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9,685

AnotherFireFox's Comments

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  • Profile image
    What's matter with this inputcontroller

    You said you created a variable called a in Vizzy and you used MUX on the inptutcontroller?

    5.4 years ago
  • Profile image
    Where are the games fuselage textures located at?

    You can't directly access them

    5.4 years ago
  • Profile image
    Who wants sphere tanks?

    moar updates

    5.4 years ago
  • Profile image
    New parts are coming soon

    @KraZIvan Currently working on how-to-add-fuel-quantity-slider :p

    +1 5.4 years ago
  • Profile image
    New parts are coming soon

    @Kishore0115 mods

    5.4 years ago
  • Profile image
    More customization for landing gear

    TIME TO MOD IT

    +1 5.4 years ago
  • Profile image
    New parts are coming soon

    @KraZIvan Srue, they're fuel tanks lol

    +1 5.4 years ago
  • Profile image
    How to put astronauts in command pod

    @PriyanshuRoy I'm not sure what can be wrong with custom command module. You can put a EVA chair in it. About rotation control, did you make sure you're not in translation mode?

    5.4 years ago
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    What kind of mod do you wanna have?

    @HAPPYWARRIOR You just can't make a mod for all platforms.

    5.4 years ago
  • Profile image
    What are lists in the Vizzy Program?

    Lists are very useful in programming. It's basically a list of values.

    +1 5.4 years ago
  • Profile image
    How to put astronauts in command pod

    @PriyanshuRoy what do you mean by custom command modules?

    5.4 years ago
  • Profile image
    How do I get vizzy to hold wings level?

    Good Solution: Jundroo adds the set roll to 'x' block
    Difficult Solution: Use PID controller to maintain desired roll

    +1 5.4 years ago
  • Profile image
    Log and export

    @crowxe as far as I know SR2Logger is what you want and Neph made the log windows out of the data.

    5.4 years ago
  • Profile image
    Log and export

    Neph is actively working on SR2Logger project. Test Video

    5.4 years ago
  • Profile image
    What kind of mod do you wanna have?

    Can anyone make a model of a fuel cell?

    5.4 years ago
  • Profile image
    What kind of mod do you wanna have?

    Seems like physical rendering range is just a constant, so technically it would be like just typing in the value you want thing...

    5.4 years ago
  • Profile image
    Answered // Is there any way to control a hinge or rotor using Vizzy?

    You can use a variable to control the hinge rotator with some xml modding..

    Set Variable yourVariableNameHere to someValue
    and go to inputController of the part in the xml
    input=yourCommandPodNameHere.FlightProgram.yourVariableNameHere

    +1 5.4 years ago
  • Profile image
    What kind of mod do you wanna have?

    @TestRunner The fuel types are included in Real Engine Overhaul. Do you need buoyancy?

    5.4 years ago
  • Profile image
    Can I get an official answer on angular velocity?

    @AndrewGarrison Yayyyy

    5.4 years ago
  • Profile image
    Can I get an official answer on angular velocity?

    @AndrewGarrison Okay, I will. How about give us some clue on making a mod on it? I've seen through ILSpy but I couldn't find which script makes the angular drag. I don't know how to make a mod not to add something but replace something. Can you help me on it?

    5.4 years ago
  • Profile image
    How to put astronauts in command pod

    In designer, grab an astronaut, and put it in the capsule. That's all.

    In game, control the astronaut, go closer to the capsule, right click on it.

    5.4 years ago
  • Profile image
    Can I get an official answer on angular velocity?

    @AndrewGarrison That's great, but can we have an option to disable the angular drag? This doesn't only hurt the feeling of realism, but also ruins my craft's key features - for example, my craft has real life scale of RCS thrusters and this is smaller than your angular drag so it can't really maneuver. It doesn't have stable aerodynamic reactions either. If we can't have the most accurate physics model, I'd have a fault version of it without angular drag. Allow us to have the option, please.

    PS: In my opinion, having a good PID controller and a strong enough gyro to compensate the angular instability would be better option than alter the law of physics to have the angular drag in the vacuum.

    5.4 years ago
  • Profile image
    How do I make multiple command blocks run programs simultaneously?

    @sflanker i meant locking heading related things

    5.4 years ago
  • Profile image
    How do I make multiple command blocks run programs simultaneously?

    All chips are running simultaneously, even after separation. Problem is there are some stupid bug currently that regardless of which chip makes the input command the commands are applied to the player's craft.

    +2 5.4 years ago
  • Profile image
    How I change the color of some part of the rocket?

    Press P

    +1 5.4 years ago
  • Profile image
    Version 0.9.202.0 - release notes since last beta

    Added button in Advanced Part Properties to change the command pod that controls a part. sweet!

    +1 5.4 years ago
  • Profile image
    What is the activation group code name?

    You don't change inputid in activation group. You change it on the part's input controller code.

    5.4 years ago
  • Profile image
    The ion motor shall have more power

    Ion engines are meant to burn for months or even for years.

    5.4 years ago
  • Profile image
    Transfer of crew without having to EVA

    I'd rather wait for the passable docking port that your astronauts can actually pass through.

    +4 5.4 years ago
  • Profile image
    Is anyone else having problems with staging amd fuel adapters?

    I don't have this issue.

    5.4 years ago
  • Profile image
    How about ladders for the astronauts?

    I think This suggestion is similar to this

    +1 5.4 years ago
  • Profile image
    Real time external map: SR2Logger-PSMap

    @Nethereal :(

    5.4 years ago
  • Profile image
    I think Astronauts on EVA chair should also have First Person view.

    @TestRunner here it is

    +1 5.4 years ago
  • Profile image
    I think Astronauts on EVA chair should also have First Person view.

    @TestRunner This is a sneak pic of my capsule

    +1 5.4 years ago
  • Profile image
    Real time external map: SR2Logger-PSMap

    Add Synthetic Aperture Radar parts so that you have to scan planetary surface to use the map: giving a purpose of launching sats

    5.4 years ago
  • Profile image
    Vizzy on Non Controlled Craft - What Works and What Doesn't

    Not being able to lock the heading of non-controlled craft really pisses me off a lot tho

    +3 5.4 years ago
  • Profile image
    Vizzy on Non Controlled Craft - What Works and What Doesn't

    Have a upvote

    5.4 years ago
  • Profile image
    Vizzy, orientation vectors ?

    @crowxe If you wanna know roll, I'd rather compare craft position vector and craft yaw axis vector. I can make a code if you want.

    5.4 years ago
  • Profile image
    Vizzy - Controlling multiple separate crafts at once?

    I'm about sure the right way to do it is having multiple command chip and making each of them controlling respective crafts.

    You can make a subassembly of your rocket and load it with "New Rocket". Then attach a command chip on it and then press "Set Primary". Now your subassembly has a dedicated command chip. Save it a subassembly again and load it on your original rocket. Now you have a part of your rocket controlled by secondary command chip.

    Here's the example. This rocket has 3 command chip: Crew Module is controlled by primary command chip, CM Command Pod. Service Module is controlled by another command chip: ESM Flight Control. Booster Rocket is controlled by the last command chip: ACES Flight Command.

    5.4 years ago
  • Profile image
    Vizzy, orientation vectors ?

    Why would you? There's Pitch and Heading, that's what you need to play with relation to the surface.

    5.4 years ago
  • Profile image
    Progress

    @pedro16797 that's not what he asked

    5.4 years ago
  • Profile image
    Progress

    @pedro16797 Nope, he asked the epoch of the planetary arrangement.

    5.4 years ago
  • Profile image
    A preview of the new work

    @GrayStar I don't understand how that make the mirror not reflecting but transparent. Sounds like a glitch. However I'm gonna try it.

    5.4 years ago
  • Profile image
    A preview of the new work

    @GrayStar how can you use a mirror to reflect outside?

    5.4 years ago
  • Profile image
    A preview of the new work

    Cool, how did you made the windows?

    5.4 years ago
  • Profile image
    Progress

    @Icezhuo There is no xml code to set the game time. I placed all the planets on the place of Dec.24th 2018 so you can consider that's the timeline.

    5.4 years ago
  • Profile image
    New beta (includes mobile!) - v0.9.201.0

    It would be great if we can surface-attach things on the EVA chair to customize it.

    +3 5.4 years ago
  • Profile image
    Do we create a rocket for the payload or the payload for the rocket?

    In real life or in game?

    5.4 years ago
  • Profile image
    You have ideas for SimpleGalaxy?

    B l a c k h o l e

    5.4 years ago
  • Profile image
    RSS 1.0?

    @SupremeDorian Praise Jundroo

    5.5 years ago
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