a big build is on the way!… i have also redesigned one of my builds to be more slick and i gave it the ability to perform double 360 (cobra loop) degree cobras if the pilot knows how to use it (i didnt even put thrust vectoring on it :p, think i am not going to). the other big build is a more polished UXF-1… idk what designation ima give it, probably UFR-1A GhostKnife as it passed the prototype tests and now will enter production… and the design looks even better than before! the model will now operate as a recognissance drone or for light subsonic attack... im developing a supersonic UAV but it needs polishing because it is so stupidly maneuverable that i cant barely control it after takeoff, anyway i think a collab build is logistically unreliable so i propose doing a long lasting collaboration by helping eachother on specific parts of a build or in programming or adjusting airframes or just to have someone to talk with about the game, it is always nice to have some company to work and talk with about builds and not to rely on someone commenting on the posts. i think you are going to like the new fighter that i modified. pay attention at 9:00 spain hour tomorrow (about 9 hours after i post this) i will upload it then and i need to know what to adjust. finally... the tailons worked horrible on the XF-01 Cutting Blade. if you end developing a aoa limiter i will need to use it on some of my crafts
Search for VX-77, it has aoa indicator plus a lot of other indicators that u can use to add g limit or other things it also has a speed limiter when hyperspeed mode is off
@Yugveergreat u mean on vizzy? I think i can try but i do not have access to that characteristics of the game as i play on the free version, i think i have a build that has that sistem lemme check and i tell you the name to download it
@Yugveergreat remember when u told me to use canard rotarors on the Apex Canard series of my fighters?
I tried it yesterday... it nearly couldnt turn but somehow the technique works great on more russian-ish designs, as you can see on the Cutting Blade (B version). i was thinking that probably this weekend i wont have time to build the collab because i am building another build to celebrate the 50 years of the end of the Vietnam war (fall of Saigon, April, 29, 1975) and i wanted to build something complex and well built for tuesday. im also preparing some posts on another social media such as patreon or tiktok, if u wanna see them my username is the same but with a _ between the name and number. hope you find them interesting
@Yugveergreat something like HVAR? i like the rocket idea, adding optional tanks can also be a good idea. one question: how do i change the image on my profile? i wanted to put the ABSOLUTE logo on it but i dont know where to change it. tomottow i start building the plane, we can try building one prototype each an then combine the best parts of both for the final "production" version, what do you think? because building it at the same time is probably gonna be difficult ad will take a lot of time to finnish that way, time we can't waste, the enemy will not outrun our armament!
@Yugveergreat we can change the nose for example, i prefer a more round shaped one. we can also add wing sweep or put the engines at the tips of the wings like as it were the original external tanks. the tail can be also redesigned
@PanzerTeam1 i was taking a look at your builds and just discovered i already had some downloaded. I love the style of your sabre, looks just like mine but older
@Yugveergreat all we need is to reduce intake size and so the total thrust but with high fuel consumption, which is historically accurate, or just use long small engines like early jets
Hello whoever reads this, today i will start building a new model based on the Delta I and with aesthetics similar to that ones on the Lockheed F-104 starfighter
@Yugveergreat good idea
+1 yesterdayu have discord?
+1 yesterdayit will be good for showing you builds before i upload them
a big build is on the way!… i have also redesigned one of my builds to be more slick and i gave it the ability to perform double 360 (cobra loop) degree cobras if the pilot knows how to use it (i didnt even put thrust vectoring on it :p, think i am not going to). the other big build is a more polished UXF-1… idk what designation ima give it, probably UFR-1A GhostKnife as it passed the prototype tests and now will enter production… and the design looks even better than before! the model will now operate as a recognissance drone or for light subsonic attack... im developing a supersonic UAV but it needs polishing because it is so stupidly maneuverable that i cant barely control it after takeoff, anyway i think a collab build is logistically unreliable so i propose doing a long lasting collaboration by helping eachother on specific parts of a build or in programming or adjusting airframes or just to have someone to talk with about the game, it is always nice to have some company to work and talk with about builds and not to rely on someone commenting on the posts. i think you are going to like the new fighter that i modified. pay attention at 9:00 spain hour tomorrow (about 9 hours after i post this) i will upload it then and i need to know what to adjust. finally... the tailons worked horrible on the XF-01 Cutting Blade. if you end developing a aoa limiter i will need to use it on some of my crafts
+1 yesterdayidk who was the cretor i just downloaded the craft time ago and saved it
+1 yesterdaySearch for VX-77, it has aoa indicator plus a lot of other indicators that u can use to add g limit or other things it also has a speed limiter when hyperspeed mode is off
+1 2 days ago@Yugveergreat u mean on vizzy? I think i can try but i do not have access to that characteristics of the game as i play on the free version, i think i have a build that has that sistem lemme check and i tell you the name to download it
+1 2 days ago@Yugveergreat tomorrow i post my 50 year build
+1 4 days agoi just hada nice idea for us to gain creator points and so the attention of the community... we can upvote every build the other one made
+1 4 days ago@Yugveergreat just finnished the new logo! ima put it rn
+1 5 days ago@Yugveergreat surprisingly i finnished the planned build today so i can start working tomorrow on the collab. Ima post a sneak peak
+1 6 days ago@Yugveergreat remember when u told me to use canard rotarors on the Apex Canard series of my fighters?
+1 6 days agoI tried it yesterday... it nearly couldnt turn but somehow the technique works great on more russian-ish designs, as you can see on the Cutting Blade (B version). i was thinking that probably this weekend i wont have time to build the collab because i am building another build to celebrate the 50 years of the end of the Vietnam war (fall of Saigon, April, 29, 1975) and i wanted to build something complex and well built for tuesday. im also preparing some posts on another social media such as patreon or tiktok, if u wanna see them my username is the same but with a _ between the name and number. hope you find them interesting
@Yugveergreat something like HVAR? i like the rocket idea, adding optional tanks can also be a good idea. one question: how do i change the image on my profile? i wanted to put the ABSOLUTE logo on it but i dont know where to change it. tomottow i start building the plane, we can try building one prototype each an then combine the best parts of both for the final "production" version, what do you think? because building it at the same time is probably gonna be difficult ad will take a lot of time to finnish that way, time we can't waste, the enemy will not outrun our armament!
+1 6 days ago@Yugveergreat we can change the nose for example, i prefer a more round shaped one. we can also add wing sweep or put the engines at the tips of the wings like as it were the original external tanks. the tail can be also redesigned
+1 7 days ago@Yugveergreat what do you think about something similar to an f2h ?
+1 9 days ago@PanzerTeam1 i was taking a look at your builds and just discovered i already had some downloaded. I love the style of your sabre, looks just like mine but older
+1 one month agoa moderator just upvoted the UXF-1
21 hours agoA
yesterday@Yugveergreat all we need is to reduce intake size and so the total thrust but with high fuel consumption, which is historically accurate, or just use long small engines like early jets
9 days ago@Yugveergreat i prefer low bypass, it is easier to work with
10 days ago@Yugveergreat first off all: what kind of plane are we gonna build?
10 days ago@Yugveergreat hi
11 days ago@PanzerTeam1 mines are still good for any role and keep being cheap
13 days agoABSOLUTE has gone stealth! Check my new build
13 days agoJUST UPLOADED TWO NEW FIGHTERS FOR THOSE ONES THAT PREFER MORE NOSTALGIC DESIGNS OR FOR THOSE COMRADES OUT THERE. GO CHECK THEM
17 days agoHELLO GUYS CHECK OUT MY NEW PLANE WITH VARIABLE GEOMETRY!!!
one month agoWhoever reads this please someone explain me how to do small intakes to work like big ones cuz most of my builds are half power because of the intakes
one month agoHello whoever reads this, today i will start building a new model based on the Delta I and with aesthetics similar to that ones on the Lockheed F-104 starfighter
one month agoPost your tiny manned aircraft here
one month ago