An upgraded version, added auto land on cylero and luna
Just like before, make sure the “heat tiles” are pointing up before the deorbit burn, make sure the initial periapsis on planet encounter is higher than 300km, then press activation group 2 when entering SOI to lower it, otherwise the orbiting and landing phases won’t work
Activation group 4 to activate the crew elevator, slider 3 to take it out and slider 4 to lower it down
GENERAL INFO
- Predecessor: Block 2 crewed concept
- Created On: iOS
- Game Version: 1.3.204.1
- Price: $6,732,474k
- Number of Parts: 2143
- Dimensions: 141 m x 25 m x 25 m
PERFORMANCE
- Total Delta V: 80.1km/s
- Total Thrust: 95.1MN
- Engines: 65
- Wet Mass: 1.1E+8kg
- Dry Mass: 1.06E+8kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 33 | 1.4km/s | 80.3MN | 2.9m | 1.2E+7kg |
4 | 3 | 40.2km/s | 7.4MN | 18.9m | 1.53E+5kg |
5 | 3 | 38.5km/s | 7.3MN | 18.3m | 1.53E+5kg |
7 | 3 | 0m/s | 20kN | 0s | 1.53E+5kg |
7 Comments
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@SpaceLAerospace btw, how is the landing working? I'm not sure if I fixed all the problems with the Landing, but I'm pretty sure it can do a decent job
If there's anything I can fix, feel free to let me know, I'll keep trying to improve on it anyway -
@SpaceLAerospace wym vents? Like for excess fuel, or for the crew compartment?
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@SpaceLAerospace 👍🏻