You will want to do things like lock on vectors and things. If you look at examples like the infinite 7 you can get the exact coordinates of LZ-1. There is also a thing that tells you your lateral distance automatically but I have yet to get it working properly.
@iSpace thanks! I am having problems because I am using a real formula. It only calculates the burn altitude and time from if you could instantly go full power. So I had to add in a calculator that knows when to start powering up. The problem with it is that it increases with height and doesn’t go by proportions or any equation that I can figure out.
@Chtite451SR2 eh, it doesn’t matter. The owner of those crafts will probably realize that there wasn’t any name stealing on purpose. Plus, you said it yourself that there isn’t a single name not taken if you look deep enough into the website.
@JSO18 that is your problem. It is trying to go 0 pitch and retrograde pitch at the same time. Try to exclude the retrograde outside of the while loop. Or you could do a
<while>
if pitch >0
lock heading retrograde
then
set pitch to 0
I don’t think that there is any other than burning fuel at 0 pitch like you are doing in the opposite direction. Maybe get more rcs or more powerful rcs or maybe a big gyro
@MoonBasecommander I might after I finish rocket I am working on let @Chtite451SR2 be the head of LV design. I can be the head of automation and automate any rockets for this group.
You will want to do things like lock on vectors and things. If you look at examples like the infinite 7 you can get the exact coordinates of LZ-1. There is also a thing that tells you your lateral distance automatically but I have yet to get it working properly.
4.6 years ago@Vedhanth cool! Sounds great!
4.6 years agoSet activation group ( ) to (true) or (false)
4.6 years ago@iSpace thanks! I am having problems because I am using a real formula. It only calculates the burn altitude and time from if you could instantly go full power. So I had to add in a calculator that knows when to start powering up. The problem with it is that it increases with height and doesn’t go by proportions or any equation that I can figure out.
4.6 years ago@TEC yours will probably be better than mine. You build much better quality of rockets.
4.6 years agoHey same! I posted on this earlier today in the forums.
4.6 years agoMe and math are not cooperating very well. This could take longer than expected.
4.6 years ago@HSH imagine trying to land a booster with nuclear engines
4.6 years ago@HSH not nuclear. That takes forever
4.6 years agoUnfortunately he has been banned
4.6 years ago@DASX ok
4.6 years ago@DASX it would be helpful if I was given a design.
4.6 years agoYou can just target the planet and lock heading on target.
4.6 years agoI used to know him
4.6 years ago@DASX sure
4.6 years agoI could make custom capsules with interiors. The inside can be changed but I make it standard with 2 seats and multiple MFD panels.
4.6 years agoThis is a problem that so many people have been complaining about. It is slowly getting better.
4.6 years ago@Chtite451SR2 eh, it doesn’t matter. The owner of those crafts will probably realize that there wasn’t any name stealing on purpose. Plus, you said it yourself that there isn’t a single name not taken if you look deep enough into the website.
4.6 years ago@JSO18 thanks for trying to help!
4.6 years ago@JSO18 the zero burn time is 11605. That is exactly the craft mass. I am using the real formula.
4.6 years ago@JSO18 I will in a bit. The problem is the burn time. It is zeroed on the craft mass
4.6 years ago@MercuryCorporation2 ummm
4.6 years agoCool!
4.6 years ago@PointBreak I just don’t know how to get variable like pi and base logarithm’s that are infinitely long and never repeating. I guess I could round.
4.6 years ago@theUSSR I did now
4.6 years agoI am only a couple months into geometry. I don’t need a very complicated answer I just need something to write down.
4.6 years ago@JAMESCorp it is a rocket game
4.6 years ago@QarabinaKa thanks
4.6 years ago@SCaxaR are you using the url?
4.6 years agoShould be 100
4.6 years ago@JSO18 oh
4.6 years ago@JSO18 What I usually do is lock heading on vector (the PCI coordinates of the launch pad or anything you else want)
4.6 years ago@JSO18 okay
4.6 years ago@Tweedle_Aerospace I haven’t coded in a while so that isn’t exactly what it would look like.
4.6 years ago@JSO18 that is your problem. It is trying to go 0 pitch and retrograde pitch at the same time. Try to exclude the retrograde outside of the while loop. Or you could do a
<while>
if pitch >0
lock heading retrograde
then
set pitch to 0
<while/>
4.6 years ago@JSO18 wait, so is it a while loop or repeat loop that has retrograde and pitch to 0.
4.6 years ago@JSO18 try making a bug report next time
4.6 years ago@JSO18 that is weird. It sounds like a bug
4.6 years agoI don’t think that there is any other than burning fuel at 0 pitch like you are doing in the opposite direction. Maybe get more rcs or more powerful rcs or maybe a big gyro
4.6 years ago@JSO18 never thought of that thanks
4.6 years ago@JSO18 yea, sucks that fuel tanks aren’t circular but it works! I was having problems doing it that way so I just did this.
4.6 years agoThere is keyboard support
4.6 years ago@Arstotzka an orb at light speed would require such a low orbit. You would need so much gravity on it too.
4.6 years ago@MoonBasecommander his reusable craft that is supposed to hold 49.
4.6 years ago@KuiperAerospace attaches droods to outside fits 200
4.6 years ago@Chtite451SR2 what is wrong with pianos
4.6 years ago@MoonBasecommander I might after I finish rocket I am working on let @Chtite451SR2 be the head of LV design. I can be the head of automation and automate any rockets for this group.
4.6 years agoFinishing up the Moon rocket. What colors do you want it to be?
4.6 years ago@KuiperAerospace cool
4.6 years ago@iSpace oh, that is great! Makes sense! This may be the most innovative and impressive rocket on this entire game. This is rocket science.
4.6 years ago