Is there a way to xml mod a part to make it extremely sensitive to impact? I'm trying to make a mod-free weapon system that explodes with the slightest impact on target. Please help, thanks!

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    4,025 daen

    @NotAGopnik lmao alrighty 😂

    2.6 years ago
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    4,025 daen

    @NotAGopnik not sure.

    2.6 years ago
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    4,025 daen

    @NotAGopnik hey um, so i checked and there's only a "on part exploded" event. There's no command that makes a part explode

    2.6 years ago
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    4,025 daen

    @NotAGopnik thanks!

    2.6 years ago
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    4,025 daen

    @NotAGopnik thanks I'll try that. I can't seem to find the variable that makes parts explode tho

    2.6 years ago
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    4,025 daen

    @NotAGopnik how?

    2.6 years ago
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    4,025 daen

    @YaMomzBox420 alrighty! Thanks

    2.6 years ago
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    1,159 YaMomzBox420

    Not sure, but I can help look into it. I'd be interested to know how this goes, since that would help me with a few ideas I've had

    +1 2.6 years ago

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