DESCRIPTION

What's that mod all about?

This mod was made to check crafts for the Simple Rockets Chat community challenges. It will try to find all the things that could break the rules and try to automatically fix them when possible


How To Use

The first time you use the mod and every time the challenge program is updated, run the command DownloadChallengeCraft [craft link], you can find the latest craft link in the challenge channel of SRC
Then Open the dev console and run the command CheckCraft to run the test


Mods don't work on mobile

You can of course participate in the SRC challenges on mobile but this mod won't work so you'll have to check your craft manually


Change Log
  • 1.71
    Added landing gears and electric motors to propulsion means
  • 1.7
    Corrected - FlightProgram sometimes detected as modified
    Corrected - Consumable detected when capacity was not 0
    Improved dialogs clarity
  • 1.6
    Corrected - FlightProgram always detected as modified
  • 1.5
    Corrected - Drag state not properly detected
  • 1.4
    Corrected - Clipped propulsion means wouldn't be highlighted
  • 1.3
    Initial release

GENERAL INFO

  • Mod Version: 1.8
  • Required Juno: New Origins Version: 0.9.8
  • Published: 6/16/2021
  • Downloads: 472

DOWNLOADS

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16 Comments

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  • Profile image
    6,430 Probreyene

    @AramL i didnt know how to do it but its fixed now srry

    2.5 years ago
  • Profile image
    21.4k AramL

    @Probreyene did you run the download challenge craft command? Info about it is in the description

    2.5 years ago
  • Profile image
    Dev Pedro

    @Probreyene I think that problem was introduced on the last update, if you set the fuel in the tanks to 0 that's enough, sorry for the inconvenience!

    +1 2.5 years ago
  • Profile image
    6,430 Probreyene

    Fuel tank needs to have no capacity to be valid and its not changing fuel tank capacity to zero

    2.5 years ago
  • Profile image
    6,430 Probreyene

    It said "Challenge program was not refferenced, can't check if it's correct"

    2.5 years ago
  • Profile image
    13.7k Vedhaspace

    @AramL oh ok

    2.8 years ago
  • Profile image
    21.4k AramL

    @Vedhaspace So I could only reproduce the too long list bug once, and now I can't anymore, I'm not sure what's happening but you can always check the dev console.

    On your craft the fuel adapters don't seem to be a problem, there was a bug where the parts that clip together weren't highlighted. It's now fixed. If on the first prompt you say no to the precise check it's normal that engines that are close together are detected as clipped, but it might not always be the case. Since it has lots of engines your craft takes a long time to be precisely checked, but it doesn't find any clipped engines.

    2.8 years ago
  • Profile image
    13.7k Vedhaspace

    @AramL
    Click here

    2.8 years ago
  • Profile image
    13.7k Vedhaspace

    @AramL ok thx for your reply i will send my craft

    2.8 years ago
  • Profile image
    21.4k AramL

    @Vedhaspace thanks for your feedback, I'm not sure why it detects clipping with fuel adapters, it doesn't happen to me if you could send me the craft that would help a lot. There is a check to avoid the second bug but for some reason it doesn't take engine clipping into consideration, I'll look into why that happens. I don't think I'll add a scroll bar because I'm just using the default game UI but you can click the cancel or save button and check the dev console, everything is logged there.

    2.8 years ago
  • Profile image
    13.7k Vedhaspace

    @AramL
    I got some basic errors or problems while using this mod
    1. it said engines clipped with fuel adapter (engines will be clipped in it always)
    2. I had more than 100 engines so when it displays the engine has clipped with fuel adapter it was a very long message i cant scroll i cant exit that after experimenting with keys i found enter is the correct key to come out.(i recommend to have a scroll option)

    2.8 years ago
  • Profile image
    1,732 DrexxVolv

    @AramL Well, it’s safer without mods for iOS.

    2.8 years ago
  • Profile image
    21.4k AramL

    @NebulaX iOS is definitely more restricted, but it's the same on android. The mobile version is compiled in a language that doesn't allow mods

    +1 2.8 years ago
  • Profile image
    1,732 DrexxVolv

    Why doesn’t it work for mobile? Jk. Curse Apple’s mod policy.

    +1 2.8 years ago
  • Profile image
    4,038 Dawon

    Now for the comments to flow in, complaining about how the mod isn't working on mobile

    +7 2.8 years ago
  • Profile image
    13.7k Vedhaspace

    mods for challenges?
    very cool

    +5 2.8 years ago

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