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    In my opinion, you should upload all the planets first, then make the system, as that is also what I am doing for my Antarius system. Another thing is that once you upload one, you can remove its file type and download the website version. For some reason, the planets do not appear when you upload them all together off the game. As for the ideas, I have two. The first is that you should make a tidally-locked planet, and the second is a moon with a large impact crater, like Brigo.

    one year ago
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    Dude I get you’re choosing to do this, but you gotta stop changing and not sticking to one project. For me, that’s what led to my first burnout. I get it if you run out of ideas or loose the motivation, but the best way in my opinion to “stay in the game” is to probably search new ideas, seek feedback, and maybe do devlogs so people can get glimpses of what is going to come or what is being worked on.

    one year ago
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    Alright, sounds good @Isosceles51.

    one year ago
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    May the Grace of God be upon you and your family. Stay safe out there @HighNeurosurgeon!

    one year ago
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    me when ?

    one year ago
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    I concur @Zenithspeed. I mean, I mean, the planet description should be simple in my opinion, but, I have my own fictional story-universe that I share by posting my planets. I also think it’s fun to make a fancy description.

    +1 one year ago
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    'Ello. Please don't ping me repeatedly; I don't want history to repeat itself.

    +5 one year ago
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    May ask you this @Isosceles51, can I help? Or at least tell me the problem? I mean, sorry if I m being extra, but you seem to see it as a problem, yet you try not to find out ways on how to solve it (from what I’ve seen so far).

    one year ago
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    Really hope you don’t burnout.

    one year ago
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    lol ok @Zenithspeed

    one year ago
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    Well, we were.

    one year ago
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    Beware, X is no man's land.

    one year ago
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    I guess Koypitan will never be released then lol
    @Isosceles51

    one year ago
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    What system?

    one year ago
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    They don't fall @Zenithspeed. Technically, they're immutable.

    one year ago
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    Greetings!

    +2 one year ago
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    Sadly @deepfriedfrenchtoast, it does not apply to translation, meaning I can't make the cubes orbit the structure. It least they can s p i n.

    one year ago
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    yes, this means a new planet with new lore. coming soon this or next week.

    +1 one year ago
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    Thank you @Toinkove! I will try that!

    one year ago
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    It is very hard for me to create a way for people to replicate it, as I need to upload every planet and the system for it to be replicated.

    one year ago
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    Happy 14.1 lightyears old! 🎉

    +1 one year ago
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    Hmm, neat @Zenithspeed. I should make my own "little" abbreviations too.

    +1 1.1 years ago
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    PC user here! Planet Studio is accessible through a button in the top-left corner. Simply clicking that will open it, and the options remain the same as on Mobile.


    Also, what does 'TBA' mean?

    +1 1.1 years ago
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    Note: All of the planets and moons are from the Antarius System. I do not plan on making any other planets that aren't TFF-Based.

    1.1 years ago
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    How did you get a cutout of Sarkal? What program do you use?

    1.1 years ago
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    It looks awesome! Unfortunately, I cannot seem to understand the letters, as most of the small ones are blurry.

    1.1 years ago
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    I did nothing for my 10k special @Aludra877 lol

    1.1 years ago
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    i know the second image is old, but i just had to show yall :P

    1.1 years ago
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    noice

    1.1 years ago
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    Also: You can use a basic arithmetic instead of generate height. Set the operation to A * C, then set the value to some higher than 1000. The higher the value, the higher and stronger the terrain is. Lastly, like a generate height modifier, place this right about the update height. This is a great alternative to generate height, but you have less control.

    1.1 years ago
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    the humble clouds: ➡➡➡➡➡➡➡➡

    +2 1.1 years ago
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    Same deal for me too @Zenithspeed xd. I had to retcon most of Andrios' new lore (which I will release once I fully write it out) because it just didn't align well with other TFF lore. Now that I have released Katharaeas, it helped clear my head up, so now the idea for the lore is different, but thought out. Also I plan to like, make something similar, but less story based. Think about it like a wiki. I will write some backstory for characters, nations, things, whole nine yards, but like in separate forums with links to others. It's a massive shitstorm at the moment, but until I fully rewrite the lore for Andrios, maybe I can like, make a dedicated forum to explain it or smth idk. Just an idea lol

    +1 1.1 years ago
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    I thought it would be nice to add a little detail to add @Zenithspeed. I like your Hypernova (in comparison: TFF is just random lore and ideas anywhere and everywhere, with no exact writing or timeline. its all in my head :P)

    +1 1.1 years ago
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    Huh, that's neat and interesting @Isosceles51. Im curious, how are the humans so close to being intergalactic in the 2400s? I mean, it's your lore, but that progression of time is just short and fast. In my lore, humans don't even leave the Solar System until the 2100s, and leave the galaxy around the 2800s - 3100s.

    1.1 years ago
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    How would they go from the space age to the bronze age @Isosceles51? I mean, I have something similar with the Hypereans--that is because there was a large system-scale civil war that kinda stranded most hypereans to their inhabited worlds (though they weren't in the bronze age). I figured you have something similar?

    1.1 years ago
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    I thought you said Sarkal would be a sub-earth (in size), not just simply similar to earth’s size? Just wondering.

    1.1 years ago
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    This is really nice @Isosceles51. How do you envision these creatures? Considering they were in the Bronze Age ~7200 years ago, and the humans were in the same age ~2000 years ago, I think I can conclude that the civilizations on Sarkal are quite advanced. I also like the idea of great civilizations from the past, leaving ruins. I also use that idea, through the “Aureus” civilization (currently the main predecessor to the hypereans).

    1.1 years ago
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    it was a joke @deepfriedfrenchtoast :/

    1.1 years ago
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    1.e+36 bands @deepfriedfrenchtoast

    +1 1.1 years ago
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    Hej @Zenithspeed, you should create a character called "Azimuth" and/or "Nadir". Considering that the "nadir" is right below the zenith, and the azimuth is on the horizon. Just a little detail or ideas for Hypernova (Lord, this is so random of me xd)

    +1 1.1 years ago
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    Oh yeah. So @Zenithspeed, I initially needed your help with that planet, but I soon found the problem and deleted it because I already solved it. It was also no biggie, as it was merely a black-blank template with a fancy atmosphere.

    1.1 years ago
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    Maybe. I was thinking of Robrium, which sounds much better, while also sounding like an element xd

    +1 1.1 years ago
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    Arventhor is coming along well, and I plan to give it like, a large accretion disc, because the larger the better or something like that. I am working on the accretion discs, paint.net seems to be having a stroke when I make them, so progress is steady but slow @MatTheAerospacer

    1.1 years ago
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    16* planets @deepfriedfrenchtoast

    1.1 years ago
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    I am very excited for Oord and the new skybox! I just hope that rings are visible on the star map, considering that the flare from the stars are going to be visible! This is gonna be great!

    1.1 years ago
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    it was a road trip @QuantumSpaceIndustries lol (i rarely fly)

    1.1 years ago
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    Oh! And uh, I plan to make all the moons of Arkkanna before I upload the demo, because why not? I plan to cut down on some moons, but its just a possibility. For now, I am working on only top-priority planets. So far, Romarius is expected to be released first.

    1.2 years ago
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    will delete after a few days, because I HAVE returned. like the last forum, will delete in a few days. specifically, 23.10.2024

    1.2 years ago
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    As if the snakes in Georgia are any better @deepfriedfrenchtoast…

    1.2 years ago