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I am working on a new auto payload launcher, but when I make a countdown loop, timer loop, and other loops where it does something, than waits _ seconds, it always waits more than what I put in. Why?

GENERAL INFO

  • Created On: iOS
  • Game Version: 0.9.404.0
  • Price: $67,707k
  • Number of Parts: 34
  • Dimensions: 80 m x 7 m x 7 m

PERFORMANCE

  • Total Delta V: 6.2km/s
  • Total Thrust: 17.2MN
  • Engines: 10
  • Wet Mass: 1.07E+6kg
  • Dry Mass: 77,082kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 7 3.9km/s 13.9MN 2.8m 1.07E+6kg
3 3 2.4km/s 3.3MN 2.2m 2.59E+5kg

10 Comments

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    @JSO18 - great! im glad it worked

    3.6 years ago
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    3,634 JSO18

    @SmurfResearchX thanks, I just got the gravity turn to work right now! Thanks for the advice, it really helped.

    3.6 years ago
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    @JSO18 - awesome, i was messing with it last night and got to putting it into the gravity turn and throttle adjustments also - i will have some more time tonite to get on here and continue with it - trying to keep all the display messages working with the changes, and not scramble it too much

    3.6 years ago
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    3,634 JSO18

    @SmurfResearchX using your advice I solved the clock problem, but I have not yet solved the gravity turn problem

    3.6 years ago
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    3,634 JSO18

    @SmurfResearchX thanks so much

    3.6 years ago
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    @JSO18 - right - im sure there is a way to get it to run accurate with the clock - ill try changing it to clock time with the variables and upload it back to you

    3.6 years ago
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    3,634 JSO18

    Also, if someone is running the game on a faster device than me, it could also mess up the flight

    3.6 years ago
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    3,634 JSO18

    @SmurfResearchX thanks, are there any workarounds for when I change pitch by -.5, then wait .5 seconds? I have discovered that it will completely change the flight if the time mode is in fast forward

    3.6 years ago
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    i think extra time is spent on the active parts of the vizzy program - the only way that seems to work against accurate clock time is to set a variable to current clock time (example) "launch time", then use "current time - launch time(variable)" to get the seconds since launch

    3.6 years ago
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    3,634 JSO18

    @theUSSR thanks!

    3.6 years ago

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