Auto Credit Based on ImLordeYaYaYa's CRETE 1 rover

Vizzy is broken since updates, will fix


The CRETE Shuttle was created for the automated delivery of the CRETE 1 rover to Luna and returning the empty Shuttle to the launch complex runway. The Vanilla Shuttle, Lander, and Rover have their own control chips with seperate programs - Throttle will bypass the programs for manual control of the crafts.
The "Brake" input will start each step of the journey - the longer rocket burns are set to fast foreward speed (a high fast foreward speed could affect the accuracy of the program)
- Vizzy Program Includes
1. Launch to circular orbit around Droo
2. Luna intercept program
3. Deploy Lander - the cargo bay will open and release the lander, the droonauts can EVA to the rover manually - then take control of the lander(contraption holding the rover) the "auto land"(AG3) will only show up if you are in control of the lander
4. Auto Land on Luna(Lander to circular orbit, then a brake prompt for landing on the surface)
5. Return to Droo (Shuttle return to 100km orbit around droo -after lander is safely on luna surface - the brake prompt shows up 60 seconds after lander is deployed so the displays dont overlap - if its not showing when you take control of the shuttle again, fast foreward and the display will show up)
6. Reentry and Runway landing (vizzy will find deorbit burn position, reenter west of the runway, and land back at the launch complex runway)
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Built and Vizzied by ImLordeYaYaYa, SmurfResearchX, and landing burn/support on everything from Crowxe
Vector to Heading expression from S5ehfr9
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The Lander program will still work without moving the Droonauts to the Rover seats, or you can move them to the rover seats in the builder screen to skip the EVA.

GENERAL INFO

  • Predecessor: CRETE 1 rover
  • Created On: Android
  • Game Version: 0.9.307.0
  • Price: $163,206k
  • Number of Parts: 385
  • Dimensions: 56 m x 32 m x 21 m

PERFORMANCE

  • Total Delta V: 8.1km/s
  • Total Thrust: 30.7MN
  • Engines: 17
  • Wet Mass: 1.36E+6kg
  • Dry Mass: 1.47E+5kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 2 2.4km/s 21.2MN 1.8m 1.36E+6kg
2 2 3.8km/s 9.0MN 2.2m 5.49E+5kg
3 4 1.8km/s 365kN 8.5m 1.26E+5kg
5 2 0m/s 0N 0s 1.01E+5kg

11 Comments

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    8,428 crowxe

    @SmurfResearchX it was all perfect at my end until approach

    3.9 years ago
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    @crowxe - hmm, i dont know what is happening on my phone - when it reaches orbit, it rolls continuously - but if i manually adjust it to belly up, it does the luna intercept correctly - then never aligns by itself anymore...but if i help it with the joysticks, it does all the burns for the shuttle and lander properly, and then lands on the runway - weird

    3.9 years ago
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    8,428 crowxe

    @SmurfResearchX No issues with my crafts now and all went well with this shuttle except the approach for landing was going zigzag until ran out of fuel !

    3.9 years ago
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    @ImLordeYaYaYa @crowxe - it does the drunken ballerina dance with the update also...but just adding an extra "set roll to 0" and "lock prograde" after it reaches orbit fixed that part...but it for some reason(maybe a bug in the release) wont let it align for the burns...when the program sets it to retrograde, it lines up to a 4 degree nose up(never aligning to retrograde) - im going to see if doing pitch/roll/yaw seperately with the heading unlocked during the alignment...but i tried just pitch so far, and it wont align to 0 either, if i disregard the heading and roll - are your other crafts having trouble with controls?

    3.9 years ago
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    @Rizkyman - thank you - i think they did some changes to how the pitch and roll work when the heading is locked/unlocked and are some bugs with that part, so we didnt change it in case it was one of the bugs causing trouble...if it stops working when the next public update is released, it will definitely get revised. i think the roll adjustment (that turns it belly up during takeoff and luna transfer, to keep it aligned) is the line that isnt working with the beta

    3.9 years ago
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    22.6k Rizkyman

    Excellent Craft!, but crashed to the moon with new beta

    3.9 years ago
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    @ImLordeYaYaYa @crowxe - big thanks - it has been alot of fun, im almost sad that its finished😂 - but there will be more challenges for drookind to conquer!

    +1 3.9 years ago
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    8,428 crowxe

    @ImLordeYaYaYa it felt like I'm a member of some small scale SpaceX , so yeah been pleasure even though my part was small and luckily not entailed with other flight procedures and programs :) , thank you and @SmurfResearchX

    +3 3.9 years ago
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    @SmurfResearchX @crowxe had a lot of pleasure working with you guys!

    +1 3.9 years ago
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    Thanks @Eyegug

    3.9 years ago
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    0 Eyegug

    Awesome program!

    3.9 years ago

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