Now the rings are texture based while the rest of the things in the game are almost fully procedural. It would be nice to have some control over the ring with changes in the pattern (it would be just a linear pattern rotated around) and the colour through the xml

Suggestion Planned

12 Comments

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    Anyways, how do you import custom ring pngs on ios

    8 months ago
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    I thouht this was with some rocks in the ring or smth but it is really cool if there was a system like this

    8 months ago
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    @pedro16797 alright thanks

    2.2 years ago
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    Dev Pedro

    @HorizonsTechnologies we have one, and you have it too! You can check our roadmap

    +1 2.2 years ago
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    @pedro16797 I used a poor choice of words. I meant that if this is actually still planned since I am not sure if the devs just "forget" a certain feature tagged as planned. I don't know if you all have a list or something either.

    2.2 years ago
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    Dev Pedro

    @HorizonsTechnologies Planned doesn't mean it's being worked on, but planned for the future

    +1 2.2 years ago
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    is this still being worked on?

    2.2 years ago
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    @HSH Agreed. It would be interesting to do a close approach to rings, or even land. The thing is though, Saturn's rings, for example, are made up of mostly particles of dust, rarely anything big enough to land on. Rest assured, I still support your comment, as I think it would be even cooler trying to land on something barely bigger than your craft to take a sample, while trying to avoid other small particles that could possibly harm your craft. I would be worried about it really slowing your computer down though. What is the state of the rings of Urados? I have not been there yet as I haven't played in a while but I am wondering if they are just for show or are actual particles? Have you been there?

    +2 3.4 years ago
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    15.5k Hylo

    @AndrewGarrison It would be nice if you can actually see asteroids/particles in the rings and be able to land on an asteroid.
    You don't have to do this, it's just a suggestion

    +1 3.8 years ago
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    Dev Pedro

    @AndrewGarrison cool! I think that making a 1 line slice of a vertex data noise could be good enough, then rotate it.

    +1 4.3 years ago
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    Yes, I'll move it to Planned and hopefully, Nathan will have time to investigate this while working on the planet builder.

    +3 4.3 years ago
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    Dev Pedro

    @AndrewGarrison I was trying to stack multiple rings to fake some gaps but it only renders one at a time, would it be possible to include an option to have more than one ring or to add custom textures through the GameData/SolarSystem folder soon(ish, like late february/early march)?

    +2 4.3 years ago

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