The AJ-13B was the main attacker aircraft created for the RUN. Since the commissioning of the RUNs Foray Class aircraft carriers, the reliable TB-3s and TB-4s were far too large for the small ships, so a solution was made in the form of the navy's very own twin-engine supersonic attack aircraft. The AJ-13 served alongside the FJ-11N throughout its service in the navy and into retirement. The AJ-13 is most notable for its involvement in the damage assessment missions flown over a Nwadae autonomous zone after it suffered a strategic nuclear strike carried out by the Borobian air force. The sortie of AJ-13Bs were intercepted and turned away from nwadae aerospace by wolfranian occupiers, who were also responsible for the successful interception and elimination of the Borobian missiles sent into Nwadae airspace.

SLIDER 1 - Flaps

AG 1 - Missile motor

AG 8 - Landing gear

Staging - Jettison

Basic flight controls

GENERAL INFO

  • Created On: Windows
  • Game Version: 1.0.3.0
  • Price: $3,944k
  • Number of Parts: 366
  • Dimensions: 6 m x 10 m x 19 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 38kN
  • Engines: 5
  • Wet Mass: 19,601kg
  • Dry Mass: 13,465kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 2 0m/s 0N 0s 19,601kg

9 Comments

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  • Profile image
    100 Vincent

    Jagacquire.

    Pinned 1.3 years ago
  • Profile image
    4,015 PZLAgencies

    also can you do F117 nighthawk?

    1.1 years ago
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    electro boogalo part 2 except im on juno community now

    1.2 years ago
  • Profile image
    4,015 PZLAgencies

    You have been making really good fighter jets, but I prefer airliners.

    1.2 years ago
  • Profile image
    Mod Mostly

    @AlbertanPlaneMaker Same, it took a little messing round to get familiar with where everything is and how to use it.

    1.3 years ago
  • Profile image
    108 CL125

    @Mostly Thanks, im just confused as hell because i come from the SP Land

    1.3 years ago
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    Mod Mostly

    @AlbertanPlaneMaker

    Always build with a reference. Kind of like art. if you don't have inspiration from a real world thing your build process will be directionless.

    Basic shapes first. If you're working on a plane with complex geometry think of ways to break it up into different segments.

    Worry about how well the plane flies after you got the appearance down. If you're concerned with how the plane flies while still adding onto the visual aspects of the build you will slow your build progress down to a crawl.

    +3 1.3 years ago
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    108 CL125

    Hey i just got the game, you got any tips for building planes?

    1.3 years ago
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    13.6k FalconAero

    THE CURSED MISSILE

    1.3 years ago

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