Auto Credit Based on Jundroo's Wasp 2.0

An update on my wasp upgrade project, this time with a complete weapons system!

Weapons included: AIM-9L, AIM-7M, AIM-120A, AGM-65D, GBU-12, and the missiles I designed: AAM-1B, AAM-2A, AAM-2B. Also comes with a drop tank, but maybe not as a weapon : (

Thanks to @MASTERSAIDCHUCK6 for the GBU-12 :D

Just put whatever weapons you want on the pylons and you are ready to go! Once you have a loadout, the upper front pad will display the selected weapon name and count, and the left display will show which pylons still have something on them.

AG 9 to toggle avionics
AG 11 to toggle radar scanning
AG 2 for the locking circle
AG 10 to cycle target if multiple targets are in the locking circle
AG 5 to cycle weapon types (if you have more than one)
AG 6 to fire the selected weapon

I've also made a few small changes to the fly-by wire to make it auto-trim within a limited range.

Enjoy!

GENERAL INFO

  • Predecessor: Wasp 2.0
  • Successors 2 craft(s)
  • Created On: Windows
  • Game Version: 0.9.404.0
  • Price: $16,782k
  • Number of Parts: 1214
  • Dimensions: 5 m x 13 m x 19 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 533kN
  • Engines: 27
  • Wet Mass: 26,538kg
  • Dry Mass: 16,060kg

STAGES

Stage Engines Delta V Thrust Burn Mass

17 Comments

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    3,444 s5ehfr9

    The HUD has now been released here
    The weapon system is here

    Pinned 24 days ago
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    @s5ehfr9 heh
    Most things I can run, but even the most basic things only go at 20-40 FPS, it’s sad. I could turn down the graphics to fix this, but I don’t really care lol

    10 days ago
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    3,444 s5ehfr9

    @WereOutOfNamesArentWe The most maneuverable missiles are AAM-1B and AIM-9, and the most destructive ones are AAM-1 and GBU-12(which is a bomb) because they are big. To know which is which, you can see the name in the program or when the weapon is selected.
    Sorry I didn't notice the problem with activation groups, but I didn't think this could run on mobile anyway.

    11 days ago
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    Also, AGs 4, 5, and 6 don’t appear on mobile.
    This can be fixed with 2 really small detachers.

    12 days ago
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    What’s the most powerful set of missiles?
    Also, which is which?

    12 days ago
  • Profile image

    Whoa

    12 days ago
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    184 kittman

    Oh wow thanks
    Time for some fun!
    Thx

    18 days ago
  • Profile image
    3,444 s5ehfr9

    @kittman think I should remind you in case you didn't see

    18 days ago
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    I think you have won the coolest plane possible award

    20 days ago
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    184 kittman

    I will happily wait for the weapons system before using them. That’ll make working with the armament a lot easier without the Wasp in the way... :)

    26 days ago
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    3,444 s5ehfr9

    @kittman Sure but I will release the weapons system separately in a few days and that will be in theory easier to install than what's on this craft. But if you can make it work, don't wait for me.

    26 days ago
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    184 kittman

    Can I borrow a couple of these missiles for a project I’ve been working on for a while now? Of course I’ll give credit where credit is due!

    26 days ago
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    3,444 s5ehfr9

    In the next update, I will add details to the cockpit and enable simulation of cold start. My plan is to have EVERY BUTTONS AND SWITCHES CLICKABLE. Though the next release might not make it through before the game version updates : (

    +2 26 days ago
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    430 TOMJeb117

    Oh yeah it’s all coming together

    +2 26 days ago
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    F/A-18C Hornet

    26 days ago
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    This is really amazing!

    +1 26 days ago
  • Profile image
    3,444 s5ehfr9

    I will release the subsystems (HUD, radar, and especially the weapon stores management system) in the following few days.

    +2 27 days ago

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