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This craft contains a Flight Program that has custom expressions for converting position/velocity vectors to orbital elements and vice versa, as well as converting between True, Mean, and Eccentric anomalies.

This craft flight program doesn't require any mods, however, be warned, I haven't tested the hyperbolic orbit support since I added the hyperbolic trig function implementation.

GENERAL INFO

  • Created On: Mac
  • Game Version: 0.9.508.0
  • Price: $500k
  • Number of Parts: 1
  • Dimensions: 1 m x 2 m x 2 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 0N
  • Engines: 0
  • Wet Mass: 1,003kg
  • Dry Mass: 1,000kg

STAGES

Stage Engines Delta V Thrust Burn Mass

20 Comments

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    30 Flexhy

    Theres so much dude how does all of this work pls explain

    2.2 years ago
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    13.7k Vedhaspace

    @Tweedle_Aerospace ok

    3.1 years ago
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    @Vedhaspace it defines the angular position of an orbit along with true anomaly and eccentric anomaly

    3.1 years ago
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    13.7k Vedhaspace

    @Tweedle_Aerospace what is mean anomaly?

    3.1 years ago
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    @sflanker does the m in the true anomaly stand for the mean anomaly?

    3.1 years ago
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    @sflanker yep. At first I accidentally told it to rotate 180 radians which was a horrible mistake. Then I converted to degrees and inputed 3.142. It ended up getting the same result. I will try 90 and see what happens.

    3.1 years ago
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    Mod sflanker

    @Tweedle_Aerospace I'm not sure what the result would be, it should probably be the same as the original value, but I haven't tested it.

    3.1 years ago
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    @sflanker one last one: can I rotate a point on the surface around (0, 0, 0) and it succeed.

    3.1 years ago
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    @sflanker it seems that worked. Although now I am trying to calculate the hohmann transfer. It seems when I use the vis viva equation it comes back with either NaN or a rapidly shrinking number that turns into NaN.

    3.1 years ago
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    Mod sflanker

    @Tweedle_Aerospace Certainly, if you know eccentricity and periapsis you can find SMA by simply rearranging the terms: a = P / (1 - e)

    3.1 years ago
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    @sflanker could I “reverse engineer” the periapsis equation to find the semi-major axis?

    3.2 years ago
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    @sflanker thanks! I knew how to calculate them. I am going to use it for a custom career mode I have been working for a while. I started it out as a little building that just displayed the missions. But MFD’s have made it possible to add points and upgrades. (Trust me this wasn’t taken from Gonzonya. I am not going to release it because people will say it is though.)

    3.2 years ago
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    Mod sflanker

    Here is a link with some more information.

    3.2 years ago
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    Mod sflanker

    @Tweedle_Aerospace Yes, the periapse distance, or perigee, is equal to the semi-major axis times one minus eccentricity P = a * (1 - e), and the apoapse distance, or apogee, is equal the semi-major axis times one plus eccentricity. This holds true for both elliptical and hyperbolic orbits (for hyperbolic orbits (1 - e) becomes negative because e > 1, but semi-major axis is also negative for hyperbolic orbits). Parabolic orbits are special snowflake, but I just pretend they don't exist. You can use the custom expressions on this craft to get semi-major axis and eccentricity from velocity and position.

    3.2 years ago
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    Is there any way to calculate a crafts perigee from just altitude, velocity, and position?

    3.2 years ago
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    @Kulkule i miss the old command pod to.

    3.3 years ago
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    1,661 Kulkule

    We miss you old command pod

    +4 3.3 years ago
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    22.6k Rizkyman

    This is the root of all vizzy

    +3 3.3 years ago
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    950 SCaxaR

    AAAA, LIKE A LOT OF ITEMS

    3.3 years ago
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    7,034 AQUILA

    this is very helpful.
    Thank you very much (sflanker)

    +2 3.3 years ago

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