For the rockets that just wont fly right...
mechanics are controlled with the right stick/slider 1, and drive with throttle/roll.
action groups
"Front bucket" -
 raise and lower - pitch
 tilt up/down - slider 1
 tilt left/right - roll
"Backhoe" - 
 extend - pitch
 rotate - roll
 bucket - slider 1
"Rotate cabin" - slider 1
the pistons will break if they get over extended, the right stick has full range, but bring slider 1 to "0" position when pitch is at "0" position for "front bucket" and "backhoe"....and drive slow until ramming time, and see where the test dummy lands afterwards
9 Comments
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        8,113 SmurfResearchX5.9 years ago@SelectAKey - i fly your "space capable hybrid", awesome plane - a larger cargo version that could release a small sat would be cool...maybe a low thrust rocket stage for orbit/reentry? 
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        8,113 SmurfResearchX5.9 years ago@SelectAKey - got it, thanks for the suggestion - its hard to think of crafts that will have a real use in the game 
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        8,113 SmurfResearchX5.9 years ago@SelectAKey - thats a good idea. maybe for command pod/small lander sized things, or larger than that? maybe a piggyback type thing that can load it on a truck/plane... 
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        5,769 SelectAKey5.9 years agoyou should create a land-based craft recovery unit. just a suggestion 
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Cool