Auto launch, orbit, belly flop, ship and booster landing (no tower catch yet)
Activation group 9 to launch
Once the ship is in orbit activation group 9, then activation group 1 to start the deorbit burn and auto belly flop (make sure the heat tiles pointing up before the deorbit burn)
Activation group 7 to open the crew compartment
Activation group 4 activate the crew elevator, then slider 3 ro bring it out, and slider 4 to bring it down (deactivate group 4 before taking an astronaut out)
Currently working on script to land on other planets and a working pez dispenser.
NEW VERSION IS OUT!!!
GENERAL INFO
- Successors 2 craft(s) +14 bonus
- Created On: iOS
- Game Version: 1.3.204.1
- Price: $6,730,616k
- Number of Parts: 2152
- Dimensions: 141 m x 25 m x 25 m
PERFORMANCE
- Total Delta V: 79.9km/s
- Total Thrust: 95.1MN
- Engines: 65
- Wet Mass: 1.1E+8kg
- Dry Mass: 1.06E+8kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 33 | 1.4km/s | 80.3MN | 2.9m | 1.2E+7kg |
4 | 3 | 40.1km/s | 7.4MN | 19.4m | 1.48E+5kg |
5 | 3 | 38.4km/s | 7.3MN | 18.8m | 1.48E+5kg |
7 | 3 | 0m/s | 20kN | 0s | 1.48E+5kg |
18 Comments
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@Luc3s yeah, got it
Anyway thanks man, I'll work on the boostback for now, will probably take me a while though, I'm still learning how to do vizzy properly -
2,338 Luc3s
@MarkoStappen331 Yeah, but the one I described is one I haven`t uploaded yet, but is much better, much more accurate
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@Luc3s I meant the starship one, with the booster catch, I thought that's the one you meant
I'll look at the vectors guide tho, I guess it'll help -
2,338 Luc3s
@MarkoStappen331 I haven`t uploaded a craft with this program yet, you are looking at the wrong craft
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@Luc3s not yet
I've actually had a look at your program, it seems really long, but it works
I'll try something similar -
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@Luc3s thanks bro, honestly I've been wanting to do a booster catch for a while now but didn't know really how to do a proper boost back, I'll try that
Thanks👍🏻 -
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@SpaceLAerospace btw I’m currently working on a new version
I already added back the window, and currently working on adding a functioning pez dispenser -
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1,614 SpaceLAerospace
@MarkoStappen331 can I repost your craft, with more cameras? I will credit you.
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@SpaceLAerospace yeah, I made it myself, took a while though
It used to have windows in previous versions I've made, but it worked weird with the crew door, so I removed them
I'll probably add them back later when I find a fix -
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I have a few tips for you for the booster tower catch. I just recently made a super simple and reliable booster catch program.
First, have a Distance calculator. This is included in this craft https://www.simplerockets.com/c/M260C4/Hover-to-Target-Program
For a boostback burn, set the boosters heading to the heading of the impact position, which you can learn in the vectors guide on steam, which you can calculate with this program https://www.simplerockets.com/c/1kbmWf/Impact-Prediction-Chip, and the throttle to the distance between the impact position and the target position divided by 10000, until the distance is less than 300 meters. And for the landing burn, if you have accurate weight of the booster and accurate thrust for the raptors, then you can light the engines when the craft is below 1600 meters altitude, and you can use the hover to target program to guide it to the tower, and for the booster to throttle the engines, put a bunch of if and else statements together, like if altitude > 500 set throttle to (vertical rate -20, which is an instruction in that hover to target program), else if altitude > 400 (vertical rate -10) and so on until the booster is at the altitude of the tower`s arms, so lets say the arms altitude is 180, then the final if else statement is: if altitude < 185 set throttle to -1.
Hope This Helps!