485 downloads

This MFD has a virtual camera which you can control by clicking and dragging on the screen to change its view angle to pan and tilt the camera. Its current heading and pitch angle are shown on screen. You can also move the camera forwards and backwards with your Pitch control, left and right with your yaw control and up and down with your roll control. Your current position's coordinates are shown on screen to help you navigate.

The camera has multiple resolution modes which are controlled by Slider 1. The current resolution is shown on screen and starts at 32px wide, which takes about 1 second to render an image; all the way up to 1024 pixels wide, which takes about 10 minutes to render an image on my PC.

You can abort a render by activating AG1 and disable the Text overlay by toggling AG2.

If your image is blank/black, make sure it is day time where your camera position is. Also, try pitching down to -90 to see a planet if you go really high up.

I've only tested this on Droo and Luna and T.T. It may not show accurate colors or atmosphere on other planets.

GENERAL INFO

  • Successors 4 craft(s)
  • Created On: Windows
  • Game Version: 0.9.704.0
  • Price: $627k
  • Number of Parts: 3
  • Dimensions: 2 m x 2 m x 2 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 0N
  • Engines: 0
  • Wet Mass: 1,097kg
  • Dry Mass: 1,091kg

STAGES

Stage Engines Delta V Thrust Burn Mass

10 Comments

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    1,417 DrexxVolv

    Quick warning, DO NOT USE TIMEWARP!!! It will mess up the image, and won’t make it go any faster. So yeh, don’t use it, and save your time. I wasted 5 minutes doing that.

    +1 3 months ago
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    2,959 CASXA

    @Insanity 8bit-rockets2

    3 months ago
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    Even with out the pan ability, this makes a great landing camera monitor

    +1 3 months ago
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    978 ISLANDER

    @GoldenShadowGS Please make one program for me esli is not difficult. If the camera sees what is behind it, it should display the image as a video camera, the program should be like this.

    3 months ago
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    11.1k FalconAero

    @Insanity lol that's true

    3 months ago
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    6,386 Insanity

    @FalconAerospaceFAS If it didnt take minutes to render a high resolution frame then yes

    +1 3 months ago
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    11.1k FalconAero

    @zzazza yes. I think we can play SR2 in SR2 soon!

    +3 3 months ago
  • Profile image
    2,400 zzazza

    Literally SR2 in SR2 !

    +3 3 months ago
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    11.1k FalconAero

    Oh my God

    +1 3 months ago
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    I recommend using resolution of 32 to frame your shot before increasing resolution.

    +3 3 months ago

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