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9,685

AnotherFireFox's Comments

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  • Profile image
    How to put astronauts in command pod

    @PriyanshuRoy what do you mean by custom command modules?

    5.3 years ago
  • Profile image
    Log and export

    @crowxe as far as I know SR2Logger is what you want and Neph made the log windows out of the data.

    5.3 years ago
  • Profile image
    Log and export

    Neph is actively working on SR2Logger project. Test Video

    5.3 years ago
  • Profile image
    What kind of mod do you wanna have?

    Can anyone make a model of a fuel cell?

    5.3 years ago
  • Profile image
    What kind of mod do you wanna have?

    Seems like physical rendering range is just a constant, so technically it would be like just typing in the value you want thing...

    5.3 years ago
  • Profile image
    What kind of mod do you wanna have?

    @TestRunner The fuel types are included in Real Engine Overhaul. Do you need buoyancy?

    5.3 years ago
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    Can I get an official answer on angular velocity?

    @AndrewGarrison Yayyyy

    5.3 years ago
  • Profile image
    Can I get an official answer on angular velocity?

    @AndrewGarrison Okay, I will. How about give us some clue on making a mod on it? I've seen through ILSpy but I couldn't find which script makes the angular drag. I don't know how to make a mod not to add something but replace something. Can you help me on it?

    5.3 years ago
  • Profile image
    How to put astronauts in command pod

    In designer, grab an astronaut, and put it in the capsule. That's all.

    In game, control the astronaut, go closer to the capsule, right click on it.

    5.3 years ago
  • Profile image
    Can I get an official answer on angular velocity?

    @AndrewGarrison That's great, but can we have an option to disable the angular drag? This doesn't only hurt the feeling of realism, but also ruins my craft's key features - for example, my craft has real life scale of RCS thrusters and this is smaller than your angular drag so it can't really maneuver. It doesn't have stable aerodynamic reactions either. If we can't have the most accurate physics model, I'd have a fault version of it without angular drag. Allow us to have the option, please.

    PS: In my opinion, having a good PID controller and a strong enough gyro to compensate the angular instability would be better option than alter the law of physics to have the angular drag in the vacuum.

    5.3 years ago
  • Profile image
    How do I make multiple command blocks run programs simultaneously?

    @sflanker i meant locking heading related things

    5.3 years ago
  • Profile image
    What is the activation group code name?

    You don't change inputid in activation group. You change it on the part's input controller code.

    5.3 years ago
  • Profile image
    The ion motor shall have more power

    Ion engines are meant to burn for months or even for years.

    5.3 years ago
  • Profile image
    Is anyone else having problems with staging amd fuel adapters?

    I don't have this issue.

    5.3 years ago
  • Profile image
    Real time external map: SR2Logger-PSMap

    @Nethereal :(

    5.3 years ago
  • Profile image
    Real time external map: SR2Logger-PSMap

    Add Synthetic Aperture Radar parts so that you have to scan planetary surface to use the map: giving a purpose of launching sats

    5.3 years ago
  • Profile image
    Vizzy on Non Controlled Craft - What Works and What Doesn't

    Have a upvote

    5.3 years ago
  • Profile image
    Vizzy, orientation vectors ?

    @crowxe If you wanna know roll, I'd rather compare craft position vector and craft yaw axis vector. I can make a code if you want.

    5.3 years ago
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    Vizzy - Controlling multiple separate crafts at once?

    I'm about sure the right way to do it is having multiple command chip and making each of them controlling respective crafts.

    You can make a subassembly of your rocket and load it with "New Rocket". Then attach a command chip on it and then press "Set Primary". Now your subassembly has a dedicated command chip. Save it a subassembly again and load it on your original rocket. Now you have a part of your rocket controlled by secondary command chip.

    Here's the example. This rocket has 3 command chip: Crew Module is controlled by primary command chip, CM Command Pod. Service Module is controlled by another command chip: ESM Flight Control. Booster Rocket is controlled by the last command chip: ACES Flight Command.

    5.3 years ago
  • Profile image
    Vizzy, orientation vectors ?

    Why would you? There's Pitch and Heading, that's what you need to play with relation to the surface.

    5.3 years ago
  • Profile image
    Progress

    @pedro16797 that's not what he asked

    5.3 years ago
  • Profile image
    Progress

    @pedro16797 Nope, he asked the epoch of the planetary arrangement.

    5.3 years ago
  • Profile image
    A preview of the new work

    @GrayStar I don't understand how that make the mirror not reflecting but transparent. Sounds like a glitch. However I'm gonna try it.

    5.3 years ago
  • Profile image
    A preview of the new work

    @GrayStar how can you use a mirror to reflect outside?

    5.3 years ago
  • Profile image
    A preview of the new work

    Cool, how did you made the windows?

    5.3 years ago
  • Profile image
    Progress

    @Icezhuo There is no xml code to set the game time. I placed all the planets on the place of Dec.24th 2018 so you can consider that's the timeline.

    5.3 years ago
  • Profile image
    Do we create a rocket for the payload or the payload for the rocket?

    In real life or in game?

    5.3 years ago
  • Profile image
    You have ideas for SimpleGalaxy?

    B l a c k h o l e

    5.3 years ago
  • Profile image
    RSS 1.0?

    @SupremeDorian Praise Jundroo

    5.3 years ago
  • Profile image
    Astronaut Seats

    https://www.simplerockets.com/Feedback/View/RGYEJ7/EVA-Chair

    5.3 years ago
  • Profile image
    Catch a program ?

    Basically speaking something changes your input screws things up

    5.3 years ago
  • Profile image
    New "Space Sailors" Beta Update - v0.9.100.0

    @OldCoach camera change key

    5.4 years ago
  • Profile image
    How do real life rockets to gravity turn

    @crowxe The video also says Space Shuttle's ascent guidance system doesn't take the atmosphere into account at all, which means it started to pitch down from the very beginning. This implies he didn't make the follow prograde phase with an algorithm. I guess you can just pick a random altitude high enough to start pitch down.

    5.4 years ago
  • Profile image
    How do real life rockets to gravity turn

    @crowxe I believe you misunderstood the concept. Maybe watching this would help you.

    5.4 years ago
  • Profile image
    Falling time?

    Vt + (gt^2)/2 = D
    solve for t
    t = (-V ± √ (V^2+2gD))/g

    5.4 years ago
  • Profile image
    Command Priority

    write it here

    5.4 years ago
  • Profile image
    Low Thrust Engines for Fine Orbital Adjsutments

    @OldCoach with pressure fed engines?

    5.4 years ago
  • Profile image
    Low Thrust Engines for Fine Orbital Adjsutments

    Why don't you make tiny engines yourself

    5.4 years ago
  • Profile image
    A simple question about coordination

    @AndrewGarrison thanks, then I have to look at my code to find out what I did wrong ;)

    5.4 years ago
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    How to lock pitch with vizzy?

    If you want to make something happens more than once, you need "while" block. Without it the program would run your code only for once. Put any condition you want in while block and set the code inside of it. If you want the code run perpetually, set "while=true".

    5.4 years ago
  • Profile image
    A simple question about coordination

    Can you give me a simple teaching @AndrewGarrison

    5.4 years ago
  • Profile image
    Do you guys actually use the Multi-Directional RCS?

    lol I'm just making RCS block with RocketEngines using Vizzy or InputController

    5.4 years ago
  • Profile image
    New Beta - Space Sailors - v0.9.0

    @Kell Ooops our capsule fits three??! I've always thought it's just for 1

    5.4 years ago
  • Profile image
    New Beta - Space Sailors - v0.9.0

    @Kell Isn't the Mercury pod as small as this one?

    5.4 years ago
  • Profile image
    New Beta - Space Sailors - v0.9.0

    F i n a l l y

    5.4 years ago
  • Profile image
    And if we make a challenge

    We have had some. You can make your own and post it here.

    5.4 years ago
  • Profile image
    G Force

    There's G force related inspector panel on Dummy so it wouldn't be hard to implement.

    5.4 years ago
  • Profile image
    Mobile mods.

    Overload is certainly stock-worthy.

    5.4 years ago
  • Profile image
    I'm just more and more disappointed in this game

    @ComposerFreak let laugh with you

    5.4 years ago
  • Profile image
    I'm just more and more disappointed in this game

    @crowxe True, that's why I said it's the matter of philosophy. There's not a lot of thing we're missing. They're in game but we don't get them without extra efforts.

    5.4 years ago
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