I have something to say on that.
Firstly, communism comes in multiple flavours, and not all of them have to be extreme. It’s like saying a firecracker is the same thing as a tank. That doesn’t mean the tanks are not still out there. No more politics from this point on, but I just felt I should point that out. Sorry.
Secondly, you are absolutely correct that politics should be completely left out of a space game community. However, forcibly silencing this or any kind of conversation will only anger people to eleven. I have seen it before and I do not want to see it again. It needs to be based on the community mindset, not the words of a select few who, in their defence, run the place. I do believe that your post bringing attention to this is a good start, but we need to be careful how we proceed from here.
I’m still gonna give an updoot because I do agree with the sentiment, but I strongly advise you to consider what I have said.
If you do not edit anything about your position at all, it is a vector with the origin placed on the centre of the world whose SOI you reside in. This does not account for the rotation of your planet, so it will continually carry you around a latitudinal circle until you reach where you started.
I can’t tell you why the origin is oriented the way it is nor how to account for said orientation :(
@DMNK99 if you have a dot product, it will show you how well the two vectors align. I suggested this since you asked for determining the sign value and that is the only was I can think of doing it. Sadly, this means that you will almost never get the full magnitude of acceleration, but it will be close.
When I say normal, I mean the magnitude is being constrained to 1. The operation is basically this in FunkyTrees:
dot(FlightData.Acceleration,normalise(FlightData.SurfaceVelocity))
As I stated earlier, this should give you an acceleration close to the actual value with a sign depending on whether or not it opposes or adds to the current velocity. If this doesn’t work, I can always submit a demo craft.
@ChaoticGraviton Basically, what I’m trying to do is to attach that one slider you can adjust in flight mode to the input itself, basically adjust that power slider with an input such as throttle.
There is a broadcast to nearby crafts option. If you want to broadcast an input, set data to that input on the broadcast. On the recipient code, set an input to the data of your message. If you want, I can build a demo.
I have something to say on that.
+1 2.4 years agoFirstly, communism comes in multiple flavours, and not all of them have to be extreme. It’s like saying a firecracker is the same thing as a tank. That doesn’t mean the tanks are not still out there. No more politics from this point on, but I just felt I should point that out. Sorry.
Secondly, you are absolutely correct that politics should be completely left out of a space game community. However, forcibly silencing this or any kind of conversation will only anger people to eleven. I have seen it before and I do not want to see it again. It needs to be based on the community mindset, not the words of a select few who, in their defence, run the place. I do believe that your post bringing attention to this is a good start, but we need to be careful how we proceed from here.
I’m still gonna give an updoot because I do agree with the sentiment, but I strongly advise you to consider what I have said.
@SimpleStudent it’s already too late :(
+1 2.4 years ago@SimpleStudent I was hoping you’d follow with “yay.”
2.4 years agoYippee ki Yay!
@SimpleStudent ki
2.4 years ago@ElmerTheCat :)
2.4 years agoA walking house
2.4 years agoIf you do not edit anything about your position at all, it is a vector with the origin placed on the centre of the world whose SOI you reside in. This does not account for the rotation of your planet, so it will continually carry you around a latitudinal circle until you reach where you started.
2.4 years agoI can’t tell you why the origin is oriented the way it is nor how to account for said orientation :(
@DMNK99 if you have a dot product, it will show you how well the two vectors align. I suggested this since you asked for determining the sign value and that is the only was I can think of doing it. Sadly, this means that you will almost never get the full magnitude of acceleration, but it will be close.
2.4 years agoWhen I say normal, I mean the magnitude is being constrained to 1. The operation is basically this in FunkyTrees:
dot(FlightData.Acceleration,normalise(FlightData.SurfaceVelocity))
As I stated earlier, this should give you an acceleration close to the actual value with a sign depending on whether or not it opposes or adds to the current velocity. If this doesn’t work, I can always submit a demo craft.
Dot product of acceleration and velocity (normal).
2.4 years ago:)
2.4 years agohow?
2.4 years agoThat’s not ominous
2.4 years ago@Buddycat we’ve got electric motors, electric rocket engines, and the ion engine.
+1 2.4 years ago@ChaoticGraviton nevermind, I finally got it working! I just misinterpreted what you said.
2.4 years ago@ChaoticGraviton Basically, what I’m trying to do is to attach that one slider you can adjust in flight mode to the input itself, basically adjust that power slider with an input such as throttle.
2.4 years ago@ChaoticGraviton appreciated, but I’m trying to do the reverse, i.e. control fuelConsumptionScale with Throttle.
2.4 years agoHello :)
2.4 years ago@M909 “We are aiming for late February for the career mode update for mobile.”
+6 2.4 years ago- Garrison
@Bayourex looks at wrist extremely condescendingly
+1 2.4 years ago:(
2.4 years ago@XionmassResearchDevt a month ago? Then I never ran into you.
+1 2.4 years ago@XionmassResearchDevt we probably have. I tended to speed around in a BT-7 or a T-34. I also had a weird sloped BT.
2.4 years ago@XionmassResearchDevt likely not
2.4 years ago:)
+1 2.5 years ago@tar5 my guess is that it may come out in a little over a fortnight.
2.5 years ago@ChaoticGraviton thank you
2.5 years ago@XionmassResearchDevt wot?
2.5 years ago@KellyNyanbinary it noped out
2.5 years ago@Pedro1745 :|
+1 2.5 years agoHappy new year.
2.5 years ago@Unforgettable69 beacon demo is ready
2.5 years ago@Unforgettable69 k, I’ll get it to you tomorrow
+1 2.5 years agoThere is a broadcast to nearby crafts option. If you want to broadcast an input, set data to that input on the broadcast. On the recipient code, set an input to the data of your message. If you want, I can build a demo.
+1 2.5 years ago:)
2.5 years agoI feel like a rookie being thrown into the trenches looking at this thread.
+4 2.6 years agoI made a very fat rocket once. I think I might be able to build it again
2.7 years ago@Souperplane we still can use the OG engines as well; there’s a good chance we’ll have an archive of discontinued parts.
2.7 years ago@jmymieazmie take a night vision camera and use the hex code for a shade of grey plus an alpha code
2.7 years ago@DrooMulticompany are some devices crashing on this beta?
2.8 years ago@DrooMulticompany it’s fairly common.
2.8 years ago@Planetloversaredope it’s fairly undefined from what I can see. Ironing bugs can be quite the unpredictable chore.
2.8 years ago@Planetloversaredope next week. He already outlined this.
2.8 years agoKudos to you, devs. Thank you for this incredible gem of a game.
2.8 years agoRIP your computer.
2.8 years ago@InfinitySpaceAgency in all fairness, he’s probably swimming through an ocean of tasks which itself swims through a sea of work.
+1 2.8 years agoAre you ok?
2.8 years agoI built a flying house and two magic boats in a space game.
2.8 years agoI also happen to be on my second account.
I require more criteria.
+1 2.8 years agoVanilla?
Theme?
Delta V?
Vroz Orbital Module. Makes a great cannonball.
+3 2.8 years ago@Malamuteaerospace yep. This account was originally called ReturnofSlav, but decided I’d rather head in a new direction,
2.9 years ago