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    I have lots of issues with vizzy handling but that's mainly because my laptop can't tolerate the game.

    +1 4.1 years ago
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    @socialist vizzy does support position of craft and target and even before that was available , docking was kinda possible (but almost mission impossible)

    4.1 years ago
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    This looks perfect, Is it same Droo size ?

    4.2 years ago
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    @Kevon87 1 G of upward acceleration opposite to gravity means the person is enduring earth's gravity (1G) + rocket acceleration (another 1G) that's total of 2. try less acceleration like 2m/s^2 upward and see if he still falls (total would be ~ 1.2 G)

    4.2 years ago
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    maybe that's how it's meant to be that acceleration force them with their heavy gear to fall flat on the floor

    4.2 years ago
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    yes in wheel options there's something that ...what the hell ! Anubis ? i came to answer but as i was typing i saw your name lol. so probably you know what i know and more.
    hey, are you egyptian? it's not just the "Anubis" , i've seen arabic keyboard in one of your videos

    4.2 years ago
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    @AnotherFireFox that looks like multiple log windows which is cool but i want data that i can process and do calculations on or make a graph

    4.2 years ago
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    @KraZIvan not live during flight, but after flight is stopped when all data is gathered

    4.2 years ago
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    @sflanker now more people can see it and make use of it. i'm starting to do so. thanks

    4.2 years ago
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    i went testing thinking i can control it lol. that list is great, the "working" things can be useful

    4.2 years ago
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    @NoIDontWanna
    i thought this term (slave/master) is still being used in computers, particularly when connecting 2 hard disks together. Or maybe that's an obsolete now, i don't know it's been long since i done any hardware task

    4.2 years ago
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    i'm willing to sacrifice some physics, visualization and frame rate in the course of having such option.

    4.2 years ago
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    @AnotherFireFox that would be awesome but first let me tell you in short what's the purpose. during guided landing, i have 2 sliders controls, one should be pointed east and is dedicated to steer the craft N-S and the other should be pointed north and dedicated for E-W. the problem is this is difficult to maintain so if i know where they're pointing i can reassign their values . the pitch angle (engine pointing down) varies between -45 and -90

    +1 4.2 years ago
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    @sflanker
    your comment worth to be in a separate post for more to see

    4.2 years ago
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    @AnotherFireFox i tried to do that but halted. i need the roll information. i thought vectors could be easier even though i never studied them, but turned out too hard and needs couple of classes on it

    4.2 years ago
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    @sflanker now i understand what your reply was, i'm kinda slow. i checked the image (it's clickable) and checked wiki link. i think i need to study more (hopefully just that wiki page if i understand it) then i'll copy your submission vector line and play with it.... thanks :)

    4.2 years ago
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    @sflanker i'm trying to digest what your method, i'll understand more when i try it on my test rig ( plat form with the three axis controlled with sliders) then i'll move to your contest submission to get more understanding although it looks scary to me (i have no clue what's lists and customs expressions).
    The origin of my problem is from the guided landing program, i have 2 fins to direct E-W and 2 fins to direct N-S , so i need constant information about my craft orientation (the current method is crude, tilting the command chip by 90 degrees to use the heading information to know my fins orientation, but the craft is tilted most of its trajectory and so it's not accurate) thank you for the help , i was really getting desperate

    4.2 years ago
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    @KraZIvan you're welcome but thats Mrmanaut. i do have couple of vizzy videos but they are long and kinda boring

    +1 4.2 years ago
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    Damn..i want that earth

    4.2 years ago
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    @SmurfResearchX
    I think I saw temperature in the mobile vizzy but I have no clue what's it's effect and how it is derived. Hit me up whenever you have something. And regarding the contest, it's recurrent event, no dead line

    4.2 years ago
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    @SmurfResearchX
    It worth notice that the engines were controlled to avoid a threshold of dynamic pressure (calculated as V^2 * air density)

    4.2 years ago
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    @Insanity lol no man, I kill the damn thing and all its running component from the task window that shows memory usage...etc. the problem is missing some updates and inability to sync cloud, so I open it occasionally

    4.2 years ago
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    That stabilisers are meant to stabilise pitch and yaw, that's why they're ineffective for roll . Roll stability factor comes from dihedral angle (wings swept up ) if one side fall (bit of roll) its projected area will be more than the other side, hence more lift until they balance

    +3 4.2 years ago
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    Most of the time I play the pc version withOUT steam being running. I just double click simplerockets2 short cut. I do that to reduce the load on my poor laptop, not sure if that has much significance though but technically it should

    +1 4.2 years ago
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    @SmurfResearchX well, there's 2 points to analyse. #1 imagine 1.01 TWR , climbing up like a turtle because 0.01 won't only be tiny acceleration but it well be virtually zero acceleration due to atmospheric drag as the rocket gains some speed. #2 what we do in life, echos in eternity (quote from The Gladiator movie) the higher vertical speed/thrust we have near the gravity center (ground) the more it reflects on the apogee height. I made a test of burning certain amount of fuel one shot in vertical ascend then another time the same amount divide in two burns with few seconds in between. The first test showed clearly higher apogee. But at a certain point, the engine mass of high TWR combined with high speed it produce within the atmosphere would take away the advantage (unless throttled down for certain period/altitude ) . I uploaded my 3 rockets, see for your self, the higher TWR with even less calculated DeltaV does better

    +1 4.2 years ago
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    @SmurfResearchX I did exactly like you many times, seeking less weight with smaller engines but giving them a start by solid rocket boosters. But if no solid boosters, I'll use high TWR around 1.8 which seems to be high for many players. In this contest , the 2.5 TWR did better than the 1.5 check my latest craft you'll find them

    4.2 years ago
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    @Jaime731 we're uploading crafts but it's OK if you want your entry as video as long as the numbers are clear

    4.2 years ago
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    @Dogfish5550 that's exciting, I'll check

    4.2 years ago
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    @Jaime731 use whatever evaluation program that works better for you, the program is affected by the way we do staging . Regarding showing results, I'm not sure yet if to upload the aircraft or do a video or I don't know lol. Would love to hear if you have any ideas

    4.2 years ago
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    @Kell apparently throttling down at certain point saves fuel. But if throttling down is similar to having low TWR , how come the high TWR rocket saves fuel more

    4.3 years ago
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    @Teague
    i'm crowxe1221 on instagram

    +1 4.3 years ago
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    @Teague
    ugh no, discord took me weeks to get around it so i'm not sure is it me or the app. just let me know what chat app you have, i may have it

    4.3 years ago
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    The contest is on here
    @Davidtheduke @Dogfish5550 @Bmcclory

    4.3 years ago
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    @Teague suicide burn is an easy 2 lines only, if you have discord or skype we can chat over it. if it took off, flipped and landed tail first then my vizzy can be applied to it . here's the video

    4.3 years ago
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    results will be uploaded weekly to list the winners and any changes in their positions. this is an ongoing contest that virtually has no end.

    4.3 years ago
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    i made a vizzy program that worked from free fall until landing right in the middle of OISLY and others (Noname101) used the same program to land it from orbit on a smaller ship. i would like to help. i don't know much about starship though.
    the only problem is that the center of body lift is located right on the CG , meaning that when fuel is consumed, the center of lift drops down along with CG and there will be no torque arm to flip the craft to it's expected position, there will be tinkering and adding fins that don't exist in reality in order to compensate for that CG/CL issue

    4.3 years ago
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    Eclipse ? when did that became possible ? i always tried to witness it but the planets seemed to be transparent and never cast shadow

    4.3 years ago
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    @AnotherFireFox yeah although I can't say if it's only inputs. Maybe information as well, I don't know. Usually I research when I stumble with a hick up but this one just freaked me out. But I know at some points we'll have to have 2 working programs with close proximity, God be with us then

    4.3 years ago
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    @NoIDontWanna what's the gyro settings command?

    4.3 years ago
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    @AnotherFireFox so in short the shuttle starts pitching down from the beginning regardless to atmospheric density and no prograde ?

    4.3 years ago
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    @AnotherFireFox I get the concept, let gravity turn the vehicle while being prograde and the video says pitch down from prograde when the air is thin, that's kinda loose instructions

    4.3 years ago
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    @Dogfish5550 OK, I thought like capsule recovery from the ocean. I have a guided landing program but never tried it from orbit but NoName101 did it from orbit to the middle of the circle on ship. Check his video couple days ago

    +1 4.3 years ago
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    Now you force another question, when do we exit the prograde and force pitch close to zero before wasting too much thrust on the vertical component ?

    4.3 years ago
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    What's recovery script?

    +1 4.3 years ago
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    @Dogfish5550
    The rocket will be 2 stages for compensating atmospheric pressure change. I think the rocket will be only 7 parts
    2 tanks + 2 engines + command pod, parachute and interstage
    The only thing that participants can change in each rocket is the gyro power

    4.3 years ago
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    @Rizkyman that sounds efficient to have prograde all time for less project area drag. But the problem is if you followed prograde, the pitch will never drop to zero, it will halt at certain angle.

    4.3 years ago
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    @NoIDontWanna gates of hell? Sounds like the exams time 😂

    4.3 years ago
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    @AnotherFireFox
    You nailed it, this works.
    I needed this time to multiply by lateral speed to predict the current estimated touchdown point for the rocket/projectile and compare that with the actual lateral distance to feed the fins controls. I'll use the vertical component of acceleration given by vizzy, not the planet's gravity as that acceleration is the net acceleration that takes out deceleration produced by air drag. My current guided landing uses linear (AGL ÷ vertical v × lateral speed) and kinda work well but I wanna do it more properly. Thank you

    4.3 years ago
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    where can i update this, i'm on the experimental and no update there under v0.9 ..let alone v0.9.1. i'm not big on steam...
    ... Now i switched from experimental to beta testing and have 9.1 .. but what about the experimental ?? ugh i'm lost

    4.3 years ago
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    I like but I don't use it with any vizzy controlled craft.

    4.3 years ago