Q.It says it would take 20.9hours on the approach info. Will you be able to switch off your device the next day be ready to land on moon or will you have to leave device on (like after 20hrs of game play) ? Or is there a fast forward mode?

A. You can use time-warp. You can also use the Warp to Next Burn feature to automatically time-warp right up to the burn, which is really a nice feature. I use it all the time now.


Q.They are like solid fueled rockets(can't turn). I'll need rcs or liquid fuel for turning rockets?

A. They can't turn, so you would need a gyroscope or RCS.


Q. What will be the difference between the Command Pod and a Command Chip?

A. The command chip is just lighter and cheaper and doesn't have a gyroscope or built-in batteries.


Q. I presume there are no actual astronauts in the game, right?

A. No astronauts yet.


Q. Is the engine powerful enough for leaving lunar orbit?

A. Depends on the size of your craft.


Q. Will the broken parts continue to orbit?

A.Yes, but not always.


Q. How many bugs left currently?

A.Too many to count!


Q. We will able to put flags like KSP anytime soon after the release?

A. No


Q. If the idea of science instruments votes was higher, would you start to work in it?

A. Too early to start working on something like that.


Q. Will this game have the tutorial / school thing on startup like in SP?

A.We currently have a designer tutorial, but we need a tutorial for flight as well.


Q. Will there be different fuels we can pick, e.g solid/liquid and different chemicals etc. I know you said there wouldn't be liquid oxygen :( but will there still be types of fuels to choose from?

A. We currently have RP-1, Xenon, Monopropellant, and Battery fuel types.


Q. Are there any plans for propeller engines?

A. No plans for prop engines at the moment, but that can change if player feedback is high enough and if we have the time later on in the development.


Q. Will you add different fuel types for the same engine? So you could for instance change thrust to wait or something like that.

A. No plans for different fuel types at the moment.


Q. Why am I seeing a price there?

A. We are planning a campaign mode, though we still need to work out the details quite a bit.


Q. Will there be subassemblies?

A. Yes, there is support for building your own custom subassemblies.


Q. Does it run on solar panels only? I mean solar panels create ions and ion engines expel them.

A. You need Xenon gas as well. We're trying to do a better job of obeying the laws of physics in SR2.


That's just a small taste. If you have anymore questions let me know and I will try and anwser them with other users.
thanks


6 Comments

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    0 racerx

    @Bmcclory i know i am a beta tester for the dev. Testing it right now as we speak

    5.6 years ago
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    121 LiamW

    What about detachers/separators? Do they obey the laws of physics unlike simpleplanes?

    5.6 years ago
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    0 racerx

    @Bmcclory well that totally blows. I already have KSP i was hoping for a multiplayer. But if i have to play singleplayer i might as well stick to KSP then. That sucks!

    5.6 years ago
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    3,462 tsampoy

    No astronauts, YET

    5.6 years ago
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    0 racerx

    seriously? You didnt ask about multiplayer? Really? Its only the most obvious question.

    5.6 years ago
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    ;)

    5.6 years ago

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