Im making a base and I’m using Vizzy to automate the extension and I did slider 1 on the code and when I activate the program it does slider 2 instead (p.s pls add The forever block I need it to make a program)
Tags
Vizzy18 Comments
- Log in to leave a comment
-
11.8k Chtite451SR2Pinned 6.1 years ago
I’m using IOS version of SR2 (sorry for all of these texts I’m finding bugs in Vizzy pls fix them)
-
-
32.7k Zyvx6.1 years ago
@Chtite451SR2 lol, guess I would have to go back in time to stop myself if I did
-
11.8k Chtite451SR26.1 years ago
@Zyvx err... will those try to take over earth? XD lol (but DO NOT make the same mistake by making skynet XD lol)
-
-
-
11.8k Chtite451SR26.1 years ago
@Zyvx NOOOOOOOOOOOO DONT MAKE SKYNET (if your talking about the skynet in the terminator movies)
-
32.7k Zyvx6.1 years ago
I see you spotted this too, lol. I found our when I was trying to get my Klingon War Blade to start with the wings upright using slider 1, so finally I told Vizzy to start slider 2 at a 1, guess when they fix it I will have to tell Vizzy to start slider 1 at 1. Vizzy could be the tools we need to build Skynet, lol
-
-
1,170 huuminberd6.1 years ago
@Chtite451SR2 hmmm, someone was preoccupied with the really complicated stuff and overlooked a silly mistake, my guess. Imagine it will get fixed pretty soon.
-
-
-
-
11.8k Chtite451SR26.1 years ago
Oh that I didn’t know I thought discard meant discard the entire program but yeah @PointBreak @bspawn
-
1,114 PointBreak6.1 years ago
Discard and exit is suppposed to discard the changes, not delete the program. But yeah, I have the same problem on Windows. Set(Slider X) to Y is switched but Input(Slider X) is not.
-
235 bspawn+1 6.1 years ago
I'm pretty sure "discard and exit" is supposed to only discard changes since the program was loaded, not to delete the program. It is basically 'exit without saving'.
But yeah, those sliders.
-
And the opposite w slider 2