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8,760

s5ehfr9's Comments

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  • Profile image
    New Beta - Version 0.9.500

    Finally the multipurpose display!
    Time to make Doom run on it...

    +3 4.7 years ago
  • Profile image
    Dev Notes - 2020/08/31

    When is this update going to be?

    +3 4.8 years ago
  • Profile image
    having a break from sr2?

    Good luck

    +2 4.2 years ago
  • Profile image
    1 point to blue

    @DoublehshAircraftinc
    : (

    +2 4.8 years ago
  • Profile image
    Bend the Curve - Pandemic Response Simulator

    I'm making a cell automation pandemic simulator with unity that runs on the GPU and can handle as many as 50 million people on my laptop but I stopped recently lacking motivation to continue developing it. Should I continue?

    +2 5.1 years ago
  • Profile image
    Suggestions are closed

    imo there should be a system limiting how many suggestion posts one can have based on points or something so ppl don't spam it

    +1 3.2 years ago
  • Profile image
    Suggestions are closed

    Finally.

    +1 3.2 years ago
  • Profile image
    UPDATE 0.9.910 | Brittle Rockets

    it's time for missiles go brrrrr

    +1 3.2 years ago
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    Delta-v Map

    Brilliant

    +1 3.7 years ago
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    DOOM Initiative

    @Insanity Agreed, I'm looking at Pedro's default program to learn how to use the new functions.

    +1 4.7 years ago
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    Dev Notes - 2020/09/11

    @Gozinya I actually don't know how many devs there are, because active community members join the dev team all the time
    EDIT: I've counted on the users page, we have 7 devs. And only three of them have posted at least one dev note.

    +1 4.7 years ago
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    Dev Notes - 2020/09/11

    @Gozinya Maybe the update will be when all of the devs have released at least one devnote?

    +1 4.7 years ago
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    Something About Recursion and Calculation Speed in Vizzy

    @Ker0 Just find <FlightProgram/> and add maxInstructionsPerFrame='1000' between 'FlightProgram' and '/'

    +1 4.9 years ago
  • Profile image
    Something About Recursion and Calculation Speed in Vizzy

    @Ker0 it is a property of FlightProgram and it should work if you add it there. If you are using overload mod, you should have it already there.

    +1 4.9 years ago
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    Something About Recursion and Calculation Speed in Vizzy

    Just found out that you could change maxCallStackSize in xml. The default is always 100 but for some reasons the actual value is always 2-3 lower than the value set in xml. @sflanker

    +1 5.1 years ago
  • Profile image
    Anti satellite

    @KitKart Is it only me or has anybody encountered the situation where the search button doesn't give any results?

    +1 5.7 years ago
  • Profile image
    Beta version 0.6.9.0 is now available

    So now we have customizable jet engines, are there plans for customizable rocket engines?

    +1 6.4 years ago
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    DOOM Initiative

    @TweedleAerospace I should probably delete this post

    3.9 years ago
  • Profile image
    DOOM Initiative

    @TweedleAerospace Nah this was a long time ago. I don't have any time to play SR2 now and even if I do, I've still got other projects in priority.

    3.9 years ago
  • Profile image
    Player Power

    link to the total power page

    4.2 years ago
  • Profile image
    Wow, where did the time go? (New Beta available...)

    Two betas in a row? that's new

    4.3 years ago
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    New Beta - Version 0.9.600 (Steam only)

    Nice job on the new SSAO! (Though I still prefer the RTGI from reshade.)

    4.5 years ago
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    New Beta - Version 0.9.600 (Steam only)

    Now that everyone can make cockpits... Should I give up on my wasp upgrade project?

    4.5 years ago
  • Profile image
    An interesting question

    @theUSSR Sorry I didn't make myself clear. I meant left click on the screen and right click on parts

    4.6 years ago
  • Profile image
    An interesting question

    I'm on PC and both LMB and RMB appear to be working.

    4.6 years ago
  • Profile image
    Naboo Starfighter, coming soon!

    Will you add the spikes that point out of the back of the engines?

    4.7 years ago
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    New Beta - Version 0.9.500

    Also, will we get documentation for Vizzy? At least cover the new UI widget part.

    4.7 years ago
  • Profile image
    New Beta - Version 0.9.500

    Also after physics range has been increased I can finally make missiles work at range!

    4.7 years ago
  • Profile image
    Dev Notes - 2020/09/11

    Now SR2 is going to be Scratch 3.0 lol
    Will there be a screen part to display these?

    4.8 years ago
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    where is the path of Structures

    @pedro16797 How do you add structures in a mod? I can't find that option in mod tools.

    4.8 years ago
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    Coming Soon...

    Can't wait! The resolution of the pictures is kinda low though.

    4.8 years ago
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    Please make imaginary weapons mod part of the game

    @Antoni0 I think the point is warhead instead of homing. My missiles hit the target reliably but the only way to destroy the target is with kinetic energy. And small missiles that could have enough explosive power just don't have enough kinetic energy. I think what we actually need is a way to effectively destroy stuff other than collision.

    4.8 years ago
  • Profile image
    1 point to blue

    looks like I'm legit over 2500 now...

    4.8 years ago
  • Profile image
    Dev Notes - 2020/08/21

    Looks like I'm done with making cockpits

    4.8 years ago
  • Profile image
    Something About Recursion and Calculation Speed in Vizzy

    @Ker0 yes because that number determines the total number of instructions per frame, meaning the sum of instructions in every thread

    4.9 years ago
  • Profile image
    How Can I Refer to "This Part" in an Input Expression?

    @NathanMikeska Also wiki for the mod APIs!

    5.0 years ago
  • Profile image
    How Can I Refer to "This Part" in an Input Expression?

    @NathanMikeska Maybe I should check all the changelogs before I ask a question like this next time...

    5.0 years ago
  • Profile image
    A Cool Trick I Found!

    Let's wait for fully interactive cockpits...
    Or just make one!

    5.0 years ago
  • Profile image
    Something About Recursion and Calculation Speed in Vizzy

    @SelectAKey This method can only speed up calculations so if your delay is not caused by intensive calculation this will not help. However if you can xml modify your craft it is better to just change maxInstructionsPerFrame instead.

    5.1 years ago
  • Profile image
    Something About Recursion and Calculation Speed in Vizzy

    @CodeCaptain My missiles don't work well when frame rate (or execution speed) is low. In fact, any vizzy program that require precision theoretically does not work well with low speed.

    It might also be something about the sensitivity of the program. If sensitivity is too high, the missile would be unstable and lose control; if too low, the missile might not hit the target. And the sensitivity might be dependent on execution speed.

    5.1 years ago
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    Making Better Rockets

    First u need to be able to put hundreds of tons of payload into orbit, so u have enough delta-v to go to places u want to reach. If that's not enough, u might need to use orbital mechanics to ur advantage (like oberth effect and gravity slingshots). If that's still not enough, try using non-combustion rockets, which have higher impulse.

    5.6 years ago
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    A simple question on modding API

    @NathanMikeska just one more question: the script I attached to one of the game objects under prefab doesn't seem to work. The mesh renderer and colliders do get loaded, so I guess my script is not at the right place. So what should I put the script in?

    5.7 years ago
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    A simple question on modding API

    Also, if I want to modify the velocity of the part, should I use something under ModApi or just UnityEngine.Physics ?

    5.7 years ago
  • Profile image
    New Trailer

    So... What about black licorice?

    6.7 years ago
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