Added warning for attempting to load an astronaut into a part which was XML modded to have a crew compartment if that part doesn't have the proper attach points (surface).
Hmm I wonder how you guys found out you could XML mod crew compartments into stuff
You have to disable them before logging in presumably for security reasons. Mods contain executable code so in theory one could make a "mod" that would allow easy access to someone else's account, hence the need to disable them to log in.
@suiyuan Player-count != usefulness as testers. PC players are given access to betas first because they generally make for better testers, and it gives the devs more time to make the mobile experience better.
That's not a glitch. Tydos is a gas giant thus meaning it has no surface so you cannot land on it, and trying to do so will result in your craft exploding due to high air pressure.
You can ask the devs, but the chances of them actually doing it are astronomically low. The only person I can think of that has gotten their name changed is Kell.
Vizzy is more or less its own programming language, but if you want to learn more about how to use it you could give Scratch a go as it is rather similar to that. Personally I had no programming experience prior to trying out Vizzy for the first time and it wasn't too difficult to get the hang of.
You don't need modded fuel tanks to have infinite fuel on the PC version. When in-flight you can enter MLI into the dev console and it'll turn on infinite fuel. The dev console may be unbound by default, so if it is go to your controls and bind it to a key.
Most of us used to think it could broadcast to other crafts, but this is unfortunately not the case. One broadcast thing broadcasts to other parts of the Vizzy program, and the other one broadcasts to other parts (including command pods/chips) in the same craft. I'm pretty sure separated parts still classify as within the same craft, so automated stage landings should be possible.
Hmm I wonder how you guys found out you could XML mod crew compartments into stuff
5.4 years agoOnly moderators can create tags.
5.4 years agoWhere did you buy SimpleRockets 2 from?
+1 5.4 years agoNext week.
+1 5.4 years agoYou have to disable them before logging in presumably for security reasons. Mods contain executable code so in theory one could make a "mod" that would allow easy access to someone else's account, hence the need to disable them to log in.
+1 5.4 years ago@Nerfenthusiast Thanks. :)
5.4 years agoOhio?
5.4 years ago@Nerfenthusiast "Congested"...?
5.4 years ago...why is the server logo Dr. Phil?
5.4 years ago@Starmang10 Please read the post and don't be so aggressive about it.
+1 5.4 years ago
@suiyuan Player-count != usefulness as testers. PC players are given access to betas first because they generally make for better testers, and it gives the devs more time to make the mobile experience better.
5.4 years ago@AndrewGarrison I'm looking through your old posts out of boredom and, I have to ask, why were you guys summoning demons?
5.4 years ago@OldCoach Check known issues at the bottom.
5.4 years ago@Dala1 They're a seperate part that you put into a capsule. You can paint them while they're not attached.
+1 5.4 years ago@BoZoXo2 @NoIDontWanna Currently the beta is only on PC, but it will be available on mobile devices next week.
+1 5.4 years agoThe models look really good! I'm glad you guys decided to keep the grappling hook as in my opinion every game is better with a grappling hook. :P
+4 5.4 years agoYou can learn more about the point system here.
5.4 years agoI guess I'll hop in on the virtual hug thing. hug
+1 5.4 years agoNice @Bmcclory @nico412
5.4 years agoI've made the link clickable for you.
5.4 years agoPlenty of people have, but Kell's comes to mind. Has a working swashplate and everything.
+3 5.4 years ago@PorkyClown3 It's on the bottom of the page.
5.4 years ago@Giggitymerf @wwwNews222com Please refrain from posting off-topic comments.
+1 5.4 years agoThat's not a glitch. Tydos is a gas giant thus meaning it has no surface so you cannot land on it, and trying to do so will result in your craft exploding due to high air pressure.
+3 5.4 years ago@wwwNews222com Please do not post any more off-topic comments as doing so will result in their removal.
+3 5.4 years ago@wwwNews222com How is that relevant to this post?
+6 5.4 years agoPlease post suggestions here instead of on the forums.
5.4 years ago@nico412 @Bmcclory Thanks guys. :)
+6 5.5 years agoEbon Hawk when
+1 5.5 years agoYou can ask the devs, but the chances of them actually doing it are astronomically low. The only person I can think of that has gotten their name changed is Kell.
5.5 years ago@Bmcclory idk man
5.5 years ago@Bmcclory I went to your profile to look at comments out of boredom
5.5 years agoVizzy is more or less its own programming language, but if you want to learn more about how to use it you could give Scratch a go as it is rather similar to that. Personally I had no programming experience prior to trying out Vizzy for the first time and it wasn't too difficult to get the hang of.
5.5 years ago@Bmcclory I'm here to say that that is in fact 23 SR2-related things to do, excluding the bonus. I'm disappointed in Bmcclory-from-1.8-years-ago smh
5.5 years agoI did it
5.5 years ago@PositivePlanes i did a thing
5.5 years agoThere we go, formatting issues are fixed as far as I can tell.
5.5 years agoOf course the bullet points didn't work properly..
5.5 years agoThis post is clearly meant to just start drama. I'd cut it out if I were you.
5.5 years agoI could try to give writing an SR2O a shot if you'd like. Dunno if I will, but I might.
5.5 years agoYou don't need modded fuel tanks to have infinite fuel on the PC version. When in-flight you can enter
+6 5.5 years agoMLI
into the dev console and it'll turn on infinite fuel. The dev console may be unbound by default, so if it is go to your controls and bind it to a key.@Chtite451SR2 For example, this:
5.5 years ago[SRC](https://discord.gg/a2FY28s)
Would result in this: SRC.
5.5 years ago[text](link)
@Bmcclory
+1 5.5 years agoI believe by default Q and E are the roll buttons
5.5 years agoJust use a
5.5 years agowhile true
Most of us used to think it could broadcast to other crafts, but this is unfortunately not the case. One broadcast thing broadcasts to other parts of the Vizzy program, and the other one broadcasts to other parts (including command pods/chips) in the same craft. I'm pretty sure separated parts still classify as within the same craft, so automated stage landings should be possible.
5.5 years agoJust use the pitch slider
5.5 years ago@FrancisLLGamin @Ismat It's already out on Android
5.5 years ago@AndrewGarrison hah, jokes on you I already own Aero Effect. :P
+1 5.5 years ago