Update:
Komodo capsule replaced by JSO Phoenix capsule, small vizzy update.
This is a fully reuseable 1 stage suborbital rocket. The code automatically lands the first stage near the space center. I am still working on recovering the capsule.
Note: this was designed on the stock Juno system. I have not tested it on any other systems.
the next version might be a while, since I have been more focused on my Phoenix capsules and my Phoenix crew lift.
GENERAL INFO
- Predecessor: JSO Bullet- auto reuse V 0.5
- Created On: iOS
- Game Version: 0.9.506.0
- Price: $4,052k
- Number of Parts: 201
- Dimensions: 19 m x 7 m x 7 m
PERFORMANCE
- Total Delta V: 1.4km/s
- Total Thrust: 798kN
- Engines: 9
- Wet Mass: 90,414kg
- Dry Mass: 11,463kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 1 | 1.4km/s | 691kN | 2.5m | 90,414kg |
8 | 0 | 0m/s | 0N | 0s | 40,657kg |
10 Comments
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4,265 kittman
@JSO18 I just ran three flights: realtime including countdown, fast forward for most of the flight (including boost back), and fast forward ascent only. The third flight landed the closest of the three (on the runway) and with the most remaining fuel (8%). The realtime flight had 5% left and the fast forward flight had 7%. Interesting stats, huh? Kinda opposite of what I was expecting.
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4,265 kittman
I like!
I ran out of fuel a couple times before the landing was perfect.
Very cool craft -
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@kittman that is weird. I did not expect that either. I am also surprised you got a flight to land on the runway. Normally it did not get that close for me, since my program just has it do a boost back until it is moving a certain speed in one direction. It is not designed to do an accurate landing.