 makes you learn things.

    2.8 years ago
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    @NebulaX But then they forget their teaching skills and have to relearn it, which in turn makes them forget their subject.

    2.8 years ago
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    @NebulaX Your quote inspires highly qualified experts to become teachers.

    2.8 years ago
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    @NebulaX You're absolutely right, kind of. I have to try to understand what I'm reading. Maybe I'm just not smart enough.

    2.8 years ago
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    @NebulaX It's okay, sometimes me neither.

    2.8 years ago
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    @NebulaX Fancy seeing you here. Thanks you.

    2.8 years ago
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    @Chtite451SR2 Oop, sorry for the late reply; I was cooking breakfast. But no, I am serious.

    2.8 years ago
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    @NebulaX Ah thanks, got it. I was trying to do it on this forum post, then I realised it's only for crafts.

    2.8 years ago
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    @TweedleAerospace Aye true. I got most of the information from videos and websites, and tested them in FSX.
    I think Fuel Shutoff is only used in emergencies where you need to cut off fuel to the engines quickly. Regardless, I added it to the checklist just in case. In larger crafts it's probably incorporated with the fuel selector, with the 4th position being OFF.

    @NebulaX I'll see if I know how to add tags.

    2.8 years ago
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    No need for XML. Just select the piston, scroll down to the input controller, and in the input field type in "AG 8" (or press the arrows to navigate to it.

    2.8 years ago
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    @TweedleAerospace That's correct, but not in order (you also forgot Fuel Shutoff).
    Never turn the engines on when the avionics are on to prevent the higher current/voltage of the engines interfering with the avionics. I actually simulated this by having a circuit breaker (white circle switch) which pops out if you do this.

    2.8 years ago
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    @NebulaX Also push in the Fuel Shutoff Valve, and turn Magnetos to Both. Very nice.

    2.8 years ago
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    Although I can read data from the window that shows info like fuel and such it is really inaccurate

    The only thing I can suggest is scanning the returned OCR string through a dictionary of expected returns, eg if you are checking the Fuel Percentage, you'd expect a value between 0 and 100. I imagine it'd be a lot more complicated for words, like "START DATA" though.

    Screenshotting only the stuff written via "display command" is difficult since it has no alignment

    I've not used tesseract, but if you can't customise the scan/OCR, you could write your own character-recognition program specifically for SR2, and with custom features such as detecting text overflow with the "Display" block.

    As for sending information aka commands to SimpleRockets2 I have not tried that yet but should be trivial via a simulated keyboard

    I might be misunderstanding, but what do you intend to use those simulated keystrokes for; you can't bind keys to sliders in-game (yet). Or do you intend to do that using Frida/hacking the processes?
    An alternative way would be to automatically move the cursor and click on the slider upon key-press, then move the cursor back to the original position, but this method sounds very very janky.

    For the code you sent, may I see the tesseract script, just to get an idea of how tesseract would work in this case?

    Regarding the Git repo, I don't know how to use Github, but you could open it in case someone with advanced knowledge comes along.

    Use modulation on an audio signal generated

    Do you mean generating audio signals via the beep 1000 Hz at 1 volume block, or general game noise? And for the sleep time, if you are referring to the game, the minimum sleep time is 1 frame (so the time depends on the frame rate).

    2.8 years ago
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    For the extracting live data from the game eg the "display command" project, you can read the screen with an external python script, then you can process it from there.
    As far as I know, you can't import live data to the game externally in a legit manner (such as modifying a variable). I wonder if you can do it with something like CheatEngine though.

    2.8 years ago
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    Very nice because I'm making a functional Cessna 172 cockpit.

    2.8 years ago
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    Nice, just 4 days ago I switched to 3d wings after I saw a picture of them. They're a million times nicer than flat default wings.

    2.8 years ago
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    That's unfortunate about the seams. Thanks for the help.

    2.8 years ago
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    @Chtite451SR2 No no, a lot of the forum posts I see are upvoted by you, so you are very active.

    2.8 years ago
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    Thank you for your services @Chtite451SR2.

    2.8 years ago
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    How can I make it so pistons/rotators extend when the part is activated, and retract when they are turned off?
    I want to map the input to its activation state.
    Thanks

    2.9 years ago
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    This puts me to shame.

    2.9 years ago
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    On which axis does it spin?

    3.2 years ago
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    if (vertical_velocity > 0)
    Then you are moving upwards

    3.2 years ago
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    @zeropol I was hoping someone would point that out, because I just can't see why the accuracy would be 0.5.
    If I measure a value to be between 1.5 and 2, shouldn't I put it as 1.75 +or- 0.25 (and therefore an accuracy of 0.25)?
    I was taught that it would be 1.5 +or- 0.5, but that would mean the value is between 1 and 2, when we know it's between 1.5 and 2. I don't understand it

    3.2 years ago
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    Don't mind me, this is just to improve my practicals skills.

    3.2 years ago
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    @AxSpace Les betas n'affiche pas dans le propreties du jeu, only full releases

    3.2 years ago
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    Enable fuel-line for all parts connecting the engines to the tanks. It can be found under Advanced part settings. If that doesn't work, just enable fuel-line for all parts

    3.2 years ago
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    @Rizkyman tis finally here. Now we can hear you "when?" for 1.0 haha

    3.2 years ago
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    The past few updates we've been getting unannounced features.
    Space Sailors: Tether
    Taking Control: MFDs
    0.9.6: Gauges
    0.9.61: Space centre overhaul
    1.0: Camera part or SRB fuel overhaul?

    3.2 years ago
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    Going to bed now, don't mind if I don't reply. Thanks for the help.

    3.2 years ago
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    @Chtite451SR2 I'm making a craft with a fully functional radio stack. It's going to be able to tune into different frequencies to target them, so I need things to target

    3.2 years ago
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    @Chtite451SR2 Basically just naming parts of Droo, like in the picture. You can split the big parts up into smaller parts and name them too

    3.2 years ago
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    Rip, that's okay. I'll use what I can from the photos.

    3.2 years ago