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Auto Credit Based on MechanizedBlackSheep's 65,536:1 Gear Reduction

I think I'm finding some physical limits for parts in the game. it would appear from this toy part to part pressure is limited to around 225,000 kg before it starts to "pull through" the peice. This little toy can move any weight you put on it, but part to part pressures won't let it do much more than 225,000 times the number of gears in contact lifting (2 in this version). Already approaching 1k parts, I think it's time for a new design.

Putting this up so you can see just what a tiny single 145.5 kw motor can do :) Much better design and major improvements on the way, this was just a test that was born from other tests and shows so much about the game physics you wouldn't normally see.

Last pic if you zoom in you can see the "foot" starting to appear under the platform (about 15 minutes in) with the current weight set up for the fuel tank (~502k kg). Final drive makes contact on the lift arm around 1/4 of a rotation of the third ring (yellow) and by the half of the third Ring's rotation is when you start to see the object away from breaking ground contact. It always reaches this point with any weight. By full rotation, if it's not "tearing through" on the lift arm gears, you see a noticeable gap under the platform. It takes about 20 minutes to get one full rotation on the third ring. ( Time Warp 2x works ok with it, beyond and the sandbox freezes the motor and parts until you slow down time again)

GENERAL INFO

  • Predecessor: 65,536:1 Gear Reduction
  • Created On: Windows
  • Game Version: 0.9.802.0
  • Price: $967k
  • Number of Parts: 957
  • Dimensions: 49 m x 31 m x 89 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 0N
  • Engines: 0
  • Wet Mass: 2.7E+6kg
  • Dry Mass: 2.17E+6kg

STAGES

Stage Engines Delta V Thrust Burn Mass

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