Add properties for the wing geometry because downscaling wings for a thinner airfoil increases the lift area of the wing and enclosing wings is bad for part count since low spec players cant support them. Our community is growing with better building techniques, we need the basic parts to be polished. "Modern problems requires modern solutions" "lmao"

From discord:
Wing camber and some useful complex wing shapes

Suggestion Done Fixed in 1.2.109.0

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    Yesss! Now we just need a way to adjust wing tip thickness separately from the wing root thickness in the designer (without using the hidden properties menu). This would allow for smoother looking connections when creating complex wing shapes. But that's a different post. Thanks Devs!!

    +1 6 months ago
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    We absolutely need procedural wings, leading edge, trailing edge, attack angle, twist, camber, even just making them look more like wings would be HUGE for us mobile players. Better wings equals better performance and less need for "hidden" wings with weird or non-vanilla properties.

    +3 8 months ago
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    4,553 OverCAT83

    Maybe can we also see the leading and trailing edge sweep angle cause right now you have to kind of just guess it.

    +2 9 months ago
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    146 Ambarveis

    will we be getting ground effect?

    +3 9 months ago
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    146 Ambarveis

    omg new wing RnD confirmed!

    9 months ago
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    Wing update time??

    10 months ago
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    Dev Pedro

    This post has been merged with this post.

    1.2 years ago
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    Dev Pedro

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    1.6 years ago
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    Dev Pedro

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    1.6 years ago
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    Dev Pedro

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    2.1 years ago
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    Dev Pedro

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    +1 2.1 years ago
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    Dev Pedro

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    2.1 years ago
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    Dev Pedro

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    2.1 years ago
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    Dev Pedro

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    2.1 years ago
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    Mod sflanker

    So, here's a tentative list of things that could be used for procedural configuration:
    1. Thickness
    2. Camber
    3. Twist? (useful for making nice looking propellers)
    4. Number of Pylons (underwing point points)

    +7 3.7 years ago

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