There are multiple issues with your aircraft, two of which are related.
When you're trying to roll, you must have actually inputted yaw control instead, which is why you are rolling opposite to how you'd expect.
As for why you roll so much, it's because your wheelbase is far too narrow for your aircraft, especially with how much the front wheel can turn. You need to offset the rear landing gear more to the side.
@Boredplanet there is no once centre of buoyancy. It likes to move around, for the submerged volume changes size and shape constantly. The best thing to do is to guesstimate where it might lie, then test it in the Bay.
When working with boats, it's best to keep the CoG close to the centre of buoyancy, so that, in the event of a tipping force, the CoB moves to correct the now offset CoG. If the latter is too high out of the water, the CoB will never be able to move beyond it, leading to a capsize. The simplest solution is to place the CoB above the CoG, but this usually is not possible without an enormous draft, which is rather inefficient for anything that isn't a submarine.
I'd recommend giving the payload a chip so that it can run the programme for you. In order to execute the programme, I would check if the craft weight falls below a certain threshold, such as falling to 1 050 kg if your payload ways 1 000 kg.
According to the Post Formatting Guide, images are formed as so:

In order to use your own images, you'll need to upload them online.
In oder to make them clickable, do the following:
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@67milo well, that was not implied in your post or comments.
If you want a true binary system, there's nothing you can do, but I believe there are suggestions for that. If you want to approximate a binary, you can place a dark barycentre as the actual, then orbit it with two planets that glow really brightly. The anamorphic flares arise naturally out of the stars' overexposed textures, but the lens flare will not appear.
@67milo yes, and you can make that the star. You can change its colour, its gravity, and its size. The latter two from PS, the former from System Editor.
With the way stars work in this game, you can edit them just fine.
@cyberport26 I haven't found a craft that can chip switch, nor have I found a part property that allows such a function. Best you can do is program the non-player-controlled chip, then assign parts of the craft to be controlled by that chip to allow for independent function.
I found it. You need the craft ID to get it to work. You should find (craft ID of []) in CRAFT INFORMATION. Type a name, and it should spit out an ID you can switch to. The craft probably needs to be loaded, otherwise the programme will not work.
There are multiple issues with your aircraft, two of which are related.
When you're trying to roll, you must have actually inputted yaw control instead, which is why you are rolling opposite to how you'd expect.
As for why you roll so much, it's because your wheelbase is far too narrow for your aircraft, especially with how much the front wheel can turn. You need to offset the rear landing gear more to the side.
Here is your updated jet for you to inspect.
1.3 years agoHappy birthdday!)
+2 1.3 years agoI disable the drood's CameraVantage property "isHidden".
+1 1.4 years agoMake a plan. Execute the plan. Expect the plan to go off the rails. Throw away the plan.
+1 1.4 years agoMore information is needed. If you'd like, I can test it and diagnose.
1.4 years agoFile editing?
1.4 years agoYour centre of lift may be too far behind the centre of gravity.
1.4 years agoGood on you for steeping back, man.
1.4 years ago@Boredplanet there is no once centre of buoyancy. It likes to move around, for the submerged volume changes size and shape constantly. The best thing to do is to guesstimate where it might lie, then test it in the Bay.
1.4 years agoYou likely have a high centre of gravity.
When working with boats, it's best to keep the CoG close to the centre of buoyancy, so that, in the event of a tipping force, the CoB moves to correct the now offset CoG. If the latter is too high out of the water, the CoB will never be able to move beyond it, leading to a capsize. The simplest solution is to place the CoB above the CoG, but this usually is not possible without an enormous draft, which is rather inefficient for anything that isn't a submarine.
1.4 years agoHappy birthday!)
+1 1.5 years agoWho cares what we say? I friggin' called myself Wonder Bread for crying out loud!
1.5 years agoIt feels ominous.
1.5 years agoHe with many epithets
+1 1.6 years agoBeep
1.6 years ago@SeeyaTheFurry -. . .- - .-.-.-
+1 1.6 years agoThat works.
1.6 years agoI used it for the Gaea station a while back.
1.6 years ago@Hyperant .. -. -.. . . -.. .-.-.- / - --- / -... . / .... --- -. . ... - --..-- / .. / - .... --- ..- --. .... - / .. / -- .. --. .... - / .- ... / .-- . .-.. .-.. / .... .- ...- . / -... . . -. / - .... . / --- -. .-.. -.-- / --- -. . .-.-.- / .. - / .-- --- ..- .-.. -.. / -... . / ..-. ..- -. -. -.-- / .. ..-. / .. / .--- ..- ... - / ... - ..- -.-. -.- / .-- .. - .... / -- --- .-. ... . / -.-. --- -.. . .-.-.-
1.6 years ago@Hyperant ..-. .- .. .-. / . -. --- ..- --. .... .-.-.-
1.6 years ago@Hyperant .. / ... . . .-.-.- / .... --- .-- / -.. .. -.. / -.-- --- ..- / .-.. . .- .-. -. ..--..
1.6 years ago-.-- --- ..- / .- .-. . / -. --- - / - .... . / --- -. .-.. -.-- / --- -. . / .-- .... --- / ... .--. . .- -.- ... / -... . . .--. / -... --- --- .--. .-.-.-
1.6 years ago@HumanoidCreature Ţ̶̞̣̳̩͔̭̬̘̰̫͕̞͓̀̌͊̓̀͌̏̄͋͂̍̈́͜͝h̷̳̙̺̜̭̼̻̋̔̓̒͜͝ͅi̶̮̣̩̠̯͙̙̎͋̄̓͋̾͆̔͝s̷̩̜̜̝͛͋̔͝ͅ ̵̯̺̙̻̟̯͓͉̟̠̼̠͎̊̔̓͋̒̔̍̀̆̓̅͘ͅḭ̴̛͙̹̽͆̓̍̎͐̈́͜s̷͇̘͖̟͎͔̣̩̘̹̣̣͓̙̞͂̈́̉́ ̴̢̨̡̛͇̬͍͍̘̱̟͙̤́̓̄̃̿̈́̆̑͒̚k̴̨̧̡̝̰͓͈̯͎̘͚͉̠̬̋̓́n̸͍͛̓̈̿̈̈͝o̸͔̣̘̰̮͇͍̖̭̟͍̝̿́̆̽̌̀́̆͋̂͂́́́̀͛͘ẅ̴̡̧̹͙̰͒̃̓͝ñ̶̨̮͉̞̖͍͎̦͈̬̽̑̈̆̊͐͂́͒̅̌̔ ̵̬͚̂̓͌̋ä̶̛͇̣̦̤̩̩̩͎͍̱̺̘̰̗̭̤́̃̀̔̏̈̏̊͌̕̚s̴̡̧̡͈̼̦̬̺̯͕̤̫̯̺̩̘̄̅̄̀̇̀ ̴̡̛̜̰͇͎͎͓̪͚͍͇̼̼̲̱͉͆̇̄͐̍̍̈́̈́̇̆͠͠z̷̨̿̀̂͊͂̔̎̽̐͆̐̄̚á̵̛̛̹̠̤̀̂̒̓̾̈́̈́́͊̇͘͠͠͝ĺ̵̨̧͕̤̥̱̤̤̘͉̗̻̇̅̉̽̄̒̀̓̐̊͊̚͘̕͜͝ģ̸̢̺͇̭̩̘͗͛͒̌̍́̌̽̐̾̀͜͜͠͝͝o̵̖̠̼͋̍̉͐̋̊͊͗̃̈́̊̐͊͊̑͝͝ ̷̢̱̖̝̽̀̄̏̉͋͛͊̉͌͘̚t̴̪̖̗̜͔̫̮͇̤͍̙͖̔̍͛̏̉̋͗̏̈́̃̉͘ͅͅe̶͚̥͆͛̊̉͒̌̈̊͛̆̑͘x̷̫͓̟͔̮̟̻̻͙̪͗̔́̔͊̿̊̿̑́̚͜͜͜͠t̴̡̡̲̗͗͌̊̉̌͐͛͗̕̚͘̕͝͝͝.̶̛̫̭̗͍͆̇̈͌̂̒͛͑̀̃́ ̸̞̟̠̙̩̰͗͐̑Y̴̛̰͈̣̬͓̺̝͈͉̥̗̞̥̫͠ơ̸̲̣͍̈͌͌̓̀̚u̵̢̟͈̳̯͖̹̭͇͓̟̪̱͎̱͓̘̐̐̒̋̊̊̓͘ ̴̧͔̭͈̙̈́̓̈́̅̊̓̍c̴̡̛̩̯̩͉͉͎̆̐͑̄̆a̴̧̗͕̬̘͖͉͍͓̬̤̟̯̽̐̽͋̎̐͗̅̇̈́͗̌͐͘̕̕͜͝n̸̥͎̑̍͋̎̃͌͊̅͐̅͠ ̵̨̨̢̤̠̭̠͈̩͎̜̟̪̩̒̈́̽͑̈́͐̅͜͝f̸̢̗̼̞͉̰͔͔͓̲̭͕͂̓̓͝i̴̺̱͇̠̞̮̤̤̜̋̍͂̐̂̊̈́̎̈́̿͗̿̆̑̆͝n̷̨̛͎̝̯̪̻͔̲̺͙̫͔̖̜̫̈́͛̓̿̏̒͒̄̑̃̋̂͘͘d̶̡̢̗̫͈̹̖̟͓͓̺͈͌̂̄̎̓̎͜͠͝ ̶̧̢́̅̀a̸͚̖͈͚̱͈̺̩̋͜͜ͅ ̷̦̤̰̺͎͇͓̃͋̿̂̏̀̽̅̅̈́̚g̸̤͎͉̜͚͊̋̾̽̄̐̅̄̍͗̀̽͘͠͠e̴̛͔̘̝͇̥̱̙̩͚̝͖̺̺̫̯̅̀̓̒̀͒̀͘͘͠͝n̸̲̬͇̫̖̞͆̈̈̈̅͌̈̑̍̇͝ḛ̶̮̼̂̎̎͐̅̓́̀͊̾̑̾̂͒̈́͘͜r̷̡̧͚̠͉̬̱͍̱̜͙̲̮̭̊͂̍͜͠͠a̵̢͖͙̻͈̞̙͂̽̀̃̇̓̈́̀͊̈́͒͐̚t̷̡̛̲̰̦̻̻̼̥̬̿͗̿̓̄̿́̈̒̋̽͌o̵̧̢̫̪̠̟̙̙̣̺͇̼͛̿̆̌ŗ̸͓̯͖̹͙̦̹̪͙͉͇̩̽̏̿̉̌̾͌̀̑ ̸̨̛̲͙̠̮̭̮̀͌̓͌́͊̀̔͘̕͜͠o̴̢̢̩̬̟̻̰͕̘͓̙̯̪͍̔͋̆͜ņ̶̯͖̥̳͉͑̐̄̒͒͌̃͜͝l̶͙̪̫̣͍̦̉́̈́̚i̴̢̡̦͍͉͔̯̐́̊̍̈́̌̓͗̌͊͂̾̾̇̕n̴͍͌͆̌̂̔ë̷͈̼̥͙͐͊́͂̉,̶͇̝͈̪͈̙̩̩̔̉͒̎̌̀̓̀́͠͝ ̶̠̱͌̈͛͂̔̃̅̾͒̓̆͜ş̸̛̛̠͍̖͈̲̭̙̱̭̻̮̝͕̝͉͌̈͆̌́̊̑́̓̔͌̽̏̕̚͜ų̸̛̛̦̟̰̠͈̟͍̖̣̣̽̂͐̈̄̌̋̿͘͜c̵̨̹̄ĥ̴̢̜̤̬͈̲̯̪̯͈̮͙͇̫̦̺͎̋͆͗̓̄ ̴̣̇͌̅̌́̈̎̎͒͑̽͋͂͘̚̚͝ä̶̛̛̳̹͍͙͔͖͙́͋̀̀͂̄̀̑̈́̈́̑̂͝s̵̖̬̳͍̺̞͎̊͐̈́͝ ̵͈̣̞̗̠̙̮̭̿̈́̃̈͆͛͐̐̕͜h̵͈̾̾̂̎̂̈́̀͊̽̐͐t̵̤͕̦͎̯̦̀̎̆̽̈̆͝t̷̡̝͚̞͔͙͍̦̠̽͆̆̒̓̅̌͗͘͝p̸̛̺̗̫͈̩̠͇̊̈́̈́̈́̊̉͋̉͘͠s̷̢͉͉̹̟̠̜͍̑̃̈̆̎́̀͑̄͑̑̀͆̀̔̊͜:̴̫͖̠̃̆/̸̠͎̥̃͛̑́̔̇͗͋̐͠͝͝ͅ/̷̛͔̠̠͔̻̐́̿̈́́̅̔̏̀̓̋̍̈́̃̚ͅw̴͕̫̫͔̤͈̥̣͔̤̺̼̃̒̉w̵͕̯͕͔͈̿͌̀̽͂̈̐̊̽͂̕w̴̧̡͉̖͕̰̥̣͔͕͇͌͐̽́͊̔̿̒̆̋͋̕͠͝.̵̫̰̥̆͘z̴̢͖̯̝̖̋̅̋̾̄͋̿̇̕ą̶͉̘̠͖͉̠̯̬̻̻̟͚̽͌̍̕̚l̴̖̍̐̆̎̅̓̔̀̒͑͊͌́̆̽͝g̸̢͙͇͉̱͇̞̠̠̱̓͌̀̊͜ͅǫ̸̡̖͔̺͎̱̼͍̘̖̃͐́ͅ.̷̛̺̳̳̦̺̜͎̮̺͉̣̠̠̼̘̮̥̋̌͂͆̀́͗̍͊̅̔̓͋̕͝o̷͖̘̯̭̲̰͖̭̲̜͍̟͊̋̈́͜r̸̳͓̫͉̙̗̱̭̜̗͕̫̪̔̄̐͋͊̋̀͠g̵̨͉̹̝̲̓̏͠/̸̮̜͈̞̮̮̬̆.̴͖̟̮̻̺̪̈̏̽̏͐͒͐͑̿͒͋ ̷̰̦̔̕H̸̢͉̪̠̬̫͕͗̓́͝a̸̤̽̂͛ͅͅv̶͈̝̦͚̳̯̖̗̱̾͗͛̕ḙ̵̡̧̧̨̗̮̯͈̻̮̗͔̥̒̿̋͊͘̚͜͝͠͝ ̵̧̺͈̰̫͍̌̄͛̇͋̒̆̀͂͗̽̆̎̿̕͝f̸̡̜̟͓͇̥͍̳̜̫̅͗ṵ̴̧̻̱͙͍͙̱̥̰̤̗̻͕̇̚͜ṋ̴͜͝.̴̡̲̥̻̫͖̘͙̗̰̼͆͒̋̌̂̍͐͌̃͜͝
1.6 years agoI'd recommend giving the payload a chip so that it can run the programme for you. In order to execute the programme, I would check if the craft weight falls below a certain threshold, such as falling to 1 050 kg if your payload ways 1 000 kg.
1.6 years agoI recognise this xD
1.6 years agoWalking machine with inverse kinematics.
1.6 years ago@Zenithspeed @StockPlanesRemastered
+2 1.6 years agoEngine link
I don't believe so.
1.6 years ago@StockPlanesRemastered with the proper coding, yes it can. If you'd like, I can create one for you to pick apart.
1.6 years ago@StockPlanesRemastered a throttle inputController can be added to generators via Hidden Properties.
+1 1.6 years ago@Majakalona that's fair enough, I guess
+1 1.6 years ago@Majakalona I see. In my defence, I have seen that aspect ratio on powerful mobiles before.
+1 1.6 years agoThat, and your crafts were made on Android.
Das Auto.
+1 1.6 years agoHow are you playing this beta on an Android?
+1 1.6 years agoAccording to the Post Formatting Guide, images are formed as so:
1.7 years ago
In order to use your own images, you'll need to upload them online.
In oder to make them clickable, do the following:
[](target url)
idc
+1 1.7 years ago@67milo well, that was not implied in your post or comments.
If you want a true binary system, there's nothing you can do, but I believe there are suggestions for that. If you want to approximate a binary, you can place a dark barycentre as the actual, then orbit it with two planets that glow really brightly. The anamorphic flares arise naturally out of the stars' overexposed textures, but the lens flare will not appear.
If you'd like, I can try making a system.
1.7 years ago@67milo yes, and you can make that the star. You can change its colour, its gravity, and its size. The latter two from PS, the former from System Editor.
With the way stars work in this game, you can edit them just fine.
1.7 years agoAlready a thing.
1.7 years agoThis is how you get points.
+5 1.7 years agoRest in peace. Try not to get eaten by the snake lady.
1.7 years ago@İnTeLoG VF-06I Yıldız is now ready. Enjoy)
1.7 years agoI'll see what I can do.
1.7 years agoPersonally, I see no problem with this. It's an unofficial expansion of the blog for our Russian friends.
+1 1.7 years agoNo
+1 1.7 years agoclicky link
+1 1.7 years agoHow is this in any way relevant to JNO?
1.7 years ago@cyberport26 I haven't found a craft that can chip switch, nor have I found a part property that allows such a function. Best you can do is program the non-player-controlled chip, then assign parts of the craft to be controlled by that chip to allow for independent function.
1.7 years agoBoo
1.7 years ago@cyberport26 WHAT
I found it. You need the craft ID to get it to work. You should find (craft ID of []) in CRAFT INFORMATION. Type a name, and it should spit out an ID you can switch to. The craft probably needs to be loaded, otherwise the programme will not work.
1.7 years ago