First uploaded creation to the community. Falcon 9 Rocket complete with the Crew Dragon Module.
I have tried to make it as to true scale as possible with almost correct weights which required some tinkering.
It has been tested on Real Solar System (which has more difficult conditions regarding atmosphere thickness and gravity) so it will easily get into orbit using the stock system.
Granted, the Crew Dragon isnt exactly true to real life but I got it as close as possible with what I had.
It has an abort escape system which works on group activation 6.
The tower bridges can be pulled away from the rocket before launch by advancing the throttle, then activating the first stage, then activating the second stage to break away from the launch pad 'interstage'.
Even in the real Real Solar System it is possible to return to the pad (manually as I havent programmed Vizzy yet) with about 15% fuel remaining in the first stage at jettison. The Grid fins somewhat function but I am not sure how to work them individually so they work as a quad and have some aerodynamic stabling and turning. I have included a large Gyroscope and a good amount of RCS in the first stage to assist with the turning of the first stage and works fine.
I also added 2 activation groups for the first stage engines (inner and outer) so you can turn most of them off while landing although they still provide more than enough power.
I would also like to Credit the following creators for using their creations in my own:
RealSolarSystem by KrAu
Modular Launch Pads by XxxNico420xxX, fyyrree, ComplexRockets
Realistic Engine Overhaul by XxxNico420xxX, Pedro16797, ComplexRockets
RealFuelTanks by AnotherFireFox
Simple Decals by ComplexRockets, Mrmaraunet, Pedro16797
Textured Flags Mod by XxxNico420xxX
GENERAL INFO
- Created On: Windows
- Game Version: 0.9.404.0
- Price: $34,588k
- Number of Parts: 425
- Dimensions: 98 m x 52 m x 52 m
PERFORMANCE
- Total Delta V: 9.6km/s
- Total Thrust: 10.4MN
- Engines: 18
- Wet Mass: 4.97E+6kg
- Dry Mass: 9.69E+5kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 9 | 283m/s | 8.4MN | 2.7m | 4.97E+6kg |
3 | 1 | 6.8km/s | 1.4MN | 3.9m | 1.22E+5kg |
6 | 8 | 2.5km/s | 637kN | 24s | 9,427kg |
REQUIRED MODS
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RealFuelTanks
by ComplexRockets
Version 0.5 (3/25/2020 7:24:35 AM)
View Mod Page -
Realistic Engine Overhaul
by ComplexRockets Team
Version 1.6 (3/20/2020 5:59:43 AM)
View Mod Page -
Simple Decals
by Complex Rockets Team Aram Pedro16797
Version 4.1 (3/15/2020 10:22:55 AM) -
Textured Flags Mod
by MarioG
Version 1.0 (6/22/2019 3:09:49 AM)
View Mod Page -
Modular Launch pads
by ComplexRockets Team
Version 0.3 (9/22/2019 4:46:44 PM)
View Mod Page
8 Comments
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90 aaronsg
@joelcolden Thanks for the kind words! Was inspired by the latest Crew Demo mission so thought I’d give it a go! Not 100% accurate but still 😂
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45 joelcolden
Impressive commitment to detail sir. Very nice, I can tell you worked hard, kudos. Wish I could fly it but I'm on mobile..
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6,740 Patelsh24
@aaronsg you might need you update to the latest version of RSS then, cause they lowered it to 70 km. Which still isn’t very realistic cause I’m pretty sure space is agreed to start at 100 km so I’m just gonna keep rating my RSS crafts for that height or much heigher
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90 aaronsg
Thanks, true, it’s more the velocity to maintain the constant free fall around the planet. Although I notice in the system I use, the atmosphere begins at around 140km high but I think the stock system is a lot lower? Also the speed to maintain a 200km orbit on the system I use is about 7700 MPS. Thanks for the thumbs up! 👍🏻@Patelsh24
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6,740 Patelsh24
Actually the gravity isn’t what’s harder about RSS, it’s more the size of the planet and now the atmosphere height is tiny so that also no that much of a problem
Can you make one like this but it doesn’t have any mod