IMPORTANT!!! PLEASE READ: This craft is not finished. The part count got so high that it began to heavily impact my iPhone's battery capacity. May crash the game on mobile with high settings, but I had no issues with medium settings.

Yes. Here it is. After weeks of things not working and abusing my iPhone, I finally got the dang thing to fly (somewhat) properly. Lesson learned: functionality over looks is a must when making crafts.

CONTROLS
[Use keyboard controls for PC/Stick Controls for Mobile; Doesn't work with the NAV Sphere!! This is Important!]
Flight:
1. AG1 and/or Stage 1 to activate vertical takeoff thrusters. Stabilize with keyboard/stick controls. Deactivate when desired altitude is achieved.
2 Stage 2 to activate main thrusters. (You can't see the engine plumes but yes, it's on) Again, keyboard/stick controls for flight.

Other:
•Close Landing Gear: Activate Landing Gear+Slider 1 All the way up+Deactivate Landing Gear+Slider 1 back to neutral position.
•DO NOT ACTIVATE STAGE 3 OR 4!!!

Thank you (: Sorry I wasnt able to make this craft live up to it's expectations, but here it is. Feel free to correct any issues with it or add on to it and reupload as a successor (BUT PLEASE GIVE CREDIT WHERE CREDIT IS DUE!!)

GENERAL INFO

  • Successors 1 craft(s)
  • This craft has been featured
  • Created On: iOS
  • Game Version: 0.8.201.0
  • Price: $263,963k
  • Number of Parts: 750
  • Dimensions: 7m x 15m x 20m

PERFORMANCE

  • Total Delta V: 34.1km/s
  • Total Thrust: 21.5MN
  • Engines: 46
  • Wet Mass: 162,597kg
  • Dry Mass: -7,984,012kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 12 29.3km/s 16.5MN 37.3m 154,266kg
2 28 4.8km/s 5.1MN 1.9m 154,266kg

Comments

  • Log in to leave a comment
  • Profile image
    1,708 nathanmagnus

    Actually, you could probably make a makeshift hyperdrive with a ridiculous amount of boosters and fuel, and then scale them down in tinker panel... @Gamer360

    +1 13 days ago
  • Profile image

    I think the only impossible thing here is weapons and hyperdrive

    +2 13 days ago
  • Profile image

    @nathanmagnus when ever you make some nice and cool craft I will there to upvote you Pro like you SR2 community is happy to have !

    +2 15 days ago
  • Profile image
    1,708 nathanmagnus

    Thanks for the kind words! @wwwNews222com

    +1 15 days ago
  • Profile image

    Well done nice work !

    +2 15 days ago
  • Profile image
    1,708 nathanmagnus

    Thanks! @Foxman21

    +1 16 days ago
  • Profile image

    Looks cool

    +1 16 days ago
  • Profile image
    588 Awsomur

    The garbage will do!

    +1 17 days ago
  • Profile image
    450 RikHar

    VERY NICE WORK! A lot of time on that for sure.Keep up the good work. looking forward to more.

    +2 18 days ago
  • Profile image

    @weebabyseamus You know, it is a "Piece of junk!" ;)

    +1 19 days ago
  • Profile image
    17.4k pedro16797

    @weebabyseamus I just changed a bunch of small things, I'm kind of bussy with ESS and a craft that I want to release the 31st but with a couple of hours I think I can make this fly and perform a bit better

    +3 20 days ago
  • Profile image

    @pedro16797 Actually, flying yours in fast forward is almost spot on lol. This bucket of bolts keeps losing parts too.....

    +1 20 days ago
  • Profile image

    @nathanmagnus @pedro16797 this is what makes this game great, great job on this! Fixed version flies great, almost less than twelve parsecs good.

    +2 20 days ago
  • Profile image
    1,708 nathanmagnus

    Thank you so much for detailed response. I’ll be sure to use these tips in my next craft. I’ll try your fixed version when I get home. @pedro16797

    20 days ago
  • Profile image
    17.4k pedro16797

    Quick fix
    Some things about the craft:
    - Setting a lot of things to AG9 without any warning is not a good practice
    - You don't need to set pistons and cargo bay doors to Activate like Landing legs for them to work as landing legs, so stage 3 is gone
    - If you have the interstages set to use an AG (in this case AG9) you don't need to stage them, so stage 4 gone
    - If you set the VTOL engines to AG1 you should rename that AG and you don't need staging, so stage 1 gone
    - If you enable hidden tools in the tinker panel you have access to more options in the input controllers, I've done something easy for now but you can make very detailed animations for the extension and retraction of the legs without using any slider, so slider 1 gone

    Now there's only 1 stage and you don't need to use sliders. I can add some things like basic animations for the legs going up and down (without increasing the part count) and if you change all your VTOL engines to be ion engines and the main engines to be just 1 ion engine instead of a lot of engines I can change the fuel consumption and thrust so you have more power and less fuel consumption

    +1 20 days ago
  • Profile image
    17.4k pedro16797

    @nathanmagnus do you have discord?

    20 days ago
  • Profile image

    It's unreal you made this...on mobile too!
    How many hours did you put into it?

    +2 20 days ago
  • Profile image

    When I saw "DO NOT ACTIVATE STAGE 3 OR 4!!!" in the description I immediately went ahead and activated stages 3 and 4 for a surprisingly delightful result...

    +2 21 days ago
  • Profile image
    1,708 nathanmagnus

    That would be fantastic! @pedro16797

    21 days ago
  • Profile image
    17.4k pedro16797

    I'm amazed this was made in a mobile. Unbelievable. Great job!

    If you need some help with the functionality ping me, I can help you with some of the issues.

    +2 21 days ago
  • Profile image
    1,708 nathanmagnus

    Sorry you couldn’t recreate the sound. I guess it was just a happy accident on my part. @Galpinju01

    21 days ago
  • Profile image

    Awesome work! Might I suggest you make the Ebon Hawk next?

    +1 21 days ago
  • Profile image

    @nathanmagnus I made a subassembly and I didn’t get that sound.

    +1 22 days ago
  • Profile image
    1,708 nathanmagnus

    I didn’t do anything in particular to make them sound like that... The main engines are dragon engines, though, so that’s probably it. @Galpinju01

    22 days ago
  • Profile image

    @nathanmagnus how did you make the engines produce that noise?

    +1 22 days ago
  • Log in to see more comments

41 Upvotes

Log in in to upvote this post.