This craft requires the beta version of the game, which is currently undergoing testing and has not yet been released.

I'm back... NOT DEAD LMAO...
And for the sake of no changes in my passions...
I release the beta 0.9.0 version of my Eagle LM Ascent stage.

Visual quality, DeltaV / mass realism, Real RCS and Cinematic firendly are my goals for this new SATURN V PROJECT .

Try it and give me ideas or bug correction to do please.

!RSS 2.0 used as sandbox!

Activation groups:
1 : APS
9 : Antennas
10 : RCS

GENERAL INFO

  • Successors 1 craft(s)
  • Created On: Windows
  • Game Version: 1.3.0.6
  • Price: $4,232k
  • Number of Parts: 924
  • Dimensions: 3 m x 4 m x 4 m

PERFORMANCE

  • Total Delta V: 2.1km/s
  • Total Thrust: 22kN
  • Engines: 17
  • Wet Mass: 4,668kg
  • Dry Mass: 2,032kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 1 2.1km/s 16kN 7.5m 4,668kg

15 Comments

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    3,773 Mikel8

    @RamenNoodlesXVII Otherwise... I could try to make modules with less micro details, and transform others into labels 🤔
    (Sort of special mobile friendly version)

    +1 one month ago
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    3,773 Mikel8

    @RamenNoodlesXVII I understand you man. I was on mobile 2years ago. But i found out that labels are godly parts.
    See, this craft is made out of about 250-300 label parts. But these are so optimised that they count (in term of lag) as only 25-30.
    So "Modeling every bolt" becomes less of a problem.
    And as for the descent stage, about 200 parts are labels too.
    I try my best to optimise while adding tons of realism...💁🏽‍♂️

    +1 one month ago
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    @Mikel8 😭😭 my idea is sometimes some details don't need to be there haha, or use textures instead of modeling each bolt

    one month ago
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    3,773 Mikel8

    @RamenNoodlesXVII Hemm you know... I've worked on the LM descent stage and it is alread made out of 1k+ parts during WIP 😅😅😅😅.
    I can swear the Saturn V will be less than 10k but not less than 4k parts 😅
    (Goal is to avoid + than 5k parts)

    one month ago
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    @Mikel8 just perhaps please try keeping it playable on mobile? Not like 10000 parts like Ironmanmusk haha

    one month ago
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    @Mikel8 ooh okay, love the realism! And on mobile so still waiting for 1.3 but I'll take a look again next update!

    one month ago
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    3,773 Mikel8

    @RamenNoodlesXVII Hello !
    Thank you for the feedback.
    - Thrust axis : is off axis like the real one, actually i centered it a bit more compared to the real LM (normaly it would be offset by more than 3-4°). See this
    -RCS : i can't figure how to make them turn off when time warping. If you check in xml properties you'll see that they are already modified on "SupportTimeWarp" to "TRUE". See this
    -Engine cutout : Have you the 1.3 update ? On my client the engine already creates a visual cut inside the bottom insulation sheet of the LM. See this

    Have a nice one ;) !

    +1 one month ago
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    Maybe can make it even more realistic by creating a cutout for the engine (so there's not a block going halfway through the nozzle)

    +1 one month ago
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    The thrust is a bit off axis, is that like the real one? Also would be nice to be able to time warp with rcs enabled

    +1 one month ago
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    3,773 Mikel8

    @astrospace445 Soldier's still alive...

    one month ago
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    After 2 years... He finally posted.

    +1 one month ago
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    3,773 Mikel8

    @KirRu thx. It took some effort XD

    +1 one month ago
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    53.5k KirRu

    Sick

    +1 one month ago
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    3,773 Mikel8

    @RamenNoodlesXVII Yes... never stopping it lol

    +1 one month ago
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    You're back!! And with more Saturn V lol

    +1 one month ago

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