Oh god dammit. Im sorry man, that really just sucks. It's complete bullshit that the system needs to be rebuilt for a second time. I hope the trip will at least be a positive experience.
@Tallisar I played around with the angular velocity a while ago and I vaguely remember that giving a parent object angular velocity will also cause the child objects to rotate around the parent, Im not sure if im remembering correctly though.
@SeeyaTheFurry dont you just hate it when the quads just decide too ǰ̸͎͍͖̥̞̯͓̩͇̼͗͆ͣ̊̿̒͋ͮ͜͠į̴̵̛̜̳͙̜̠̮̥͓̟͚͙͖̺̩͉͍ͣ̎̂̅ͫ̋ͤ͊͐͒ͩ̌́͆̎͝͞͡͝͡k̵ͭg̷̷̡̛̛̙̫̭͙̗̗̫̠̣̹̯͉͊̇̔ͬ͆͌̂ͬ͌́̑́̾́̍͡n̸̵̵̡̡̛̠͕̝̗̣̬̖͉̠̹͉͉̦̗̣̠̈ͯͮ́ͦ͊ͤ̋͂̾̎͒ͯ̎͋̔ͪ͗͝͞e̸̢̧̨̝̼̩͈̘̳̒̎́ͥ̑ͥ̎̆̉ͧ̂̍͑̄̌̎̌̚͜͟͞͞͝j̧̡̛̫̖͕̘̩͚̘̻̥̑ͭ͋̊ͭͮ́̀ͥ̂ͭ̋̿̒ͬͮ̈̀̍̊̊̓̀ͪͭ͘̕͢͟͟͞͞͠͝͠ȩ̶̶̡̙̳̰͖̝͋ͮ͂ͫͪ͒̾ͭ̕g̨̖͖̃̂̎͐͠_̼̦̔ǰ̴̷̷̨̧͕̣̳̠͕̯̰̼̦̪̈́͐͗̇ͩ͋ͣ̌̿͌̇̍͐̾̉̚......
I think a decently large moon could reside in a sort of habitable zone around a brown dwarf, since the brown dwarf won't just heat moons by its light, but also by tidal forces. If a moon is sufficiently large enough so the side closer to the brown dwarf experiences a noticeably stronger pull than the side further away, and the moon ether has an eliptical orbit or isnt tidally locked (it most likely will be tidally locked though), the moon will be heated up by internal friction from the moon being deformed. This can work even with low mass brown dwarfs and also causes the moon to be quite volcanically active if it has a rocky & molten core.
If you create a gas giant from the blank planet template then you'll be able to use the bands function and the biomes. you can just make an emisive biome and put it in the areas needed to glow.
Man, you not knowing what the button was to stage reminded me of when I was just beginning to play this game. I didnt even know that there was a map view and so just tried launching a rocket over and over again until I finally got a periapsis that wasnt in the atmosphere, Im so glad im past that now.
@Mercerlord Basically an electric motor uses the force generated by a magnet when one of its poles gets attracted to the opposite pole of another magnet. Though instead of having a directional force from the attraction, we have a rotational force by putting the magnet on a rotating shaft, so the magnet rotates for its poles to get closer. Jared Owen made a video explaining it pretty well a while back, here.
I gonna dive into this because why not im bored. Though you dont have to take into account what I say, do whatever you want.
The first thing of using a neutron beam to make nuclear pasta is quite absurd since nuclear pasta needs the ridiculous pressure found in a neutron star to exist stably, without that pressure the neutrons will rupture outwards into a more normal arrangement. The nuclear pasta also needs the huge pressure in a neutron star for the neutrons to not beta decay. When a neutron is outside an atom nucleus, it will beta decay into a proton, electron, and an antineutrino at a half-life of about 10 minutes. But in dense nuclear pasta, the energy of the particles is so high that beta decay cant happen (its due to some weird and arbitrary seeming principles that I barely understand.) Also compressing matter into a black hole really can only be done with the pressure of a star's center, and thats really only possible with a star or a star-sized object.
There's actually a way to make a black hole much more practically, theres a theoretical type of black hole called a Kugelblitz black hole. Its a black hole thats made from photons, instead of particles with mass. These types of black holes have already been theorized as a potential spacecraft propulsion method. The idea of using a black hole to create negative energy is just non-scientific technobabble, so I cant comment on the idea further.
I found this paper on achieving a warp bubble without negative energy. I think this paper takes advantage of the 11-dimensional spacetime predicted by String Theory to achieve a warp bubble with only positive energy, though Im not even gonna start pretending like I understand any part of the paper at all. Im sure with more digging it would be possible to find more papers on this topic.
SFS2 will most likely be a more casual game than Juno. It would probably only have one fuel type for all engines and so far it looks like there'll only be solar panels for power generation. SFS2 doesn't really seem to be a competitor with Juno in the same way that Juno isn't a competitor to KSP, the levels of realism and depth are different between these games.
@heitorM you can edit the orbit on computer by editing the support file.
for instance:
in File Explorer go to
C:\Users\YOUR COMPUTER USER NAME\AppData\LocalLow\Jundroo\SimpleRockets 2\UserData\CelestialDatabase\PlanetarySystems
find the XML file of the system you want to edit, then open the file with Word Pad. ill show a bunch of information.
Just find the planet you want to edit. In my case I had to edit the Semi Major Axis of the planet. after you made the change, press save and exit. The file should be changed.
There are some problems with having multiple stars in one "planet system" that is that the planets will always receive light from the base parent sun. All the planets will have a day side facing the system parent star, instead of their own star.
One solution that i've thought about is putting all the orbits of all the stars and planets on the same plane, so that the planets from other systems wont receive light from the north or south poles, and just pretend that the dayside is facing the correct star. (its janky but I don't know of a better way)
Still id love to see this system be complete, its really ambitious.
@urownpersonalgod i ended up just placing ~200 decouplers to get the fuel transfer speeds needed, it was a cursed and sub-optimal way of doing it but it worked.
Yeah the sliders dont do anything, you need to manually add a config file into Mods\ParallaxData\Configs. I just opened up existing configs and changed values until I understood what I was doing.
Version 1.3? Next month!?
+8 1.9 years agoIve seen forum posts that were just advertising stuff.
+6 1.8 years agomy heart goes out to all the people effected by this.
+4 1.6 years agolike a flag in KSP
+4 1.8 years agoOh god dammit. Im sorry man, that really just sucks. It's complete bullshit that the system needs to be rebuilt for a second time. I hope the trip will at least be a positive experience.
+3 6 months ago@Tallisar I played around with the angular velocity a while ago and I vaguely remember that giving a parent object angular velocity will also cause the child objects to rotate around the parent, Im not sure if im remembering correctly though.
+3 one year ago@Tallisar an Undecillion bands, fair enough I guess
+3 1.1 years agochaotic neutral
+3 1.4 years ago@SeeyaTheFurry dont you just hate it when the quads just decide too ǰ̸͎͍͖̥̞̯͓̩͇̼͗͆ͣ̊̿̒͋ͮ͜͠į̴̵̛̜̳͙̜̠̮̥͓̟͚͙͖̺̩͉͍ͣ̎̂̅ͫ̋ͤ͊͐͒ͩ̌́͆̎͝͞͡͝͡k̵ͭg̷̷̡̛̛̙̫̭͙̗̗̫̠̣̹̯͉͊̇̔ͬ͆͌̂ͬ͌́̑́̾́̍͡n̸̵̵̡̡̛̠͕̝̗̣̬̖͉̠̹͉͉̦̗̣̠̈ͯͮ́ͦ͊ͤ̋͂̾̎͒ͯ̎͋̔ͪ͗͝͞e̸̢̧̨̝̼̩͈̘̳̒̎́ͥ̑ͥ̎̆̉ͧ̂̍͑̄̌̎̌̚͜͟͞͞͝j̧̡̛̫̖͕̘̩͚̘̻̥̑ͭ͋̊ͭͮ́̀ͥ̂ͭ̋̿̒ͬͮ̈̀̍̊̊̓̀ͪͭ͘̕͢͟͟͞͞͠͝͠ȩ̶̶̡̙̳̰͖̝͋ͮ͂ͫͪ͒̾ͭ̕g̨̖͖̃̂̎͐͠_̼̦̔ǰ̴̷̷̨̧͕̣̳̠͕̯̰̼̦̪̈́͐͗̇ͩ͋ͣ̌̿͌̇̍͐̾̉̚......
+3 2.0 years agoIt is true, though user interactions and votes are given when a thing causes a strong reaction, not necessarily when its high quality.
+2 one month agoOne of the few people who has actually used the angular velocity function in planet studio.
+2 one year agosup everyone, dont have anything to talk about right now though
+2 one year agoAn unspecified large quantity of money, perhaps?
+2 1.1 years ago@Tallisar At least you actually have uploaded some planets during the past two months.
+2 1.1 years agolooks like mechazila caught itself a meal
+2 1.2 years agoI saw the video version of this get recomended to me on YouTube lol.
+2 1.6 years ago@SeeyaTheFurry thanks.
+2 2.0 years ago@Aludra877 non-alcoholic champagne, also known as carbonated grape juice.
+1 9 days agoFor anyone who may be confused
+1 3 months agoI think a decently large moon could reside in a sort of habitable zone around a brown dwarf, since the brown dwarf won't just heat moons by its light, but also by tidal forces. If a moon is sufficiently large enough so the side closer to the brown dwarf experiences a noticeably stronger pull than the side further away, and the moon ether has an eliptical orbit or isnt tidally locked (it most likely will be tidally locked though), the moon will be heated up by internal friction from the moon being deformed. This can work even with low mass brown dwarfs and also causes the moon to be quite volcanically active if it has a rocky & molten core.
+1 7 months agoIf you create a gas giant from the blank planet template then you'll be able to use the bands function and the biomes. you can just make an emisive biome and put it in the areas needed to glow.
+1 10 months agoMan, you not knowing what the button was to stage reminded me of when I was just beginning to play this game. I didnt even know that there was a map view and so just tried launching a rocket over and over again until I finally got a periapsis that wasnt in the atmosphere, Im so glad im past that now.
+1 10 months ago@Mercerlord Basically an electric motor uses the force generated by a magnet when one of its poles gets attracted to the opposite pole of another magnet. Though instead of having a directional force from the attraction, we have a rotational force by putting the magnet on a rotating shaft, so the magnet rotates for its poles to get closer. Jared Owen made a video explaining it pretty well a while back, here.
+1 one year ago@Tallisar yeah I know lmao.
+1 1.1 years agoEnjoy your stay down here. Appreciate the gators, they're nice once you get to know them for a bit.
+1 1.2 years agoYo
+1 1.2 years agoI gonna dive into this because why not im bored. Though you dont have to take into account what I say, do whatever you want.
The first thing of using a neutron beam to make nuclear pasta is quite absurd since nuclear pasta needs the ridiculous pressure found in a neutron star to exist stably, without that pressure the neutrons will rupture outwards into a more normal arrangement. The nuclear pasta also needs the huge pressure in a neutron star for the neutrons to not beta decay. When a neutron is outside an atom nucleus, it will beta decay into a proton, electron, and an antineutrino at a half-life of about 10 minutes. But in dense nuclear pasta, the energy of the particles is so high that beta decay cant happen (its due to some weird and arbitrary seeming principles that I barely understand.) Also compressing matter into a black hole really can only be done with the pressure of a star's center, and thats really only possible with a star or a star-sized object.
There's actually a way to make a black hole much more practically, theres a theoretical type of black hole called a Kugelblitz black hole. Its a black hole thats made from photons, instead of particles with mass. These types of black holes have already been theorized as a potential spacecraft propulsion method. The idea of using a black hole to create negative energy is just non-scientific technobabble, so I cant comment on the idea further.
I found this paper on achieving a warp bubble without negative energy. I think this paper takes advantage of the 11-dimensional spacetime predicted by String Theory to achieve a warp bubble with only positive energy, though Im not even gonna start pretending like I understand any part of the paper at all. Im sure with more digging it would be possible to find more papers on this topic.
+1 1.2 years ago@Tallisar "demo" "coming out in a few months." hmm...
+1 1.2 years agoI cant tell if this is serious or is sarcastic and is an official teaser for something
+1 1.2 years ago"some of you" thats me, im gonna complain >:)
+1 1.2 years agoSFS2 will most likely be a more casual game than Juno. It would probably only have one fuel type for all engines and so far it looks like there'll only be solar panels for power generation. SFS2 doesn't really seem to be a competitor with Juno in the same way that Juno isn't a competitor to KSP, the levels of realism and depth are different between these games.
+1 1.2 years ago@Hyperant 10,000 points, nice. I almost beat you to it.
+1 1.2 years agothanks dude
+1 1.3 years agoeasy way is to have two counter rotating propellers and a strong gyroscope for control.
+1 1.3 years agothe color blend block doesnt like negative values going into it. I dont know what it could be other than that.
+1 1.3 years ago@Majakalona tug
+1 1.7 years ago@KirRu oh, good to know.
+1 1.7 years agoyou can use the cellular noise with the distance divide mode. With some fractal domain warps the noise can look good.
+1 1.8 years ago@Majakalona yeah, they import custom images into the game files
+1 1.8 years agothe 'off topic' tag does not excuse using the forums for advertisements.
+1 1.8 years agohaving actual clouds instead of the flat cubemap texture we currently have would be great.
+1 1.8 years agoI have space engine and it was fun for a bit but it got boring after playing for a while.
+1 1.9 years agoI love how Cerratrune looks!
+1 1.9 years ago@heitorM you can edit the orbit on computer by editing the support file.
for instance:
in File Explorer go to
C:\Users\YOUR COMPUTER USER NAME\AppData\LocalLow\Jundroo\SimpleRockets 2\UserData\CelestialDatabase\PlanetarySystems
find the XML file of the system you want to edit, then open the file with Word Pad. ill show a bunch of information.
Just find the planet you want to edit. In my case I had to edit the Semi Major Axis of the planet. after you made the change, press save and exit. The file should be changed.
+1 2.0 years agoThere are some problems with having multiple stars in one "planet system" that is that the planets will always receive light from the base parent sun. All the planets will have a day side facing the system parent star, instead of their own star.
One solution that i've thought about is putting all the orbits of all the stars and planets on the same plane, so that the planets from other systems wont receive light from the north or south poles, and just pretend that the dayside is facing the correct star. (its janky but I don't know of a better way)
Still id love to see this system be complete, its really ambitious.
+1 2.0 years ago@TomKerbal Finally! it worked. Thanks for the help.
+1 2.2 years ago@urownpersonalgod i ended up just placing ~200 decouplers to get the fuel transfer speeds needed, it was a cursed and sub-optimal way of doing it but it worked.
+1 2.3 years ago@Cooldude88 I just placed down planets into orbits like usually, It worked fine for me.
one month agoYeah the sliders dont do anything, you need to manually add a config file into Mods\ParallaxData\Configs. I just opened up existing configs and changed values until I understood what I was doing.
3 months agoHope you have a good one
3 months ago