Auto Credit Based on Pedro's (RSS) SpaceX Starship

Here is my first Starship of my non-tinkered series.
Big thanks to pedro16797 for the payload bay design. The idea is from his Starship. Perdo, really thanks.

ATTENTION!!!
Be kind when landing, it has a very Alpha version of landing legs. Try to go between 4 m/s and 1 m/s when performing a vertical landing. I have tried to solve this problem, a lot of upgrades incoming.
I wanted to do it realistic, good looking and fully functional. It is capable of long suborbital hops and land.

This is a prototype, but it is the base for the next versions.

This is the Alpha version, so the next will be the Beta 1.0.
This version have:
- Payload Bay (2.0 version)
- 2 cameras (1 on the skirt and other over the left rear fin)
- 3 stock sea level Raptors and 3 vacuum optimised Raptors (fully functional)
- Super RCS multidirectional thrustes in the nose cone, the upper main cilinder and the engine skirt.

IMPORTANT! Action Groups and Sliders:
AG1: Toogle Sea Level Raptors (Default Off)
AG2: Toogle Vacuum Optimised Raptors (Default Off)
AG3: Toogle Payload Bay Doors (Default Off)
AG8: Toogle Landing Legs (Default Off)
AG10: Toogle RCS (Default Off)

Slider1: Landing legs (Pull input) and Payload Doors
Slider2: Fins oscilation

Keep in mind that this is the Alpha version. There are a lot of changing incoming in september.

GENERAL INFO

  • Predecessor: (RSS) SpaceX Starship
  • Created On: Windows
  • Game Version: 0.9.403.0
  • Price: $142,694k
  • Number of Parts: 910
  • Dimensions: 49 m x 18 m x 19 m

PERFORMANCE

  • Total Delta V: 7.1km/s
  • Total Thrust: 38.2MN
  • Engines: 6
  • Wet Mass: 8.48E+5kg
  • Dry Mass: 99,541kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 3 3.1km/s 25.8MN 60s 8.48E+5kg
2 3 4.1km/s 12.4MN 2.8m 8.48E+5kg

11 Comments

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  • Profile image
    2,866 Politonno

    No negative dry mass. I was talking seriously when I said no Tinker Pannel.

    Pinned 3.7 years ago
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    30 guan

    How did you put the opening angle in negative numbers?

    3.1 years ago
  • Profile image
    2,866 Politonno

    @ChaoticGraviton no tinker pannel, I didn't say anymore

    3.7 years ago
  • Profile image

    @Politonno lets just not talk about the mass edited cargo bay tho :flushed:

    3.7 years ago
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    773 DUNIAN

    Anyway gud job man

    +1 3.7 years ago
  • Profile image
    773 DUNIAN

    @Politonno aaaaaa

    +1 3.7 years ago
  • Profile image
    2,866 Politonno

    @DUNIAN xml editing. Just using two vessels which are cargo bays with the doors out of angle. The difficult thing was to make the hinge rotator mechanism

    3.7 years ago
  • Profile image
    773 DUNIAN

    Oo i just relized its a 2 cargobay with the door,w8 how did u do that

    +1 3.7 years ago
  • Profile image
    773 DUNIAN

    Difficult when you makeing the cargo bay??

    +1 3.7 years ago
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    2,866 Politonno

    @Rizkyman Thanks but sorry, this isn't a social media, but could it. You know that is not very normal to a person that builds rockets on a videogame to have a lot of friends

    3.7 years ago
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    22.6k Rizkyman

    Cool craft! Can we be friend?

    +3 3.7 years ago

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