A "realistic" craft partially inspired by future launch vehicles. The second stage (Patriot Vehicle, or PV) can go on to orbit and land on any of Droos' moons, and return without orbital refueling. The first stage (Patriot Booster, PB) can be returned to the launch site, or landed on the drone ship with enough skill. None of the parts aboard the Patriot IV have been tinkered to lower their mass, so you can fly without feeling dirty (LOL). The PV can carry 12 crew, although getting them out of the spacecraft and to the ground is another problem. With orbital refueling, trips to Cylero and back can be accomplished with little effort.

Some useful action groups:

2: Landing Legs (PV)
3: Drogue Parachute (PV)
4: Main Parachutes (PV)
5: Nose Cone (PV)
6: Landing Legs (PB)
7: Re-Entry Fins (PB)

I reccommend closing the PB landing legs shortly after liftoff to reduce drag on the vehicle.

The PB is equipped with RCS thrusters, and fins for controlling attitude on re-entry. I would reccommend disabling three engines, and landing with one.

The parachutes don't slow the vehicle to a survivable velocity on Droo (+/- 100 m/s), and I reccommend augmenting the deceleration using the main engines.

I have been playing this game for years, but this is the first vehicle I have shared. I hope yall like it!

GENERAL INFO

  • Created On: Windows
  • Game Version: 0.9.704.0
  • Price: $147,809k
  • Number of Parts: 198
  • Dimensions: 79 m x 25 m x 22 m

PERFORMANCE

  • Total Delta V: 10.9km/s
  • Total Thrust: 36.9MN
  • Engines: 10
  • Wet Mass: 2E+6kg
  • Dry Mass: 1.27E+5kg

STAGES

Stage Engines Delta V Thrust Burn Mass
2 4 3.0km/s 29.8MN 2.1m 2E+6kg
4 6 7.9km/s 7.1MN 4.4m 6.54E+5kg

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