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    RIP, also for Haumea and other oblate objects add a get position, remap (curve) and generate height in the height pass, set the get position Y to 0, add 3 points at 0 -1, 1 0 and 0 1 and make the 0 -1 and 0 1's point thingy point diagonally upwards and set the gen height min to -10000 or lower and you get something oblate

    3 days ago