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    Instantenous orbit data such as inclination, right ascention, altitude, eccentricity, apogee, perigee, delta-V etc. must be typeable (exact values) for a planned burn just before that planned burn to equilaze two crafts' orbits easily and more precisely in this simulation. As I know, it is being done in that way in modern real spacecrafts, even it was like this 40 years ago probably. They are not doing it in a way that you are trying to equilaze two orbits by hand on filght computer with a planned burn manuerving tool like in this game. Human's reaction speed and precision is not sufficient for that kind of events. Either the planned burn mechanism must be more precise (better zoom and map navigation characteristics to make a planned burn) or it is better to make those exact values typable (e.g. Inclination : 48.02 degrees) in the flight menu in map view for the craft to dock as if you are typing it to a real spacecraft's flight computer. Then the craft's command chip will adjust burning direction according to entered values. This method is not a fully autonomious flight actually because you are not writing a complete algorithm for this or for the whole flight (Just vehicle's internal control algorithm which is RCS will do its job according to typed values). In that way, it will take much less time to make their orbits same and reduce the distance between them less than 200 meters. And it will be easier to make final docking procedures by using RCS nozzles manually. I would prefer this game's producers to add this ability to this simulation as soon as possible. Otherwise, rendezvous and docking is really really hard and it is taking too much time. Regards.

    +1 3.4 years ago