Long time no see.
Anyway, for context, I’m planning on purchasing the game on PC when spring sale rolls around, (because I was dumb and didn’t just buy it during winter sale) and I have a couple ideas for planet studio.
The one in particular I’m considering is making the planet Reach from Halo. There are plenty of maps out there of the planet that I can work on. Problem is I know nothing about intricate planet building. So some help with this would be appreciated, or atleast a link to a helpful guide on this would be much obliged.
I would just recommend getting a template and messing around with the size, gravity, biome colors and noises and terrain generation (if it’s a gas giant mess around with the cloud colors and bands/storms noise and if it’s a star change some of the noise types and change the color gradients) as this is easier than that but the downside is that it gives you a more stock looking planet