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Auto Credit Based on AaronDoesSpace's Raptor Engine

I have been working on the orbital Starship Mk. 1 and every time I attempt to make the newly updated piston legs, the break, I have tried to make it work numerous times. (Note: look at the SpaceX website for reference for the legs) also, the Raptor engines are not mine and I'll site the creator and whoever helps me with this in the final product

GENERAL INFO

  • Predecessor: Raptor Engine
  • Successors 1 craft(s)
  • Created On: Android
  • Game Version: 0.8.107.0
  • Price: $23,290k
  • Number of Parts: 18
  • Dimensions: 35 m x 12 m x 6 m

PERFORMANCE

  • Total Delta V: 8.0km/s
  • Total Thrust: 5.9MN
  • Engines: 3
  • Wet Mass: 2.74E+5kg
  • Dry Mass: -125,166kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 3 8.0km/s 5.9MN 2.2m 2.74E+5kg

7 Comments

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    6,445 Probreyene

    Weird maybe you left some bcs thats unimaginable

    4.7 years ago
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    @Probreyene But none are supposed to, I tried applying every part and it still does the exact same things hahaha

    4.7 years ago
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    6,445 Probreyene

    @CommanderJay you should do that on the parts that arent supposed to explode

    4.7 years ago
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    @Probreyene I tried that lol, I'm on mobile

    4.7 years ago
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    6,445 Probreyene

    Go to tinker panel and see the three rows of text then has two defaults. There should be a setting to change the reaction of the object when it hits something and it should be set to default. Change the setting to none not always nor default. Srry im not looking on the computer

    4.7 years ago
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    @Probreyene Yeah vertical, ik but I haven't gotten them to not explode

    4.7 years ago
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    6,445 Probreyene

    Are the legs vertical? If it is it should work
    And there are six on the website

    +1 4.7 years ago

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