Auto Credit Based on KellyNyanbinary's Centaurus-R

An automated and reusable rocket!
You only have to switch between the booster and upper stage manually.
Check out my capsule too.

you must run the game with "part lift forces" on.

Enjoy!


Watch the video I made of it!
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Developed by
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GENERAL INFO

  • Predecessor: Centaurus-R
  • Successors 2 craft(s) +35 bonus
  • Created On: Windows
  • Game Version: 0.9.205.0
  • Price: $69,433k
  • Number of Parts: 209
  • Dimensions: 96 m x 11 m x 11 m

PERFORMANCE

  • Total Delta V: 6.1km/s
  • Total Thrust: 16.6MN
  • Engines: 10
  • Wet Mass: 9.75E+5kg
  • Dry Mass: 1.11E+5kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 5 3.9km/s 15.4MN 2.2m 9.75E+5kg
2 5 2.2km/s 1.2MN 3.7m 1.62E+5kg

Comments

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  • Profile image
    5,066 AgniteSpace

    How can I use it in 0.9.704 version of the game ?

    2.9 years ago
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    6,715 Patelsh24

    @Sukanta that was 3 months ago, since that I’v done the whole accurate landing lol

    3.8 years ago
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    172 Sukanta

    @Patelsh24 use mod

    3.8 years ago
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    6,715 Patelsh24

    How do you land accurately? So far iv got the entire burn all the way down to landing down and it can land, but I really want to do a boost back burn that can land at the landing pads. How do I do this?

    +4 4.0 years ago
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    Bruh, i tried making the exact same thing, i’m not good at coding, but it could land, not spacex style though, ikve abandoned it though because each attempt was different. Great job. I wish i could code like you

    4.0 years ago
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    Not bad.
    Check out the plane and rockets I made.

    +1 4.1 years ago
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    您就是小吧主吧

    4.1 years ago
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    Great job as always.

    4.1 years ago
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    Muhteşem.

    4.1 years ago
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    53.5k KirRu

    Wow, try to make double booster landing

    +4 4.1 years ago
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    Nice.

    4.1 years ago
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    0 SoMa

    @Kell Thanks! Works a treat. Very nice code. Brilliant work.

    4.1 years ago
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    You need to switch crafts by going into map view, click on the search icon in the top left, and look for the upper stage there. After clicking on the name of the upper stage, there is a panel on the right of the screen that you should open. One of the options is to switch to that craft. @SoMa

    +2 4.1 years ago
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    0 SoMa

    @Kell, the program is brilliant! So many people under-use user messages and broadcast functions, but I always knew what your script was doing at any given time.
    One snag tho, when I try to switch back to the upper stage after the booster does the initial burn-back maneuver, it is no longer available (I am guessing due to the distance between the booster and the upper is now too great?) and I can not get the program to unpause. What am I missing?
    (Win 10, "part lift forces" enabled, v 0.9.204.0)

    4.1 years ago
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    Best rocket I've seen so far

    +1 4.1 years ago
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    2,446 Mandalorian

    CASA needs you!!!

    4.1 years ago
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    DAMN! This is really the best rocket online.
    Thank you very much for sharing it!

    4.1 years ago
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    Cool

    4.1 years ago
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    150 stuwart

    i have changed the landing target lat long but its not landin were i want

    4.1 years ago
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    @stuwart I do not think so. That variable should be unused. You might want to change the landing site target in the booster's chip's flight program though.

    +2 4.1 years ago
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    150 stuwart

    I want to use it in rss, do i need to change the drooangularspeedrdeg?

    4.1 years ago
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    I was able to transfer your precise boost back vizzy program on to my own booster and with a little tweaking With the variables and activation groups I was able to make it work for all of my core boosters

    4.1 years ago
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    8,457 s5ehfr9

    I feel a mixture of excitement and disappointment when what I wanted to make gets implemented by others.
    Great work though.

    +2 4.1 years ago
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    60 Sorry

    Cool

    4.1 years ago
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    Very precise

    4.1 years ago
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