First of all, there should probably be a way to move a node whilst you're still editing it: de-selecting them just to drag them is annoying, and it's hard to not accidentally add a second.

Also, when dragging a node, it would be a lot nicer if the directions of movement were preserved. For instance, if I set a 200m/s prograde burn, then drag it 90 degrees around the planet, right now I'd end up with a radial out burn, and have to delete it and start again.

My third thing is that it would be great if we could drag the editing handles towards the node as well, which would have the opposite effect of moving them away. This direction could be made less sensitive, so that more precise burns can be made.

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9 Comments

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    0 sumeee

    I agree, if you burn 200m/s prograde it should be 200m/s prograde no matter where you move the maneuver node. Preserving the original burn vector is just confusing and not at all helpful.

    +3 20 days ago
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    Very much in favor of this feature! Sliding nodes is a very helpful way to plan more efficient burns!! I also agree with the suggestion of increased sensitivity when manipulating handles backwards (toward the node)

    +1 26 days ago
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    Yes yes yes yes

    one month ago
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    Being able to skip orbits for nodes is also pretty useful when planning rendezvous. So you'd place a node to intersect with a concentric target orbit and then add orbits until the target and your ship were as close as they are going to get. This would then be your rendezvous burn.

    +2 one month ago
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    Reducing sensitivity with backwards movement of the handles would be VERY helpful, even with a sensitivity of 1 it's difficult to fine-tune a maneuver.

    +1 one month ago
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    I mean I agree with all of these, but suggestions are supposed to have just one feature suggestion are they not?

    one month ago
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    This post has been merged with this post.

    one month ago
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    This post has been merged with this post.

    one month ago
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    This post has been merged with this post.

    one month ago

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