Starship is a fully re-usable heavy lift launch vehicle, capable of carrying 150-200 tonnes to Low Droo Orbit, 250+ tonnes when expendable.
INSTRUCTIONS
- ROLL CONTROL IS MANUAL FOR THE ENTIRE FLIGHT
- roll the rocket during ascent and reentry as in VIDEO TUTORIAL, Chines generate extra lift which might help to correct error during entry
- Heatsheild should be facing south during ascent
- After stage separation control of the ship is manual until landing burn and catch
- Use AG9 for the payload bay door
- You must target here for a perfect catch of the ship
👉Video Tutorial
GENERAL INFO
- Successors 1 craft(s)
- Created On: Windows
- Game Version: 1.3.111.0
- Price: $461,620k
- Number of Parts: 2007
- Dimensions: 161 m x 87 m x 256 m
PERFORMANCE
- Total Delta V: 996m/s
- Total Thrust: 54.9MN
- Engines: 41
- Wet Mass: 2.17E+7kg
- Dry Mass: 1.69E+7kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 13 | 258m/s | 17.6MN | 5.1m | 2.17E+7kg |
2 | 15 | 258m/s | 20.3MN | 4.4m | 2.17E+7kg |
3 | 5 | 258m/s | 6.8MN | 13.2m | 2.17E+7kg |
5 | 3 | 114m/s | 5.1MN | 8.0m | 2.17E+7kg |
6 | 3 | 109m/s | 4.8MN | 8.0m | 2.17E+7kg |
7 | 1 | 0m/s | 448kN | 7s | 2.17E+7kg |
11 | 1 | 0m/s | 0N | 12.2m | 2.17E+7kg |
Comments
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What's new?
Is there a way to do an offshore divert for the booster? If so, how?
@CeylonAerospace oh ok
@ssahinbay Not yet. I'm really busy these days. I will make a update after confirming block 2 superheavy design.
@CeylonAerospace bro is the starship ready to release i want new updates :(
@Blodbae Thank you!
Outstanding work ! Catching the booster is easy if you follow the video and catching the ship can be quite tricky but after a few times (and a few quick saves) it becomes easy. Really the best starship in this game ! Keep doing these insane builds !
i mean your block 2 booster and stuff
@CeylonAerospace hey so how is your next rocket doing is it ready to release? or whats left to do for it to release?
@superleaf There are some issues. I will fix those in a future version!
very cool, but the booster is having issues consistently catching
@CeylonAerospace the booster messes up the boost back burn so you need to fix that in your next starship
You can use Chaotic Gravitons CODE for automatic roll control during ascent
*Your catch tutorial is not available btw)
@CeylonAerospace can i use this craft for some improvements like the catch tower because i want to make it look like more realistic and some improvements on the ship and the booster?
@CeylonAerospace cool
@ssahinbay semi-automatic
@CeylonAerospace one question will it be fully automated like the fully integrated starship update 1?
@CeylonAerospace cool that is amazing i am excited also for ift 7 with first block 2 hopfully that spaceX can catch the booster this time
@ssahinbay Next updatewill be Block 2 booster, the new OLM and more realistic starship with optimized catch program. My next craft is a Fully reusable rocket looks like Nova + New glenn
@CeylonAerospace what for updates are you gonna work on will it be automatic starship catch or an other rocket or an more realistic starship?
i mean with the other starship booster is from an other creator
awesome man this is the best starship with catch code because the other starship booster is just crashing in the arms and is MODED so this is awesome!!
@saturn5orbfr1969972 @ssahinbay tutorial in the description
This work is really surprising! It's the best Starship work I've ever seen!
@saturn5orbfr1969972 Thank you so much for your kind words! I'm thrilled to hear that you enjoy the booster catch. It truly motivates me to keep improving!