Tweaks

  • Added new desert base.
  • Added Fuselage Smoothing
  • Add vector support to FT+ fUNk expression
  • Increased character limit of text inputs to 500.
  • Improved triangulation for fuselage meshes to improve lighting.
  • Upgraded to Unity 2020.3.3f1
  • There is now a maximum number of encounters created, to prevent massive numbers of them from being created in certain circumstances.
  • Target boxes in map-view will no longer fade out as the distance from the camera passes a certain point.
  • You can now target your craft's parent planets, although no encounter prediction will be shown (since that doesn't make sense).
  • Added help button to Vizzy that redirects the user to a new help section on the website.

Planet Studio

  • New base parts

    • Air Traffic Control Tower Basic

    • Basic Stairs

    • Concrete Sphere

    • Garage Door

    • Hangar Bunker

    • Hangar Reinforced Small

    • Hangar Reinforced Large

    • Hollow Cylinder

    • New windows

    • New Barrel PS part

    • Pallet

    • Railing parts

    • Strut Tower

    • Shipping Crate

    • Wooden Crate

  • Tweaked some existing base parts to support custom colors
  • Fixes to Outpost materials and fuel tank materials.
  • Added Mass property to sub-structures. When positive, it will turn the sub-structure tree into a rigid body. Note:

    • Children with mass will not be a separate rigid body, but instead will affect the center of mass of the parent.

    • Children will use the LOD of the parent rigid body sub-structure.

    • Concave colliders are not supported and they will be automatically converted by Unity to a convex collider.

  • Added Launch FX objects

    • Launch FX - controls child launch FX objects.

    • Launch FX Light - Lights launch particles

    • Launch FX Pad - Particle FX for a flat surface

    • Launch FX Trench - Particle FX for a flame trench.

  • Added angularVelocity attribute to sub-structures.
  • Moved base primitive objects to the Terrain Feature layer so the camera can clip through them in the flight scene.
  • Only show Update Launch Locations button on sub-structures that actually have launch locations in them.
  • Improved performance of Planet Objects flyout.
  • Structures now cast shadows in Planet Studio.

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