This rocket uses a large plane as its launch pad. To have a successful launch, first, activate stage 1. This will start the plane's engines. For best performance, it's reccomended to take the plane up to 10 km or above before seperation. Once the desired altitude is reached, activate stage 2. This will seperate the rocket and its counterweight. The counterweight's parachute will deploy once this is activated. Next, switch to the rocket. It's best to click on its command pod and have the popup window while seperating to ensure an easy switch. Next, click through stage 1 and 2, and then stage 3 will ignite the rocket's engine. Make sure to pitch up heavily to ensure a good trajectory. The rest is like launching a normal rocket.
PS: Sorry for how trashy the plane looks, I'm more of a rocket guy.
GENERAL INFO
- Created On: Windows
- Game Version: 1.3.204.1
- Price: $170,079k
- Number of Parts: 37
- Dimensions: 16 m x 54 m x 68 m
PERFORMANCE
- Total Delta V: 0m/s
- Total Thrust: 195kN
- Engines: 6
- Wet Mass: 2.42E+5kg
- Dry Mass: 1.34E+5kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 4 | 0m/s | 0N | 0s | 2.42E+5kg |
3 | 0 | 0m/s | 0N | 0s | 2.24E+5kg |
4 | 0 | 0m/s | 0N | 0s | 2.24E+5kg |
The plane doesn't look trashy!
If you want to get rid of the counterweight, then you can move the rocket payload closer to the center of mass.
Reasoning: This would mean that there is less of a rolling moment because there isn't a lever created by the wingspan. That's why Ailerons are typically near the wingtips, the increased leverage makes them more effective. To use the reversal, do the opposite.