Check it out here.

These pictures have been rendered on an MFD in-game. It uses a type of raytracing to find where the pixel will intersect the terrain and calculates its color and shading. It takes about 1 second to render a low res image of 32x32 pixels, but it takes about 10 minutes to render 1024x1024


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    1,732 DrexxVolv

    @GoldenShadowGS Unity added ray casting, but it hasn’t been added to SR2, tho. They might put it into a Vizzy, thing, but I don’t know.

    2.8 years ago
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    1,732 DrexxVolv

    @GoldenShadowGS Hmm, kay. I don’t really understand Vizzy, but what you do is amazing.

    2.8 years ago
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    @NebulaX Most of the time is spent casting rays to find the surface normals for shading. the colors are faster to get.

    2.8 years ago
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    1,732 DrexxVolv

    Black and white images might save time in the process. And, it would be cool for a replica of some rocket launch.

    2.8 years ago
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    4,839 Carlosvnsx

    I liked the idea, I wanted to use it in my creations if you allow...

    2.8 years ago

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