Apart from other things that you add , Andrew , if you go for upgrading cosmodrome in career mode , as the player proceeds through the game , using the in-game currency , why don't you add other cosmodromes at other places on Droo, ,like- The poles etc . They could be initially just certain areas of land with favourable location , where the player can spawn their craft ,when the player purchases the area using the in-game currency . They can just include a part of a cosmodrome , like , just a Launchpad , or just a runway or a whole cosmodrome , depending upon the level the player has developed it .

Suggestion Done Fixed in 1.0.0.0

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    Wooh hoo it’s epic

    1.2 years ago
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    🎆🎆👏👏🎉🎉 We finished what we started. Today we reign victorious!

    1.2 years ago
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    2,142 SmarsoAero

    we did it boys, it’s done.

    1.2 years ago
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    this is epic.

    1.2 years ago
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    10.1k GSpace

    4.3 years later, here we are guys!

    1.2 years ago
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    @PriyanshuRoy waltuh

    1.2 years ago
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    @funydude -halox

    1.2 years ago
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    dealing met-

    1.2 years ago
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    Dev Pedro

    This post has been merged with this post.

    1.6 years ago
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    Dev Pedro

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    1.6 years ago
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    Dev Pedro

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    Dev Pedro

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    Dev Pedro

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    Dev Pedro

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    1.6 years ago
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    ok

    1.6 years ago
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    Dev Pedro

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    Please add the ability to create screen programs using the built-in visual language so that you can create them for science or gaming purposes, as well as for example launch a rocket when you press a button in your program!

    1.6 years ago
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    I have a few ideas.

    • Reputation. The higher this value, the more valuable and common the contracts for payloads and tourists are.

    • Black Reputation. The same as reputation, but only applies to government contracts.

    • Contracts parts panel. An exclusive to Career Mode only, it holds contracted items and demands for each item. This includes satellites, roadsters, tourists, and other such items. Placing them on the craft and starting the mission marks the contracts as accepted.

    • Tourists. These, as aforementioned, can be found in the Contracts panel. They can be seated anywhere like regular Droods, but they hold special properties. Upon placement, they add a negative cost to your craft. They have certain demands; the more you meet, the more reputation points you earn and the chance for extra payment increases. If you fail to meet the demands, you may lose reputation. If a tourist dies, then you will take a significant reputation loss and suffer a small lawsuit for each life lost. The more lives lost, the higher the price of each life in money and reputation.

    • Payloads. An assortment of payload contracts appear each time you finish a mission. Each payload placed on the craft yields a negative cost unique to their value. No lawsuits can result from payload loss and are thus less risky than manned flight; however, the reward is lesser as reputation does not change much regardless of mission success.

    • Classified Payloads. These are the rarest Contract items. Because these are given by the government, the government will cover the full cost of the launch, leading to a guaranteed profit of the payload value upon success. However, if a mission fails, then the payment is made negative, doubling the original cost of the launch and the payload itself. Financially, the government is the highest risk and greatest reward.

    +8 1.7 years ago
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