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18

CarolusRix's Comments

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    Edit burn nodes without gizmo and other improvements to executing precision maneuvers.

    @AR3SZX Yes, I wrote #1 on there too but didn't want to spam with 3 or 4 posts all at once!

    3.7 years ago
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    Best way to plan/execute very specific maneuvers? Injection burns, gravity assists etc.

    @YaMomzBox420 I added some thoughts for improvements under the suggestions category, hopefully, the devs will see!

    3.7 years ago
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    Best way to plan/execute very specific maneuvers? Injection burns, gravity assists etc.

    @YaMomzBox420 Thanks for this reply. I'll have to share some thoughts on the suggestions page. This game is in a peculiar place in relation to KSP- the flexibility you are given in the design of your craft is a big improvement from KSP in my eyes, similarly the ability to edit systems lets you craft really interesting scenarios and challenges. For this reason, I think the game actually has its greatest potential when it comes to complex engineering and dynamics challenges rather than being a sandbox game where you make things that look cool. But you wouldn't guess it looking at the way maneuvers are such a pain to work with! Really my only gripe!

    3.7 years ago
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    Best way to plan/execute very specific maneuvers? Injection burns, gravity assists etc.

    Also I'd like to add that I'm approaching this problem based on my experience in KSP, so if there is a whole other intended way of setting and executing maneuvers like this which I am simply ignorant to, please share it or any resources on the matter!

    3.7 years ago
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