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    Buenos dias, hombre!

    +1 3.1 years ago
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    @Chtite451SR2 Of course the first person to comment/upvote is you! Lol

    +1 3.1 years ago
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    This video by Scott Manley should help. Also try searching for "Orbital Mechanics" in Youtube.

    +1 3.1 years ago
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    Yo habla muy poquito espanõl. Google helps too. Go to create a new video. Click on the blue box that says Verify Channel. Follow the instructions there. It should tell you pretty quick once it's verified.

    +1 3.1 years ago
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    @Arstotzka lol my phone doesn't like certain vizzy codes and part counts above 1000 unless I drop all the settings to low. Surprisingly though some really complex stuff runs fine at mostly high settings so idk why it doesn't like the other ones.


    In all seriousness though, I have to agree with Arstotzka and add maybe Beta I. There's probably a few more I don't know about too

    +1 3.1 years ago
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    The one that melts your device lol

    +1 3.1 years ago
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    @Infinite17 lol challenge accepted (but it might be a while until I actually have the time to try it)

    +1 3.1 years ago
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    Damn! I would if I had a PC lol

    +1 3.1 years ago
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    1) Make a program

    2) Program the program

    3) Name the program Boostback Program

    4) Watch all your helpless unsuspecting victims crash their rockets immediately

    Jk lol I wish I could help you there, but I really don't know besides the basic idea

    +1 3.1 years ago
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    Sure. maybe keep a couple things only available in the full system, but all the smaller stuff(and some of the main planets/moons) would make cool additions to any system

    +1 3.1 years ago
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    @Chtite451SR2 lol I had to once I thought about it!

    +1 3.1 years ago
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    There I fixed it lol

    +1 3.1 years ago
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    @PEPPERJACK no problem

    +1 3.2 years ago
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    You need a vizzy program

    +1 3.2 years ago
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    @Chtite451SR2 damnit! Lol

    +1 3.2 years ago
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    @Denis73 you kinda just have to wait for people to answer. It doesn't help much to post the same thing over and over in a short time.


    As far as your question goes? I don't know really, but it involves Planet Studio

    +1 3.2 years ago
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    @Infinite17 That's why I recognized the design! Lol

    +1 3.2 years ago
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    Oh yeah, and is that a 5th gen air superiority fighter? It looks like a cross between the F-22 and DARPA's new 5th gen fighter(at least the renderings I've seen)

    +1 3.2 years ago
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    I like the terrain in the background of picture B, but I have to agree that picture A is better for a thumbnail. The jet looks more like it's about to come off the screen and fly at me in A, while in B it looks like it's just gonna move out of frame.

    +1 3.2 years ago
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    @Mustang51 just SR2. It was recommended to me by the google play at some point like a year and a half ago but I didn't want to pay for a game I didn't know anything about. More recently I watched Scott Manley's videos about SR2 and finally decided to buy it for this last Christmas. Only after playing for a bit and joining this community did I really find out about SimplePlanes. I'd like to try it too, I just don't have the space on my phone for 2 of these games

    +1 3.2 years ago
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    @Mustang51 lol it's so simple you can play SimpleRockets 1 on SimpleRockets 2 (someone's working on an mfd program that plays SR1 virtually in SR2. It's only a partial game so far, but it's crazy that it works at all!)


    Also, I've been watching Everyday Astronaut and Scott Manley for years now to get good info on space stuff. I also like the Angry Astronaut, but he's more like space-news and alternative opinions. Another good one is Smarter Every Day, I've been watching Destin's videos for years too, and he covers all sorts of stuff I'm interested in, especially aerospace and military engineering!

    +1 3.2 years ago
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    Save it for later? You might end up getting more money at some point so you can afford SP

    +1 3.2 years ago
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    You want your Apoapsis and Periapsis to be as close as possible to each other. This might take a few burns(especially if you're piloting it yourself). Basically you have 2 choices: burn prograde at Apoapsis to increase Periapsis, or burn retrograde at Periapsis to decrease Apoapsis. Which you do just depends on what altitude you want to end up at. Be very careful and use short burns at low throttle to do this, or use the maneuver(burn) node tool in the map view to plan it in advance and get it more precise

    +1 3.2 years ago
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    My rocket says "NO"!

    +1 3.2 years ago
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    @HermesEngineering Thanks!

    +1 3.2 years ago
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    @Tweedle_Aerospace

    It things that are less dense will always try and go up. Same reason why hot air rises. So it is possible although I don’t think the game simulates that.

    Yes. Like a blimp or hot air balloon. Theoretically a vacuum filled dirigible would float on a dense enough atmosphere like a boat on the water, and even an earth-atmosphere filled dirigible could float like a helium balloon in a dense enough atmosphere.

    As far as the game goes, I'm not too sure what's going on. It might be some sort of atmospheric buoyancy simulation effect. It might just as likely be a water buoyancy effect bug where the game thinks your craft is underwater and rising to the surface despite in fact not being underwater

    +1 3.2 years ago
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    @Chtite451SR2 I really didn't know that's how the encounter thing works. I always just brute forced it( I play with the burn node until it shows me the little explosion thing that means I'm gonna crash into the object and then adjust things as I get closer to my target)

    +1 3.2 years ago
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    @Chtite451SR2 well, I'm no expert, but it might have been for safety. There's some talk online about the possibility of valve failure in the vents during landing. If so, then the remaining fuel would cook off and increase the tank pressure making it unsafe to approach for any workers. Without a functioning pressure release, the safest thing to do is just blow it up. Which also burns off any remaining fuel in the process. I recall something about SpaceX installing a "self destruct" module the other day too, so it makes sense.

    Also, it could've just been too much pressure like a dropped soda can. IDK

    +1 3.2 years ago
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    You have to run a while loop that checks the targets position at least once a second(but probably more like every .1 seconds or faster) in order to update your target position variable in real time. If you set the position once and never update the variable, it won't change, even if the actual position changes over time. This is why your target seems to drift, as well as the fact that a specific ground position does not always occupy the same PCI coordinates because of the planet's rotation. If you sit motionless on the ground with your PCI coordinates displayed you'll see that everything moves even if it hasn't moved relative to the ground surface itself. The only way to remedy this is to rapidly update the current position like above

    6 months ago
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    ?V

    A quick Google search can give you plenty of sources for the equations and explanations of where the terms come from and why the math works out how it does. The info on Wikipedia isn't bad, but it's not easy to understand, so I suggest the NASA.gov pages with the relevant information since it's easier to follow along with.

    1.2 years ago
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    @SamTheFox There's another way to do that too, but I can't remember off the top of my head. Either way though, it's as simple as copying the files into the proper folder or just saving them there in the first place lol

    1.2 years ago
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    Simple answer: a good bit of math.

    You'd have to calculate a number of things like the Kepler Orbital Elements, the Delta V requirements for a change in your orbit, and some method(s) for converting everything into proper inputs for stuff like throttle, pitch, yaw, etc.

    There's a number of different maneuvers to choose from as well depending on the starting state and target state orbits and craft design/specs. This means many different equations and methodologies to keep track of and implement if you want a fully capable system, and it will challenge you.

    I've personally made most of what I just mentioned in vizzy and made some simple automated maneuver test programs, but I haven't quite taken the time to make comprehensive maneuver program using all those pieces. It's not as difficult as it might seem, you just have to do a lot of research and spend quite a bit of time experimenting with vizzy. If you start off making smaller individual programs for specific maneuvers or calculations, as you learn more you can then combine them into larger more complicated programs and libraries

    1.2 years ago
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    @YaMomzBox420 also, instead of the hex code, you can just type the name of the color(ie, <color=blue>)

    1.2 years ago
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    If you check the pinned comments in the #Vizzy channel of the discord, you'll find a couple resources for this that include other ways to format text or numbers as well

    1.2 years ago
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    I know basically nothing about Mac or iOS, so I can't give you a definite answer. I would assume that much like Windows you'd have to download the mod(s) and remember where they got saved to(preferably you'd make a new folder just for that). Then, depending on where the game itself is stored on your os (for example the C: folder on windows), you'd want to copy an paste the mod files into it. I'm not sure cause I haven't bothered with mods yet, but the game might have a built in mod menu somewhere in the settings, idk. I'm sure other players know alot more about it than me lol

    1.2 years ago
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    I don't exactly have that issue, but I can agree that the designer tool in mobile is very difficult to use. It's always in the wrong place at the wrong time, too small for your fingers, and doesn't respond to input sometimes. I wish they could find a better way to give us the functionality, but I don't know how that would work with mobile. If you can afford a Bluetooth keyboard, you can use the same hotkeys as PC and eliminate the need for the button system, but that's not something many players would do

    1.2 years ago
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    I'll be surprised if your PC doesn't spontaneously combust by the time you finish this project! Great progress and dedication, I'd have given up long ago with a cartoony looking mess

    1.3 years ago
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    WIP

    Lol I could only imagine the part count and in game cost of such a behemoth! Great detailing and good luck! Your device probably needs it XP

    1.3 years ago
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    @Toinkove that's a great analogy, pretty close to what I would've used myself. It's basically how a high school physics teacher would introduce the topic of Newtonian physics to class(along with some kind of visual demonstration involving a toy car rolling down sloped track).

    To add a bit for clarity, acceleration(and deceleration) is always positive because it requires some type of force effecting the body. An object falls toward the ground because of gravitational force(downward acceleration), the air in it's path imparts drag force(upward acceleration), and when the two balance each other then acceleration is 0(terminal velocity). In the absence of these forces(or any others), then an object would never have any acceleration. This is all regardless of velocity or direction of motion/force applied.

    Acceleration is a vector quantity
    A=F•m
    since F is a directional force(vector), m is mass(scalar), and a scalar times a vector is always a vector in the same direction but of a different length.
    Velocity is also a vector and typically represents the path of motion of an object(assuming some outside force doesn't change that), so it's common to accept any acceleration that increases velocity length as positive "acceleration" and any acceleration that decreases velocity length as negative "deceleration". Acceleration can be in any direction though, so it doesn't necessarily mean the velocity vector's length(the actual "speed" of the object) will change with a given acceleration vector, the direction of velocity is instead effected.


    If the angle measures between the two vectors
    [Angle(v)(a)]
    Is less than 90°, then it's likely acceleration, and if the angle is greater than 90°, then it's likely deceleration, but only if the length of v changes respectively.


    PS, I realize there's a lot more to it than that, especially since I'm leaving out angular moment and rotational acceleration, but that's waaaaaay beyond anything I'm capable of explaining in a reasonable manner

    Also, yes, I am dumb and respond to random posts with entire essay sized comments XP

    1.3 years ago
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    That's because the devs decided to troll all us mobies XP

    1.3 years ago
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    What is your payload made of? Is it a crew cabin with docking ports? A fuel tank? Something else? How big is it and the launch vehicle? How fast does it go? TWR? What altitude does it usually fail at? What are your physics settings like? Tinker panel? Am I ever gonna run out of questions? No? O.o

    1.3 years ago
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    @Toinkove true, but the mobile version always has its own set of bugs and stuff to deal with, so we'll see how that goes. I play a bit on PC too, but don't have a lot of time to do so(unlike mobile, which is pretty much always with me). I have messed around with the most recent PC updates a bit(beta and normal) and I'm excited to see where the devs end up taking it as time goes on.

    PS, My previous comment was just a failed attempt at a joke lol

    1.3 years ago
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    NEVER!!! (There is no update for mobile ;)

    Jk lol but it feels like it at this point XP

    1.3 years ago
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    Hmmm. Not sure what's going on there, but it must be an error of some sort. I can still download crafts and stuff on mobile no problem(I literally just checked), so it's probably not the site itself, but I don't know for sure. Sorry that's happening to you, it must suck. Hopefully it gets fixed soon if possible

    1.3 years ago
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    That's not possible with the game as it is. While the mobile version is generally optimized for phones/tablets, it's still basically the same as the PC version just with a slightly modified UI to make up for the lack of keyboard and mouse. Tilt controls(accelerometer) are common on mobile devices and nearly nonexistent on PC, so the devs probably decided it wasn't worth the extra time and effort.


    As a side note, I prefer that this game doesn't have tilt controls because I tend to play while I'm in a car/bus that's moving and the game would pick up the vehicle's acceleration as me tilting the controller. I used to play a racing game with tilt controls until I realized that it was impossible to steer like that in a moving vehicle

    1.3 years ago
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    Lol I noticed the same thing... It's a conspiracy! XP

    1.3 years ago
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    Lol my Inspiron legit has touchscreen but the game won't give me the analog sticks on the screen(however my Bluetooth controller works better anyway lol)

    1.3 years ago
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    Keep in mind that some sites/apps don't support filesharing for whatever reason and the image/link still won't work, so if that's the case, upload the image to a different service and try again

    1.3 years ago
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    You also have to remember to upload the picture to a website/app like discord, imgur, reddit, etc, etc in order to then copy the link into the formatting as stated below

    1.3 years ago