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9,685

AnotherFireFox's Comments

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  • Profile image
    I'm just more and more disappointed in this game

    @pedro16797 multiply cos(theta) for that. theta here is the angle between craft's roll axis and the engine's thrust vector. In this case however you don't need to calculate the angles between two vectors since we already know the value from designer.

    5.4 years ago
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    I'm just more and more disappointed in this game

    @zzazza I haven't because I understand these are less important than what they're doing now.

    @AstronautPlanes As I wrote, they're not complex. We should understand that simple is not equal to the not-yet-polished.

    @pedro16797 I agree. They did a lot more than what they have expected to. When it comes to the TWR calculation, you don't need vectors since the only direction we care is the craft's roll axis. Project the thrust vector to the axis by multiplying them with Cos(theta) and just add them.

    5.4 years ago
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    I'm just more and more disappointed in this game

    @AndrewGarrison always appreciating you and your team's effort. The lists I wrote above is something I must expect without asking when I play the game as a rocket sim sandbox, not a building game. For example, if a game with a spaceship lacks the Newtonian dynamics, I would play the game as something else, rather than a rocket sim. I'm not saying lacking this kind of features are bad. There's a lot of space games without the idea of dV, apoapsis, periapsis and Isp but still great. It just disappoints me who is nobody but a single player.

    5.4 years ago
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    Should i make a Dragon Spacecraft?

    @Mastercam Just do what you want, and that was the point of my comment.

    5.4 years ago
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    Should i make a Dragon Spacecraft?

    Why do you ever cares others' opinion?

    5.4 years ago
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    Vizzy Beta - "Experimental"

    Why no surface velocity acceleration why

    5.4 years ago
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    New profile pic?

    Who cares

    5.4 years ago
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    Hmm

    A generalized suicidal burn code can deal with throttling response.

    5.4 years ago
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    Vizzy Beta - "Experimental"

    @AndrewGarrison that's great! Having part coordination is super exciting.

    5.4 years ago
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    Chrome OS?

    as far as I know Chrome OS can run Android apps, and SR2 is available on Android.

    5.4 years ago
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    created a plane with unity

    that's so little information.

    5.4 years ago
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    Orientation by sun radiation

    Problem is we have no Vizzy code to set craft orientation by PCI coordination even in Experimental branch. In Experimental, we have Solar Position and Planet Position so it's far easier to get a vector facing the Sun and Earth. However I still haven't found a way to convert the vector based on craft's roll/pitch/yaw axis without a complex matrix operation.

    5.4 years ago
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    Scripting in comments

    ![PutAnyTextsHere](PutImageUrlHere)

    Edit: seems like this doesn't work on comment

    5.4 years ago
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    cant figure out how to get vizzy to recognize thrust "on"

    @SmurfResearchX give me the link and it'll take a look.

    5.4 years ago
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    cant figure out how to get vizzy to recognize thrust "on"

    @SmurfResearchX are you on experiment branch? and usually for that purpose people use "while true".

    5.4 years ago
  • Profile image
    cant figure out how to get vizzy to recognize thrust "on"

    Oh there's "performance engine thrust" on the experimental branch.

    5.4 years ago
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    cant figure out how to get vizzy to recognize thrust "on"

    all of them should work. In my case I combine part activation check to make it sure the engine is on and then use throttle.

    5.4 years ago
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    Vizzy Beta - "Experimental"

    @pedro16797 Be careful not to explode your eyeballs!

    5.4 years ago
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    A generalized PID code?

    @huuminberd Super thanks!

    5.4 years ago
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    Vizzy Beta - "Experimental"

    @pedro16797 technically you can with given time and messy codes, but I wouldn't dare to get inverse matrix and transposed matrix for multiple times. We need this to change the axis of the frame or project a vector onto a random plane, which is something crucial given we have craft axis which doesn't work with PCI coordination. Damn, I have to do (Matrix*(Transposed Matrix*Matrix)^(-1)*Transposed Matrix)*Vector and doing this with vectors must blow my soul up.

    5.4 years ago
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    A generalized PID code?

    @huuminberd sounds awesome!

    5.4 years ago
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    Vizzy Beta - "Experimental"

    @pedro16797 There's no need unless it comes with matrix calculations D:

    5.4 years ago
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    Vizzy Beta - "Experimental"

    matrices, matrices, matrices and vector adds I need.
    And a visual representation of the coordination system.

    5.4 years ago
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    Vizzy Beta - "Experimental"

    @pedro16797 Oh, he's working with engines so no inputcontroller. Got it.

    5.4 years ago
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    Vizzy Beta - "Experimental"

    @huuminberd You don't have to go to xml. You can type in that ingame.

    5.4 years ago
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    Vizzy Beta - "Experimental"

    @huuminberd type in the input field yourcommandpodid.FlightProgram.yourvariable for example, I bind a hinge piston to CM Command Pod.FlightProgram.Canter to control it.

    5.4 years ago
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    Vizzy Beta - "Experimental"

    "vecter add vector" please

    5.4 years ago
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    Is anyone interested in making internal details?

    @NoIDontWanna Eh no, you don't need to. I have my functional Service Module which you can see on this post. I need something inside of the vessel like throttling sticks, seats and screen etc. Thanks for your effort btw.

    5.4 years ago
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    Is anyone interested in making internal details?

    @NoIDontWanna check again! It's fixed

    5.4 years ago
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    Is anyone interested in making internal details?

    @NoIDontWanna Okay, vanilla and not-experiemental-version friendly craft is here

    Edit: I gave you a wrong craft so I fixed it

    5.4 years ago
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    Is anyone interested in making internal details?

    If anyone's interested, please tell me or comment here before starting the job. The craft is under development now so I'll provide you the latest one.

    5.4 years ago
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    (solved) About Vizzy ...

    @Rizkyman that's too small

    5.4 years ago
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    (solved) About Vizzy ...

    @Insanity How can I get the name? It doesn't seem like I can get it with Vizzy PartName.

    5.4 years ago
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    (solved) About Vizzy ...

    @Insanity DAYUM

    5.4 years ago
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    Vizzy Beta - "Experimental"

    whOooOOOOoooOO

    5.4 years ago
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    Do you know your rockets can be much stronger?

    @AstronautPlanes wuw

    5.4 years ago
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    Do you know your rockets can be much stronger?

    @Bmcclory wuw

    5.4 years ago
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    Tallest rocket in the game

    More valid question would be what's the rocket with the largest partcounts

    5.4 years ago
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    Do you know your rockets can be much stronger?

    @Mod oops sorry

    5.4 years ago
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    How do you build RSS rockets?

    @Kimcotupan15 whelp that sucks

    5.7 years ago
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    How do you build RSS rockets?

    use real engine mods.

    5.7 years ago
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    Ram jet - scram jet

    @Enderminion yeah that's my point.

    5.9 years ago
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    Ram jet - scram jet

    Andrew one day said that a jet with zero bypass ratio is basically a ram jet ...

    6.0 years ago
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    Andrew could you please tell us the mystic arts of exhausts

    @KraZIvan I made almost same post like this a few days ago

    6.0 years ago
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    Andrew could you please tell us the mystic arts of exhausts

    He's silence made me wondering what was the point of modtool support

    6.0 years ago
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    I'm a monkey. I ask Andrew.

    @swope me neither. I'm just trolling. I want to make an engine but nobody knows how and the only one who knows how doesn't teach me. Screaming in Monkey Language

    6.0 years ago
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    I'm a monkey. I ask Andrew.

    @swope I'm a monkey so no speak Engrish.

    6.0 years ago
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    I'm a monkey. I ask Andrew.

    @swope Asking Andrew since he's currently THE ONLY ONE who knows how. I mean even Nathan doesn't know how.

    6.0 years ago
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    I'm a monkey. I ask Andrew.

    @swope Because I'm a monkey.

    What confuses you?

    6.0 years ago
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    Creating Mods for Juno: New Origins

    Since you seem like online, how can I place a thrust vector or whatever-you-call-it to tell the engine to where it should thrust?

    6.0 years ago
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