Auto Credit Based on Reberbri's fixed engine/tank issue

new version link, reccommend downloading that one cause it's better


NOTE: WILL NOT WORK ON 1.0+!

This was made long before the career mode update came, many of its features are outdated and will not work in newer versions. I am working on a new version of the SV80, however!


"Haha, time to mess up the lives of ordinary people with regulating reality!"
"...Or will you? Looks like physics is gonna get their laws inverted again."
"Wait, what th-" SV80 zooms by "AAAAAAAAAAAAAAA"


SPEEEEEEEEEEEEEEEEEEEEEEEED


NOTE: PLEASE TURN OFF ATMOSPHERIC HEAT DAMAGE FOR BEST EXPERIENCE
Ah yes, my wonderful in-game hobby of shredding physics, how i love doing it. And much like in SP, i'll physics-break in SR2 as well. Under 1000 kg tinkerpaneled-to-death plane? Ridiculous thrust? You got it all in one package here.
This craft is actually owned by a fictional character that i've created, with the premise of being overkill on the absolute highest level, i won't go into deep detail since his lore is just as long as his stuff is overpowered.
Long story short, this thing is pretty fast. By how fast, i mean Mach 300 if you do it right (this was attempted at ESS 4.0 Taurus, with the speed being reached right as i exited the atmosphere), although in most cases it will simply "spin out" at around Mach 70 to 100 depending on atmosphere density and height. Speaking of those two parameters, i've tested this on a multitude of atmospheric planets, including Pollux from ESS 4.0 for extremely low density, Droo and Merak from the stock system and my Mortan System, respectively, for moderate density, and Lalotai from the Canaan Trinary System for extremely high density. Generally speaking, it is stable and works perfect up to around 5 kg/m3, generally above 10 it may start doing weird stuff although still behaves mostly normal, but above 25 it may start to bug.
And yes, i was inspired to make this by the Lightning theme from F-Zero GX, which also gave the name for the thing.


There are 5 propulsion modes available:

VACUUM ENGINES (AG1)

These are simply just brute-force engines optimized for primarily vacuum usage, meaning that in most atmospheric planets you get the awesome-looking overexpansion effects.

INFINITE FUEL ENGINES (AG2)

These are XML modded engines (credits to whoever modified them, of course) which have absolutely no fuel consumption, meaning that this one will run forever, although the others will still run almost forever since they still have a crap load of tinkered fuel tanks.
They are one of the weakest engines, however they have near-instant throttle response making them useful for quickly correcting orientation.

ATMOSPHERIC ENGINES (AG3)

These of course only work in atmospheric planets, but oh boy do they go fast there.
They have the slowest response time and their thrust varies with all sorts of parameters (speed, air density, etc) but they also have reverse thrust (AG7) incase you don't feel like using the overpowered airbrakes. Also has permanently activated afterburners for looking sick.

BOOST ENGINES (AG4)

Also called warp engines because they're just XML modded ion engines meaning you can use time warp while using them. They are arguably the best performing ones, having thrust around the same as the vacuum engines mixed with the instant response of the infinite fuel engines, however they lack a gimbal meaning that the aero surfaces, RCS, and/or gyroscope will have to do the work.

RCS THRUST (AG9+TRANSLATION MODE+FORWARD)

This was an accidental discovery of a 5th propulsion mode, but the RCS thrusters can actually be used for forward thrust too, providing thrust stronger than the infinite fuel engines but generally weaker than the jet engines. Using the RCS thrusters (with the above described method) alone will result in a speed of around 1100 m/s depending on the atmosphere, and when used in conjunction with the other engines it can be used as a speed boost or brake. Although you can pitch up and yaw in translation mode, roll controls are absent meaning you will likely need to turn it off for briefly correcting roll. You can also take off vertically using translate up, however this is not reccomended since it also pitches the craft down, although you can quickly pitch up after gaining sufficient height and slamming on the throttle.


FULL AG LIST

AG1: Vacuum engines, see above
AG2: Infinite fuel engines, see above
AG3: Atmospheric engines, see above
AG4: Boost/warp/ion engines, see above
AG5: Lights, in case you need to see.
AG6: Parachute, for extremely quick slowing down, although it may break off in high-speed-high-atmospheric-density cases.
AG7: Thrust reverse for atmospheric engines.
AG8: Landing gear, doesn't matter how hard or soft you land, it will easily take a beating.
AG9: RCS, see above.
AG10: Gyroscope, either this or the RCS is required for non-atmospheric orientation adjustment, although the gyro generally works better.


CREDITS:

me - the actual thing itself lol
Reberbri - fixing an issue with the engines
Whoever made the XML modded parts, my memory is absolutely horrible so pardon me

Image "Credits" (locations used in the images):
ESS 4.0 Droo (first picture)
ESS 4.0 Nebra (second picture)
ESS 4.0 Pollux (third picture)
Merak (fourth picture)


GENERAL INFO

  • Predecessor: fixed engine/tank issue
  • Created On: iOS
  • Game Version: 0.9.704.0
  • Price: $-1,430,781k
  • Number of Parts: 176
  • Dimensions: 3 m x 9 m x 12 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 6.8MN
  • Engines: 9
  • Wet Mass: 696kg
  • Dry Mass: -103,795,144kg

STAGES

Stage Engines Delta V Thrust Burn Mass

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